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Burnout Revenge (PlayStation 2)

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Title Screen

Burnout Revenge

Developer: Criterion Games
Publisher: Electronic Arts
Platforms: PlayStation 2
Released in JP: October 20, 2005
Released in US: September 13, 2005
Released in EU: September 23, 2005
Released in AU: September 26, 2005


DevMessageIcon.png This game has a hidden developer message.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.


ProtoIcon.png This game has a prototype article

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Burnout Revenge is... well, most fans say it's a Burnout 3.5, which sort of makes sense since it's very similar to the previous game. Still, the controls are tighter, the graphics have been cranked up a notch, and it features an entirely new collection of cars. Also, it's one of the few games on the PlayStation 2 to have online multiplayer.

It was later re-released on the Xbox 360, like many EA games of 2005.

Burnout 3: Takedown Leftovers

Given that this game is essentially Burnout 3.5, it's no surprise that some content from that game remains leftover in this game.

Early HUD Graphics

B3 early HUD.png

File Name: HUD

A leftover leftover! These graphics were used in the pre-E3 builds of Burnout 3.

Red Boost Flames

Burnoutrevenge ps2 redboost.png

As in Burnout 3, Data/vdb.bin allows any playable vehicle to have their boost flame color set to either blue (default) or red. This behavior was used in Burnout 3 exclusively by the Dominator vehicles. No vehicle in this game uses red boost flames, leaving the behavior unused, though it would shortly be reworked for the 360 version to give certain vehicles, such as the 360 Revenge Racer, green boost flames instead of the default blue color.

Text

hello world ru paranoid?
BURNOUT3
burnout3-ps2-2004

These strings appear in the game's executable.

In addition, globalXX.bin, where XX varies by the game's region (US for the USA, EN for the UK etc.), is a carbon copy of the same file from Burnout 3. All strings that apply to both games e.g. save/load dialog, display configuration dialog etc. are used, with all strings that can only apply to Burnout 3, like the song list and list of Signature Takedowns from that game going unused.

Unused Graphics

Checkpoint

Burnoutrevenge check.png

File Name: check

Graphic for a checkpoint. While checkpoints are present in the game, they are invisible. This would have been used if Time Attack had returned from the previous game.

Crown

Burnoutrevenge crown.png

File Name: crown

It's a crown. Probably intended for multiplayer.

Unused Videos

One of the game's trailers can be found on the disc in two identical files named MULTI and PREVEVNT.

Burnoutrevenge multi pickups.png

Something particularly noteworthy is the appearance of a few elements from Burnout 3, including Crash pickups of which all the Cash pickups and what appears to be the Heartbreaker can be seen. Burnout 3's red and white ramps can also be seen.

Unused Text

Buying Cars

BUY NOW
BUY THIS CAR FOR $%1
YOU NEED TO BUY THE %1 TO ENTER THIS EVENT.
YOU NEED TO BUY A %1 CAR TO ENTER THIS EVENT.
YOU NEED TO BUY A CAR FROM %1 TO ENTER THIS EVENT.

According to these strings, it would appear that you were originally meant to unlock cars by purchasing them instead of completing events and challenges. This was also advertised in a flyer for the game in Burnout 3, mentioning that having a Burnout 3 save when starting Revenge would give you a bonus on in-game cash. This method of unlock was instead used for getting the Dominator Assassin in the PS2/Xbox versions of the game.

T-Bone Takedown

TBoneTakedown

This string refers to the T-Bone Takedown, which is performed by slamming head-on into the side of an opponent to take them down. While it it's possible to do a T-Bone takedown ingame, it's only referred simply as "Takedown!".

Traffic Check

  • While the feature and Traffic Attack gamemode are healthly and untouched, some car damage-related stuff were changed. In the demo, when you checked a traffic vehicle, body parts would fall off, such as doors, hood, ect. In the final version, they remain attached to the vehicle, but they still deform. This was most likely done to prevent further physics simulation for such objects and/or slowdowns. However, in regular crashes and in Crash mode, the body parts will literaly fly everywhere.
  • Traffic Check was added later in development, as in the intro movie when you boot up the game, the player wrecks by hitting a same way small-sized vehicle.