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Bully (PlayStation 2)/Unused Sounds

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This is a sub-page of Bully (PlayStation 2).

Hmmm...
To do:
Is there anything else?

Unused Sounds

SurfTest

SurfTest.bnk contains a text-to-speech voice reading off materials used inside of Bully. Most likely used for surface testing, judging by the filename.

Sound Subtitle
Default.
Ped.
Wood solid.
Wood crate.
Wood stairs.
Pole.
Board.
Lino.
Lino stairs.
Dock.
Cardboard box.
Newspaper.
Trash.
Glass.
Tarmac.
Sidewalk.
Curbing.
Cement stairs.
Ceramic.
Brick wall.
Concrete wall.
Plaster wall.
Pavement.
Thick metal plate.
Container.
Metal chain fence.
Metal stairs.
Scaffold pole.
Car.
Gerter.
Metal gate.
Lamppost.
Garbage can.
Steep hill.
Ice.
Puddle.
Snow.
Shallow water.
Plastic.
Plastic hollow.
Rubber.
Carpet.
Carpet stairs.
Transparent cloth.
Boxing mat.
Grass.
Gravel.
Dirt.
Mud.
Sand.
Vegetation.
Tree trunk.

Boulder

Boulder.xwb was meant for the mission, Lola's Race. The boulder model goes unused, along with this.

Darts

300px 300px 300px 300px Darts.xwb contain some leftover sounds related to the scrapped Darts minigame that would have been played in the Boys' Dorm. One of the sounds seem to be missing.

Dice

300px 300px 300px 300px 300px Dice.xwb has five sound effects relating to a dice being picked up, shaken and rolled. This was probably related to the scrapped Grottos & Gremlins minigame that was mentioned in an interview.

Tennis

300px 300px 300px 300px

Tennis.xwb has four sound effects relating to what could be related to a scrapped Tennis minigame, that likely took place in the Old Bullworth Vale neighborhood.

The idea would later be retooled for Grand Theft Auto V.

Gramophone

300px 300px 300px 300px 300px

Unused sound effects for a gramophone being hit or broken. It may have been connected to the scrapped music feature, as gramophones play vinyl records.

Snore

Snore.xwb was meant for the mission, The Tenements. It was supposed to be used when Lucky was sleeping before he gets waken up.

Miscellaneous

MENU_SELECT

300px An earlier sound used likely used for the pause menu. It suggests that it was used when the menu had an earlier design from the portfolio screenshots.

Select_tool_02

300px

An earlier version of the item swapping sound.

Scissor

300px

An unused sound of the scissor being used, likely intended as an earlier version of the hairstyle select sound?

Camera_02

An alternative version of the sound effect when a photo is taken with the camera. It is also used in Grand Theft Auto: San Andreas, Liberty City Stories and Vice City Stories.

Unused Ambience Sounds

There are some unused ambience sounds.

BarFight

While this sound clip is technically used, only four seconds of it go heard in-game. It is heard at 2AM near The Golden Horseshoe in New Coventry, but since Jimmy falls asleep at that time, a good twenty-five seconds of that sound clip go unused.

BoysDormRoom04

BoysDormRoom04 is, according to the voices that can be heard, a distorted cutscene mix of the final scene from Welcome to Bullworth. Jimmy's voice sounds different and Pete references the cut second floor of the Boys' Dorm.

As confirmed in an interview with Gerry Rosenthal, Jimmy originally had a different actor that did all the motion-capturing movements.

Transcript
Oooh, (Oh, Leave me alone, Gary!) Look out. Here comes Jimmy.

I'm feeling self-important now that I finally hit puberty.
I'm sorry? What's your problem, I'm just being nice to the new kid
as he passes through Bullworth on his inevitable journey to prison.
I'm boring? Do you guys wanna give me some time to settle in and get unpacked?
You are none to interesting yourself friend. Jimmy can't stand you already.
Jimmy, if you want to hang out w-we'll wait in the Dorm (sigh) downstairs.
(sigh) (???)
I just get a little overexcited.
Give up the tough guy act-

(Source: Gerry Rosenthal - Questions & Answers)

Fight

There are three "Fight" tracks, which use a mix of lines that may or may not be from Bullworth Students. Some say it was meant to be used at The Hole, where Jimmy could bet students on fighting while others say it was meant to be used near New Coventry. They were all likely scrapped due to strong language, which isn't present in the final version.

SmallFight

Transcript
I'm gonna kick you in the motherfucking ass!

I hate you! (Man this is pathetic!)
Whatcha doing? Kick him! (Defend yourself.)
(I could'a used some trouble) Get it under, man, get it under.
I wanna do that. (Hey, fight back.)
Oww! That hurts baby! What're you doing? Awchh! (I've never seen anything so pitiful!) (That's nasty.)
Keep it up! Keep it up!
Pound him, pound him!

MedFight

This track is basically the same as SmallFight, but with more voices.

Transcript
Go on, kick him, kick him, kick him!

What are you, a pussy? Defend yourself!
Get him, get him. Come on guy, hit him!
Yeah, come on! Smash his fucking hand!
You fucking wimp, hit him back!
Hah! You pussy, look at you!
You going down!
Aw, this is pitiful!
Ooh, that's nasty!
Hit him harder, harder!
You call that fighting? Come on! Get into it!
They call that a punch?
Smash his face in, smash his face!
Oh, that looks like it hurt.
You guys are pathetic.
Kick him, kick him!

LargeFight

This track is different from the two other variations, although several voices can be heard.

Transcript
(Get up!) (Go on! Smash his face!) (Fight! Fight!)

Kick him, kick him, kick him!
(Aaagggh! Take this! Aaagggh!) (Pull him harder!) (Aaah! Woo!) Come on man, (Rrraaaggh!) hit him!
Get up, get up!
Yeah! One of them's a chicken, (Oooh!) one of them's a chicken!
C'mon, c'mon! Go, go go! (C'mon! Kick his ass!)
(Aaaaaagghh!)
C'mon! C'mon! Kick him in the balls! Kick him in the balls!
Still at attack, still at attack! (Woo! Did you guys see it?) (Come on guys, C'mon! Kick his shin!) (Kick his eyes out!)
(Fight! Fight! Fight! Fight!) ??? Anything from that!
(Hit him, hit him!) (What the-) (Hey!) (Hey!) (C'mon! C'mon!)
Proceed! (I'm running outta-)

FREAK_FreakHouseBarker

A sound file meant to play in the Freakshow.

Poor_Emitter_01

A rather eerie audio file, as what seems to be old radio being tuned and a cat meowing in the background. Midway through the file, a vacuum cleaner can be heard. Judging from the name, it was likely supposed to be used in New Coventry. Poor_Emitter_02 and 03 are entirely silent, Poor_Emitter_04 and 05 are used.

However, this audio file is briefly used in Grand Theft Auto: Chinatown Wars, when the radio gets tuned.

SawMill

An ambient file meant to be used while near the scrapped Saw Mill. One of the construction workers at Blue Skies Industrial Park mentions a papermill which isn't even to be found either.

(Source: TheNathanNS - Bully Beta MYTH - Haunted Papermill - ANALYSIS)