Call of Duty: Modern Warfare 2 (Windows)
Call of Duty: Modern Warfare 2 |
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Also known as: Modern Warfare 2 This game has unused areas. This game has a prototype article This game has a prerelease article |
To do: New discoveries have been made very recently.
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Call of Duty: Modern Warfare 2 is the second entry in the Modern Warfare series as well as the sixth entry in the Call of Duty series. It features a blockbuster-themed campaign, a brand new co-op mode, and dozens of graphical enhancements from the first Modern Warfare game.
Contents
- 1 Sub-Pages
- 2 Unused Features
- 3 Unused Music
- 4 Unused Graphics
- 5 Unused Cinematic
- 6 Unused Vehicles
- 7 Unused Weapons
- 8 Unused Weapon Stats
- 9 Unused Maps/Missions
- 10 Unused Map Geometry
- 11 Unused Campaign Content
- 12 Hidden Level Select
- 13 Hidden Developer Signatures
- 14 Regional Differences
- 15 Version Differences
- 16 Cut Contingency Ending
Sub-Pages
Prototype Info |
Prerelease Info |
Debug Material There are so many debugging options in this game, it has its own sub-page. |
Call of Duty 4 Leftovers The amount of leftovers in the game's files is incredible. |
Unused Sounds An expanding library of audio that isn't used. |
Unused Killstreaks Killstreaks that have been rewarded to 0 players and have a 0% chance of being obtained from Care Packages. |
Unused Menus Menus for things that were axed during the game's development. |
Unused Strings Remember... No CD Key. |
Unused Gamemodes Protect the VIP! |
Unused Features
To do: Check if the M1911 and W1200 support camouflage. Check if the Dragunov supports any camouflage other than Arctic and Woodland. |
Getting a Tactical Nuke from a Care Package
It isn't possible to get the Tactical Nuke killstreak from a care package or emergency airdrop. With the use of console commands or modding, you can force the game to give you the killstreak in a care package/emergency airdrop. Due to the nature of the killstreak itself, the chances of getting it were made impossible most likely for balancing purposes.
The following string is left unused because of this.
Codename | String |
---|---|
MP_NUKE_PICKUP | "Press and hold [{+activate}] for a Nuclear Strike" |
Camouflaged Secondary Weapons
It usually isn't possible to apply a camouflage to a secondary weapon in the multiplayer game mode. However, with the use of console commands or modding, you can apply camouflages to secondary weapons.
The following weapons support this feature:
- SPAS-12
- AA-12
- M1014
- Striker
Create-A-Mode
Judging from the strings that used this feature, it may have been possible to create your own game mode and potentially use it in the future. This feature was actually used in Black Ops 2.
The following are strings used by this gamemode.
Codename | String |
---|---|
MENU_CREATEAMODE | "Create-a-Mode" |
MENU_CUSTOMMODE_KEYBOARD | "Name your custom game mode" |
PLATFORM_SAVECUSTOMMODE | "� Save / Back" |
GAME_CUSTOM_GAMEMODE | "Modern Warfare 2 Custom Game Mode" |
Unused Music
In the game's files, there is a music file for the "Tactical Nuke" killstreak, most likely intended for when someone uses it. The sound file is an excerpt from the music track when the player kills General Shepherd at the end of the game.
