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Bully (PlayStation 2)/Unused Actions and Animations/Animations

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This is a sub-page of Bully (PlayStation 2)/Unused Actions and Animations.

A total of 165 animations do not appear in any .cat file at all and are just chilling in the Anim folder.

Sub-Pages

AnimationsIcon.png
Part 2
AnimationsIcon.png
Part 3

Unused Animations

6BROOFTOP/ROOFTOPGETHIT

An animation of peds getting hit while crouching.

BBALL_21/REBOUND

An animation of a ped dunking.

CARNIES/CARNY_IDLE

An idle animation of a carnie.
It's similar to the one used by the carnies at the carnival. Meant for huge-sized peds.

CARNIES/MIDGET_GIVE

An animation for short peds giving something.

CHAT/FAT_TK_1

An animation for nerds.
The animation itself is unused but is just a clone of one that is used on other occasions.

CHAT/FAT_TK_2

An animation for nerds.
The animation itself is unused but is just a clone of one that is used on other occasions.

CV_MALE/GRAP_KICK_ACT CV_MALE/GRAP_KICK_VIC Both (Mock-up)

CV_MALE/GRAP_KICK_ACT

A grapple animation of adults going behind and kicking their opponent.

CV_MALE/GRAP_KICK_VIC

The victim of the previous animation.

C_PLAYER/ARM_FLASHLIGHT_SPRNT

An animation of a ped running while holding a flashlight.

C_PLAYER/CHERRYBOMB_IDLE

An idle animation for holding fire crackers.

C_PLAYER/COASTER_YAWN

An animation of yawning on the coaster.

C_PLAYER/COLDL2_FEET

A more exaggerated version of the final shivering animation.

C_PLAYER/FALLFRONT

An animation of falling on the ground.

C_PLAYER/GRAPFLOOR_3_REV_ACT C_PLAYER/GRAPFLOOR_3_REV_VIC

C_PLAYER/GRAPFLOOR_3_REV_ACT

An animation of escaping from a ground grapple.

C_PLAYER/GRAPFLOOR_3_REV_VIC

The victim of the previous animation.

C_PLAYER/GRAP_FLOOR_PNCH1_VIC

The victim counterpart of C_PLAYER\GRAP_FLOOR_PNCH1_ACT, which is used by an unused action.

C_PLAYER/GRAP_FLOOR_PNCH3_ACT C_PLAYER/GRAP_FLOOR_PNCH3_VIC Both (Mock-up)

C_PLAYER/GRAP_FLOOR_PNCH3_ACT

An animation of a third ground punch in a combo.

C_PLAYER/GRAP_FLOOR_PNCH3_VIC

The victim of the previous animation.

C_PLAYER/GRAP_FLR_PNCH1REV_GV C_PLAYER/GRAP_FLR_PNCH1REV_RCV Both (Mock-up)

C_PLAYER/GRAP_FLR_PNCH1REV_GV

An animation for a reversal of the first ground punch.

C_PLAYER/GRAP_FLR_PNCH1REV_RCV

The victim of the previous animation.

C_PLAYER\GRAP_FLR_PNCH2REV_GV

An animation for a reversal of the second ground punch.
No victim counterpart exists.

C_PLAYER/GRAP_KNEE_2_RCV

The victim counterpart of C_PLAYER\GRAP_KNEE_2_GV, which is used by an unused action.

C_PLAYER/HIT_BREAKFALL

An animation of a breakfall.

C_PLAYER/MAGNET_REACTION

A cartoony-looking animation of a ped (probably Johnny) reacting to losing his leadpipe attracted by the magnet.

C_PLAYER/RIPDOWN_POSTER

An animation of a ped ripping a poster (likely meant for Discretion Assured) from a wall.

C_PLAYER/SLNG_POPUP

An animation of what seems to be a clone of another's first few frames of readying the slingshot.

C_PLAYER/SPRAY_DONE

Part of a set which depicts a ped spraying a large graffiti.

C_PLAYER/SPRAY_WALK_A

Part of a set which depicts a ped spraying a large graffiti.

C_PLAYER/SPRAY_WALK_B

Part of a set which depicts a ped spraying a large graffiti.

DO_GRAPPLER_A/BITE_GRAPPLE_ACT

A different version of the final's bite move of the inmates.
In this one, the ped bites their opponent twice, instead of thrice.

DO_GRAPPLER_A/BITE_GRAPPLE_VIC

The victim version of the previous. Seems to be an identical duplicate.

F_GIRLS/NDG_HAIR_B

An idle animation for Beatrice.

F_JOCKS/LINEBACKER_STRAFL

An animation for linebackers moving left.

F_JOCKS/LINEBACKER_STRAFR

An animation for linebackers moving right.

F_OLDPEDS/OLD_CCW

An animation for old peds turning counterclockwise.

F_OLDPEDS/OLD_CW

An animation for old peds turning clockwise.

GIFTS/1_11_GET

An animation (likely for Jimmy) taking the poop bag.

GIFTS/1_11_GIVE

An animation (likely for Gary) giving the poop bag.

GIFTS/5_01_GET

An animation (likely for Mrs. Carvin) taking back the poison gun.

GIFTS/5_01_GIVE

An animation (likely for Jimmy) giving the poison gun.

GIFTS/BEAR_GET

An animation (likely for Karen) taking a bear.

GIFTS/BEAR_GIVE

An animation (likely for Jimmy) giving a bear.

GIFTS/FOOTBALL_GET

An animation of a ped taking a football. Meant for large-sized peds.

GIFTS/FOOTBALL_GIVE

An animation of a ped giving a football.

GIFTS/KIRBY_GET

An animation of a ped (meant for Kirby, judging by the name) getting something.

GIFTS/KIRBY_GIVE

An animation of a ped giving something.

GIFTS/MEAT_GET

An animation of a ped taking meat. Meant for huge-sized peds.

GIFTS/MEAT_GET

An animation of a ped giving meat.

GIFTS/NERDBOOK_GET

An animation (likely for Beatrice) taking a book.

GIFTS/NERDBOOK_GIVE

An animation of a ped giving a book.

GO_CART/GOCART_FAIL_02

A second losing animation for the go-kart races. Only the first one is used.

Dummied Out

The following is a list of animations whose data is empty:

Hmmm...
To do:
Some might not actually be empty and require more investigation.
Dummied Out Animations 
C_PLAYER\MC\WEAP_GRABBRKLH
C_PLAYER\MC\WEAP_GRABBRKRH
PROPS\BATON_AMBIENT_1
PROPS\BATON_IDLE
PROPS\BNA_IDLE
PROPS\PASS
PROPS\SCOOTER_BRAKE
PROPS\SLNG_AIM2_O
PROPS\SPRAYCAN_IDLE
PROPS\SUCCESS
PROPS\WBALOON_IDLE
TE_FEMALE\EARGRAB_LOOP_RH
V_BIKE\MC\BIKE_GETON_RHSLH
V_BIKE\MC\BIKE_GETON_RHSRH
V_BIKE\MC\BIKE_IDLE_GETOFFLH
V_BIKE\MC\BIKE_IDLE_GETOFFRH
V_BIKE\MC\BIKE_IDLE_GETOFF_LHSL
V_BIKE\MC\BIKE_IDLE_GETOFF_LHSR
V_BIKE\MC\BIKE_JAB_LEFT_MCLH
V_BIKE\MC\SCOOTER_GETOFF_LHS_RH
V_BIKE\MC\SCOOTER_GETOFF_RHS_LH
V_BIKE\MC\SCOOTER_GETOFF_RHS_RH