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Burnin' Rubber 4

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Burnin' Rubber 4

Developer: Xform Games
Publisher: Xform Games
Platform: Windows
Released internationally: May 17, 2018


GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.


Burnin' Rubber 4 was a Shockwave game that was released somewhere in late 2010, and received a GOTY Update in April 2011. The game was removed off Shockwave in early 2017 and had its own standalone release in May 2018.

Light system

In the original game, there was a light system. When you went under a bridge or any shadow, your lights would turn on. This feature was replaced in the GOTY Edition with the option to turn them on or off by pressing the "L" button.

Weather System

Nothing is known about this feature, other than having rain in the Jungle and snow in the Snow Peaks.

//-------------------------------------------------------------------------------------------------------------------------------------------
// WeatherStyle (environment effects)
//-------------------------------------------------------------------------------------------------------------------------------------------
Weather_Begin
	Default	[:]
	Jungle	[#effect: [#rain], #rainStyle: #Jungle]
	Snow	[#effect: [#snow], #snowStyle: #Snow]	
Weather_End


//---------------------------------------------
// Rain
//---------------------------------------------
RainStyle_Begin
	Default	[:]
	Default2	[#layers: 1, #layerDistance: 10, #cameraOffset: 100, #layerStyles: #default]
	//Jungle	[#layers: 5, #layerDistance: 100, #layerStyles: [#layer1, #layer2, #layer3, #layer4, #layer5], #cameraOffset: 100, #fieldOfView: 55.0]
	Jungle	[#layers: 3, #layerDistance: 150, #layerStyles: [#layer1, #layer2, #layer3], #cameraOffset: 150, #fieldOfView: 55.0]
RainStyle_End

RainLayers_Begin
	Default	[#texture: "Rain_Texture", #textureScrolling: vector(0.1, 0.1, 0.0), #textureScale: [2.0, 1.0], #emissive: rgb(255, 255, 255), #blend: 100.0, #defaultXRotation: -25, #defaultZRotation: 15]
	// Jungle
	Layer1	[#texture: "Rain_Texture", #textureScrolling: vector(0.001, 0.03, 0.0), #textureScale: [1.5, 0.75], #emissive: rgb(255, 255, 255), #blend: 60.0, #defaultXRotation: -20, #defaultZRotation: 5]
	Layer2	[#texture: "Rain_Texture", #textureScrolling: vector(0.001, 0.03, 0.0), #textureScale: [2.0, 1.0], #emissive: rgb(255, 255, 255), #blend: 40.0,  #defaultXRotation: -15, #defaultZRotation: 4]
	Layer3	[#texture: "Rain_Texture", #textureScrolling: vector(0.001, 0.03, 0.0), #textureScale: [2.0, 1.0], #emissive: rgb(255, 255, 255), #blend: 20.0,  #defaultXRotation: -10, #defaultZRotation: 3]
	
	//Layer1	[#texture: "Rain_Texture", #textureScrolling: vector(0.1, 0.1, 0.0), #textureScale: [1.0, 0.5], #emissive: rgb(20, 20, 20), #blend: 100.0, #defaultXRotation: -20, #defaultZRotation: 5]
	//Layer2	[#texture: "Rain_Texture", #textureScrolling: vector(0.1, 0.1, 0.0), #textureScale: [2.0, 1.0], #emissive: rgb(40, 40, 40), #blend: 80.0,  #defaultXRotation: -15, #defaultZRotation: 4]
	//Layer3	[#texture: "Rain_Texture", #textureScrolling: vector(0.1, 0.1, 0.0), #textureScale: [2.0, 1.0], #emissive: rgb(60, 60, 60), #blend: 60.0,  #defaultXRotation: -10, #defaultZRotation: 3]
	//Layer4	[#texture: "Rain_Texture", #textureScrolling: vector(0.1, 0.1, 0.0), #textureScale: [2.0, 1.0], #emissive: rgb(80, 80, 80), #blend: 40.0,  #defaultXRotation: -5, #defaultZRotation: 2]
	//Layer5	[#texture: "Rain_Texture", #textureScrolling: vector(0.1, 0.1, 0.0), #textureScale: [2.0, 1.0], #emissive: rgb(100, 100, 100), #blend: 20.0,  #defaultXRotation: 0,  #defaultZRotation: 1]
RainLayers_End