Unused Graphics
Unused HUD Elements
File Name: test01.iwi A graphic that has the number one in a circle. Located in iw_05.iwd, it was likely meant for testing purposes. | |
File Name: death_train.iwi A graphic for the multiplayer game mode. Located in iw_01.iwd, it was most likely intended for if the player got killed by a train that no longer exists. What a shame. | |
File Name: hud_server_pure.iwi An icon for a dedicated server browser. Located in iw_02.iwd, it was meant to show if the listed server does not use mods. However, since the game relies on matchmaking rather than a dedicated server browser, this icon is unused. | |
File Name: hud_server_locked.iwi An icon for a dedicated server browser. Located in iw_02.iwd, it was meant to show if the listed server requires a password to be entered. However, since the game relies on matchmaking rather than a dedicated server browser, this icon is unused. | |
File Name: specialty_akimbo.iwi An unused perk icon for a used attachment. Located in iw_05.iwd, it is possible that during development instead of having Akimbo as a weapon attachment, it would have been a perk. | |
File Name: objectivea.iwi An unused objective point icon. Located in iw_03.iwd, it is possible that this icon was used in very early versions of the game, as it isn't even shown in any early screenshots. | |
File Name: objectiveb.iwi An unused objective point icon. Located in iw_03.iwd, it is similar to objectivea.iwi, as it was probably used in very early versions of the game, as it isn't even shown in any early screenshots. | |
File Name: objpoint_ammo.iwi An unused ammo point icon. Located in iw_03.iwd, it was probably used in very early versions of the game, as it isn't even shown in any early screenshots. | |
File Name: objpoint_bomb.iwi An unused bomb point icon. Located in iw_03.iwd, it was probably used in very early versions of the game, as it isn't even shown in any early screenshots. | |
File Name: objpoint_flag_russian.iwi An unused flag icon for the Spetznaz. Located in iw_03.iwd, it seems to be a very early version of the flag, as it lacks the traditional outline that most HUD elements would use. | |
File Name: objpoint_flag_american.iwi An unused flag icon for the Navy Seals. Located in iw_03.iwd, it seems to be a very early version of the flag, as it lacks the traditional outline that most HUD elements would use. | |
File Name: objpoint_flag_british.iwi An unused flag icon for Task Force 141. Located in iw_03.iwd, it seems to be a very early version of the flag, as it lacks the traditional outline that most HUD elements would use. | |
File Name: objpoint_flag_opfor.iwi An unused flag icon for OpFor. Located in iw_03.iwd, it seems to be a very early version of the flag, as it lacks the traditional outline that most HUD elements would use. | |
File Name: objpoint_flag_neutral.iwi An unused flag icon for neither of the two teams. Located in iw_03.iwd, it seems to be a very early version of the flag, as it lacks the traditional outline that most HUD elements would use. | |
File Name: xenon_controller_top.iwi An Xbox 360 controller. While this is used in the Xbox 360 version of the game, the Windows version of the game does not support controllers, making this unused. |
Cut Emblems
To do: Format these like the rest of the unused graphics. |
All of these are unable to be obtained in any way, except for the spinning 10th Prestige emblem, which can be unlocked via modding. The 10th Prestige emblem was to be unlocked via getting 1000 headshot kills with the AK-47.
Cut Title Cards
Unused In-Game Elements
Unused Cinematic
In the game's files, there is a .bik file that serves as a placeholder when attempting to load a Singleplayer or Special Ops map which lacks a loading cutscene. Otherwise, it is completely unused.
Unused Vehicles
An untextured model that barely resembles an actual vehicle is present in the game's files. Likely meant for testing purposes.
Unused Weapons
Unused Weapon Attachments
These are strings for each weapon that were cut for balancing purposes.
Weapon | Codename | Attachment | String |
---|---|---|---|
Model 1887 | WEAPON_MODEL1887_XMAGS | Extended Mags | "Model 1887 Extended Mags" |
SPAS-12 | WEAPON_SPAS12_HEARTBEAT_SENSOR | Heartbeat Sensor | "SPAS-12 Heartbeat" |
Winchester 1200 | WEAPON_WINCHESTER1200_GRIP | Foregrip | "W1200 Foregrip" |
Winchester 1200 | WEAPON_WINCHESTER1200_REDDOT | Red Dot Sight | "W1200 Red Dot Sight" |
Default Weapon
Accessible using console commands or modding. This weapon lacks textures, proper sights, as well as a reload animation. However it does have a model.
Below is a table of strings (attachments included) used by this weapon.
