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Call of Duty: Black Ops (Windows, Xbox 360, PlayStation 3, Wii)/Unused & Early maps

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This is a sub-page of Call of Duty: Black Ops (Windows, Xbox 360, PlayStation 3, Wii).

Unused Maps

Airbase

A cancelled multiplayer map. Although the map itself is completely unknown, it can be fully and accurately reconstructed as seen here. The minimap data and a playable, but unpackaged map file are present in the map tools. May have been replaced with the DLC map "Hangar 18".

Early Berlin Wall

Originally, Berlin Wall was supposed to come with the game, but it was cut. This map was later finished with the First Strike DLC.

Early Discovery

Discovery was also going to come with the game, but was cut. Just like Berlin Wall, it was finished in the First Strike DLC.

Golf Course

The map Hazard was supposed to be called "Golf Course" at some point. It was scrapped and later released in the "Annihilation" DLC.

Jungle

No, not the finished "Jungle" map. This map was set in a NVA military base during a stormy night in a jungle village. It was cut late in development as a (finished) minimap, background and vote icons remain.

Early Havana

No, not the finished "Havana" map. A different one. Densely urban, medium sized, resembles "Favela" from Call of Duty: Modern Warfare 2. Probably scrapped at an early stage, judging by the developer textures present.

Early Hotel

Just like the other maps that were brought back as DLC, Hotel was going to come with the game. It was finished in the Escalation DLC.

Landing

An airstrip that resembles the one from the campaign level "Operation 40". Judging by the minimap, it had a layout similar to Launch. May have been cut in favor of Launch.

mp_cairo

The codename for Havana. Treyarch announced at the Call of Duty XP event that Black Ops was going to have a map set in Cairo.

mp_havoc

The codename for the final game's Jungle, meaning that this map was called "Havoc" before getting renamed to "Jungle" in the final game.

Munich

A map set in the Munich Olympic Village. It was later finished as Stadium in the First Strike DLC.

Port

A shipping port in a snowy area. A minimap image is present.

Pentagon

The zombies map "Five" was originally intended for multiplayer, as it was a port of the mission U.S.D.D. A minimap is what remains.

Shipyard

A non-snowy shipping port that is similar to the cut map "Docks" from Call of Duty: World at War. A minimap is what remains and looks very unfinished, judging by the developer textures.

Snow Mine

A map set in a snowy mine. Strings are present.

Sea Lab and Underwater

Two maps, both being based off of the campaign level "Redemption". They were cut because the setting made many killstreaks useless (e.g. Napalm Strike).

Rooftops

Set on the rooftops of interconnected buildings in a tropical area. A minimap exists. Probably cut because three rooftop maps would be a bit much.

Sandstorm

Some kind of industrial facility. A minimap image is present.

Temple of Doom

A Zombies map definition in the Escalation DLC pack. May have been replaced with "Shangri-La".

Uranium

Material files for the minimap and loadscreen - but not the actual images - are present.

War Museum

A loadscreen exists. According to Treyarch's mappers, this was supposed to be a remake of "Castle" from World at War.

zombie_paris

The codename for Moon. According to Treyarch, Moon was going to be set in Paris but went against it because they wanted to "go out with a bang."