We just released a Feb. 5 '89 prototype of DuckTales for the NES!
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If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Bully: Scholarship Edition (Windows)/Unused Text/Development Text
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This is a sub-page of Bully: Scholarship Edition (Windows)/Unused Text.
Development Text
# Bike parts and clothing # You no longer need to add an entry here!! # To Add clothing: # 1. Add the dff and txd to Bully\Datasource\Models\Clothing # 2. Add an entry to Bully\Bin\Bully_PS2\Config\Dat\Cloths.dat # 3. Run BuildGameSmart.bat
Can be found in default.ide.
# - Model Index # 0 - Dff Name # 1 - TXD Name # 2 - StreamingSource/World/Anim/AGR Name # 3 - Ped AGR Name # 4 - Alpha test (0 alpha-test off, 1 alpha-test on) # 5 - Secondary collision model # | is the collision # / is the animating door # . is the root of the object # # 0 = none # # 1 = | / # |/ . # # 2 = \ | # . \| # # 3 = | / \ | # |./ or \.| # # 4 = | / \ | # |/ . \| # # 5 = StalDoor # 6 = PrepDoor # 6 - Manual Target Lock # # COMMENTS # All Attributes have been moved to Globals.Act under Props # The modelname (0) is now also used for the directory since all # of the models currently use that naming convention. Check that # the directory name is the same as the modelname. Ie, pDoorBrk needs # a directory in animod called pDoorBrk.
Can be found in props.ide.
Executable
ShaderBinariesDebug Debug DEBUGCAM User Input Handler: Debug Menu ShaderTextDebug HBDebugLogMemStats CameraDebugActive HBDebugMenuAddItem DebugMenuAddPage DebugScreenShot DebugAssert DebugPrint IsMissionDebugSuccess IsMissionDebugFailure
References to a debug menu is present in the executable.
Leftover Code
#ifndef __XACT_PROJECT_ALRMCLK__ #define __XACT_PROJECT_ALRMCLK__ typedef enum { XACT_VARIABLE_NUMCUEINSTANCES = 0, XACT_VARIABLE_ATTACKTIME = 1, XACT_VARIABLE_RELEASETIME = 2, XACT_VARIABLE_ORIENTATIONANGLE = 3, XACT_VARIABLE_DOPPLERPITCHSCALAR = 4, XACT_VARIABLE_SPEEDOFSOUND = 5, XACT_VARIABLE_DISTANCE = 6, XACT_VARIABLE_VOLUME = 7, XACT_VARIABLE_PITCH = 8, } XACT_VARIABLE; #define XACT_VARIABLE_COUNT 9 typedef enum { XACT_WAVEBANK_ALRMCLK_ALARMCLOCKLOOP16K = 0, XACT_WAVEBANK_ALRMCLK_ALRMCLOCKEND16K = 1, } XACT_WAVEBANK_ALRMCLK; #define XACT_WAVEBANK_ALRMCLK_ENTRY_COUNT 2 typedef enum { XACT_CUE_ALRMCLK_ALARM_CLOCK0 = 0, XACT_CUE_ALRMCLK_ALARM_CLOCK1 = 1, XACT_CUE_ALRMCLK_ALARM_CLOCK2 = 2, } XACT_CUE_ALRMCLK; #define XACT_CUE_ALRMCLK_ENTRY_COUNT 3 #endif // __XACT_PROJECT_ALRMCLK__
Leftover code for the alarm clock.