Codename | Attachment | String |
---|---|---|
WEAPON_DEFAULTWEAPON | None | "Default Weapon" |
Cloth M4A1
An odd version of Call of Duty 4's M4A1. It has a suppressor and Red Dot Sight, but the weapon has a piece of cloth wrapped around the handguard. It can be obtained in "The Only Easy Day... Was Yesterday" via the console command give m4_sd_cloth.
Unused Weapon Stats
To do: The Ranger likely also has an unused ADS movement time. |
- All Sniper Rifles and LMGs have damage drop of ranges defined despite not having any damage drop off. "Max" is the maximum range before damage begins to drop off and "Min" is the range where the damage drop off stops.
Class | Max | Min | Notes |
---|---|---|---|
Sniper Rifles | 4000 | 5000 | These range values are about 2.5 times the length of the Assault Rifle range values (excluding FAMAS, FAL, and ACR). |
LMGs | 1500 | 2000 | Same as the Assault Rifle range values (excluding FAMAS, FAL, and ACR). |
- Ranger:
- The Ranger has an unused ADS time of 0.2 seconds, the same time as all other shotguns.
- While the Ranger's hipspread normally does not change while moving, this appears to be a glitch as its weapon file lists hipspread values while moving. The Ranger's unused hipspreads are the same across standing, crouching, and moving. The single wield hipspread is roughly equivalent to the standing hipspread of the USP, M93 Raffica, and M9 all with Akimbo, which have a standing hipspread of 4 - 7.
Weapon | Normal | Unused |
---|---|---|
Single wield | 5 | 5 - 7 |
Akimbo | 7 | 7 - 9 |
- The Riot Shield has an unused ADS time of 0.1 seconds, the same ADS time as the M93 Raffica and M9.
- The multiplayer Throwing Knife has the following unused stats. In the final game, the only animation the Throwing Knife has is one for being thrown. Time is measured in seconds.
Stat | Parameter | Def. | Value |
---|---|---|---|
First raise | firstRase | Raise time for picking a weapon up off the ground. | 1.2 |
Raise time | raiseTime | Time to draw a weapon. | 1.2 |
Drop time | dropTime | Time to drop a weapon. | 0.899 |
Quick raise | quickRaise | Time to draw a weapon after throwing a lethal/tactical grenade. | 0.25 |
Quick drop | quickDrop | Time to drop a weapon when throwing a lethal/tactical grenade. | 0.55 |
- The C4 has unused quick drop and quick raise times of 0.25 and 0.55 seconds, respectively.
- The clacker used for calling in killstreaks has unused quick drop and quick raise times of 0.4 and 0.5 seconds, respectively.
Unused Maps/Missions
Multiplayer Maps
The game contains names and descriptions for several unused maps and the console versions contain preview images for some.