RainWaypoints_Begin
	Default	[]
RainWaypoints_End

//---------------------------------------------
// Snow
//---------------------------------------------
SnowStyle_Begin
	Default	[:]
	Default2	[#layers: 1, #layerDistance: 10, #cameraOffset: 100, #layerStyles: #default]
	//Jungle	[#layers: 5, #layerDistance: 100, #layerStyles: [#layer1, #layer2, #layer3, #layer4, #layer5], #cameraOffset: 100, #fieldOfView: 55.0]
	Snow	[#layers: 5, #layerDistance: 150, #layerStyles: [#layer1, #layer2, #layer3, #layer4, #layer5], #cameraOffset: 150, #fieldOfView: 55.0]
SnowStyle_End

SnowLayers_Begin
	Default	[#texture: "Snow_Texture", #textureScrolling: vector(0.1, 0.1, 0.0), #textureScale: [2.0, 1.0], #emissive: rgb(255, 255, 255), #blend: 100.0, #defaultXRotation: -25, #defaultZRotation: 15]
	// Jungle
	//Layer1	[#texture: "Snow_Texture", #textureScrolling: vector(0.001, 0.03, 0.0), #textureScale: [1.5, 0.75], #emissive: rgb(255, 255, 255), #blend: 60.0, #defaultXRotation: -20, #defaultZRotation: 5]
	//Layer2	[#texture: "Snow_Texture", #textureScrolling: vector(0.001, 0.03, 0.0), #textureScale: [2.0, 1.0], #emissive: rgb(255, 255, 255), #blend: 40.0,  #defaultXRotation: -15, #defaultZRotation: 4]
	//Layer3	[#texture: "Snow_Texture", #textureScrolling: vector(0.001, 0.03, 0.0), #textureScale: [2.0, 1.0], #emissive: rgb(255, 255, 255), #blend: 20.0,  #defaultXRotation: -10, #defaultZRotation: 3]
	
	Layer1	[#texture: "Snow_Texture", #textureScrolling: vector(0.001, 0.03, 0.0), #textureScale: [1.5, 0.75], #emissive: rgb(255, 255, 255), #blend: 20.0, #defaultXRotation: -20, #defaultZRotation: 5]
	Layer2	[#texture: "Snow_Texture", #textureScrolling: vector(0.001, 0.03, 0.0), #textureScale: [2.0, 1.0],  #emissive: rgb(255, 255, 255), #blend: 40.0,  #defaultXRotation: -15, #defaultZRotation: 4]
	Layer3	[#texture: "Snow_Texture", #textureScrolling: vector(0.001, 0.03, 0.0), #textureScale: [2.0, 1.0],  #emissive: rgb(255, 255, 255), #blend: 60.0,  #defaultXRotation: -10, #defaultZRotation: 3]
	Layer4	[#texture: "Snow_Texture", #textureScrolling: vector(0.001, 0.03, 0.0), #textureScale: [2.0, 1.0],  #emissive: rgb(255, 255, 255), #blend: 80.0,  #defaultXRotation: -5, #defaultZRotation: 2]
	Layer5	[#texture: "Snow_Texture", #textureScrolling: vector(0.001, 0.03, 0.0), #textureScale: [2.0, 1.0],  #emissive: rgb(255, 255, 255), #blend: 100.0,  #defaultXRotation: 0,  #defaultZRotation: 1]
SnowLayers_End

SnowWaypoints_Begin
	Default	[]
SnowWaypoints_End

Unused Icons

Notice the "You're Listening to" UI on the left side below.

There was a UI in the texture files that have a UI that said "You're Listening to". This feature was planned, but they never got around to enable this feature.