Map Name | Code Name | Description (if any) | Notes |
---|---|---|---|
"Arcadia" | MPUI_SUBURBIA | "<Description Needed>" | Might have been associated with the campaign missions "Wolverines!" and "Exodus", which are set in Arcadia. |
"Crib - Basement" | MPUI_CRIB_BASEMENT | ||
"Firing Range | MPUI_FIRINGRANGE | Most likely the firing range for testing weapons similar to that of CoD4. | |
"Fuel | MPUI_FUEL | Original version of Fuel, fuel2 was later added as DLC. | |
"Gulag" | MPUI_GULAG | "Night time jail fight. Large scale Russian prison fighting." | As the title implies, it would have likely been based on the campaign map that bears a very similar name. |
"Mall" | MPUI_MALL | ||
"Oil Rig" | MPUI_OILRIG | Based on the campaign mission "The Only Easy Day... Was Yesterday". | |
"Plaza" | MPUI_DOWNTOWN_LA | ||
"Riverwalk" | MPUI_RIVERWALK | ||
"Skidrow" | MPUI_RAID | ||
"Trailer" | MPUI_TRAILER | Later included in the Resurgence Pack as Trailer Park. | |
"Verdict" | MPUI_VERDICT | ||
"Vertigo" | MPUI_VERTIGO | The lobby image (present in the console releases but not on the Windows release) suggests that it would have been similar to the Highrise map. | |
"Whitehouse" | MPUI_WHITEHOUSE | Might have been associated with the campaign mission "Whiskey Hotel", which is set in the White House. |
Singleplayer Maps
Bigcity Destroyed
if ( level.script == "bigcity_destroyed" ) { level.player giveWeapon( "m4m203_silencer_reflex" ); level.player givemaxammo( "m4m203_silencer_reflex" ); level.player giveWeapon( "fraggrenade" ); level.player giveWeapon( "flash_grenade" ); level.player setOffhandSecondaryClass( "flash" ); level.player setViewmodel( "viewhands_sas_woodland" ); level.player switchToWeapon( "m4m203_silencer_reflex" ); if ( is_coop() ) { precacheModel( "weapon_parabolic_knife" ); level.player SetModelFunc( ::so_body_player_ranger ); level.player2 SetModelFunc( ::so_body_player_ranger ); level.player2 giveWeapon( "m4m203_silencer_reflex" ); level.player2 giveWeapon( "m14_scoped_silencer_woodland" ); level.player2 giveWeapon( "fraggrenade" ); level.player2 giveWeapon( "flash_grenade" ); level.player2 setOffhandSecondaryClass( "flash" ); level.player2 setViewmodel( "viewhands_sas_woodland" ); level.player2 switchToWeapon( "m4m203_silencer_reflex" ); } level.campaign = "american"; return; }
Bridge
Would have been the only known mission where you play as Secret Service agent Sharp where you had to protect the president while waiting for the convoy to arrive. This level was eventually retooled as the Special Ops level "Suspension".
if ( level.script == "bridge" ) { level.player takeAllWeapons(); level.player giveWeapon( "g36c_reflex" ); level.player givemaxammo( "g36c_reflex" ); level.player giveWeapon( "aa12" ); level.player givemaxammo( "aa12" ); level.player giveWeapon( "fraggrenade" ); level.player giveWeapon( "flash_grenade" ); level.player setOffhandSecondaryClass( "flash" ); level.player switchToWeapon( "g36c_reflex" ); level.player setViewmodel( "viewhands_black_kit" ); level.campaign = "secretservice"; return; }
Cityscale
if ( level.script == "cityscale" ) { level.player giveWeapon( "p90" ); level.player givemaxammo( "p90" ); level.player giveWeapon( "usp_silencer" ); level.player givemaxammo( "usp_silencer" ); level.player giveWeapon( "fraggrenade" ); level.player switchToWeapon( "p90" ); level.player setViewmodel( "viewhands_sas_woodland" ); level.campaign = "american"; return; }
Drydock
if ( level.script == "drydock" ) { level.player giveWeapon( "deserteagle" ); level.player giveWeapon( "g36c_reflex" ); level.player giveWeapon( "fraggrenade" ); level.player giveWeapon( "flash_grenade" ); level.player setOffhandSecondaryClass( "flash" ); level.player setViewmodel( "viewhands_black_kit" ); level.player switchToWeapon( "g36c_reflex" ); if ( is_coop() ) { precacheModel( "weapon_parabolic_knife" ); level.player SetModelFunc( ::so_body_player_seal ); level.player2 SetModelFunc( ::so_body_player_seal ); level.player2 giveWeapon( "deserteagle" ); level.player2 giveWeapon( "g36c_reflex" ); level.player2 giveWeapon( "fraggrenade" ); level.player2 giveWeapon( "flash_grenade" ); level.player2 setOffhandSecondaryClass( "flash" ); level.player2 setViewmodel( "viewhands_black_kit" ); level.player2 switchToWeapon( "g36c_reflex" ); } level.campaign = "american"; return;
Gasstation
if ( level.script == "gasstation" ) { level.player giveWeapon( "m4m203_silencer_reflex" ); level.player givemaxammo( "m4m203_silencer_reflex" ); level.player giveWeapon( "fraggrenade" ); level.player giveWeapon( "flash_grenade" ); level.player setOffhandSecondaryClass( "flash" ); level.player setViewmodel( "viewhands_sas_woodland" ); level.player switchToWeapon( "m4m203_silencer_reflex" ); if ( is_coop() ) { precacheModel( "weapon_parabolic_knife" ); level.player SetModelFunc( ::so_body_player_ranger ); level.player2 SetModelFunc( ::so_body_player_ranger ); level.player2 giveWeapon( "m4m203_silencer_reflex" ); level.player2 giveWeapon( "m14_scoped_silencer_woodland" ); level.player2 giveWeapon( "fraggrenade" ); level.player2 giveWeapon( "flash_grenade" ); level.player2 setOffhandSecondaryClass( "flash" ); level.player2 setViewmodel( "viewhands_sas_woodland" ); level.player2 switchToWeapon( "m4m203_silencer_reflex" ); } level.campaign = "american"; return; }
Hacienda
if ( level.script == "hacienda" ) { level.player giveWeapon( "cheytac" ); level.player giveWeapon( "usp_silencer" ); level.player giveWeapon( "fraggrenade" ); level.player giveWeapon( "flash_grenade" ); level.player setOffhandSecondaryClass( "flash" ); level.player switchToWeapon( "cheytac" ); level.player setViewmodel( "viewmodel_base_viewhands" ); level.campaign = "american"; return; }
Highrise
This mission has no relation to the used multiplayer map with the same name.
if ( level.script == "highrise" ) { level.player giveWeapon( "usp_silencer" ); level.player giveWeapon( "uzi_sd" ); level.player giveWeapon( "fraggrenade" ); level.player giveWeapon( "flash_grenade" ); level.player setOffhandSecondaryClass( "flash" ); level.player setViewmodel( "viewhands_black_kit" ); level.player switchToWeapon( "uzi_sd" ); if ( is_coop() ) { precacheModel( "weapon_parabolic_knife" ); level.player SetModelFunc( ::so_body_player_seal ); level.player2 SetModelFunc( ::so_body_player_seal ); level.player2 giveWeapon( "usp_silencer" ); level.player2 giveWeapon( "uzi_sd" ); level.player2 giveWeapon( "fraggrenade" ); level.player2 giveWeapon( "flash_grenade" ); level.player2 setOffhandSecondaryClass( "flash" ); level.player2 setViewmodel( "viewhands_black_kit" ); level.player2 switchToWeapon( "uzi_sd" ); } level.campaign = "american"; return; }
Int'l Space Station
This interactive cutscene may have been planned to be its own map rather than being part of the mission "Second Sun".
if ( level.script == "iss" ) { level.player giveWeapon( "m4m203_silencer_reflex" ); level.player givemaxammo( "m4m203_silencer_reflex" ); level.player giveWeapon( "fraggrenade" ); level.player giveWeapon( "flash_grenade" ); level.player setOffhandSecondaryClass( "flash" ); level.player setViewmodel( "viewhands_sas_woodland" ); level.player switchToWeapon( "m4m203_silencer_reflex" ); if ( is_coop() ) { precacheModel( "weapon_parabolic_knife" ); level.player SetModelFunc( ::so_body_player_ranger ); level.player2 SetModelFunc( ::so_body_player_ranger ); level.player2 giveWeapon( "m4m203_silencer_reflex" ); level.player2 giveWeapon( "m14_scoped_silencer_woodland" ); level.player2 giveWeapon( "fraggrenade" ); level.player2 giveWeapon( "flash_grenade" ); level.player2 setOffhandSecondaryClass( "flash" ); level.player2 setViewmodel( "viewhands_sas_woodland" ); level.player2 switchToWeapon( "m4m203_silencer_reflex" ); } level.campaign = "american"; return; }
Co-op Maps
so_ghillies
While there is a map that is used by the game that is similar to this one, the level "All Ghillied Up" from the original Modern Warfare is still present but the mission is not. You spawn wielding no weapon but you can obtain the M1014 by attempting to switch weapons. The map lacks a proper compass map and the radiation that should kill you doesn't exist. The level can be accessed using console commands or modding.
co_hunted
Interestingly, co_hunted, a map from the original Modern Warfare is still in the final release build. It's possible to load a half finished mission that uses it. Your objective is to run from the helicopter crash site to the bridge as quickly as possible. Upon reaching the bridge, your controls either freeze, or a grey window appears that asks you to "Return To Special Ops". If you run out of time, it blows up and you fail the mission.
Difficulty | Time Limit |
---|---|
Recruit | 4 Minutes |
Regular | 3 Minutes |
Hardened | 2 Minutes |
Veteran | 1½ Minutes |
All allied forces use models from the original Modern Warfare. However, the axis forces, as well as your own character, use models from this game.
The mission would later be refined in the final game as the Special Ops mission Overwatch with significant differences, such as no allied forces at the beginning and the mission ending at the barn rather than the gas station. This version requires two players to play, one player would protect the other by attacking enemy forces with an AC-130.
Below is a video which demonstrates the unused mission.
Unused Map Geometry
Unused sections and geometry (such as elevator entrances) can be found in the Highrise map.
Unused Campaign Content
To do: On "No Russian", around the elevator out of bounds is a female character model with no head. Is this used in the level? |
Unused Level Weapons
To do: Several levels also have different attachment combinations for used weapons. Check if they are all used. |
The following weapons can be obtained in certain levels but only through console commands.
- Team Player:
- M14 EBR
- M1911 - Normally only appears in the Museum level.
- The Hornet's Nest:
- M1014
- W1200 - Normally only appears in the Museum level.
Wolverines!
To do:
|
This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. |
- The level starts with Ramirez in a Humvee, which travels down a road to a barrier with an enemy tank and at which Ramirez dismounts from the Humvee. The road the Humvee travels on actually extends behind where the Humvee starts and is fully modeled. This stretch of road contains a barrier, a house to one side of the road, and goes by an area with a fence on one side and stone blocks on the other. This area can be seen in this video from 1:30 - 2:30.
Of Their Own Accord
This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. |
- The bunker at the start of the level has a number of unused empty rooms, most of which are behind non-interactive doors. These rooms can be seen in this video from 2:24 - 3:04.
- One room is behind a door with boxes in front of it.
- The main large room has two empty rooms behind the left wall.
- A large room is behind a door located in the small room behind the main large room.
Whiskey Hotel
To do:
|
- One on the roof.
- One unmanned one nearby that has a searchlight on the front. The use icon is of an MG42.
- One on top of the West Wing being used by a Russian soldier. This SAW fires automatically and faster than normal and can be used while the Russian soldier is using it. The SAW will disappear once the soldier is killed.
- Three more in another room, two being used by Russian soldiers and one unmanned one that has a searchlight on the front.
Hidden Level Select
To access this menu, type /developer 1
into the developer console. At the singleplayer menu, if you go to the Mission Select screen, you should get a new option named "Game Levels". Upon selecting it you can access a screen that bears a striking resemblance to the original Modern Warfare's UI. It allows you to select any level in the singleplayer campaign. Next to the name of each mission are the names of the developers that were assumedly assigned to work on the mission.
Mission Select | Game Levels Screen |
---|---|
Hidden Developer Signatures
Designer/Scripter Alexander Roycewicz hid his name in a couple of maps he worked on. These can be hard to find as these are flat brown letters floating in the air and are in locations where the player normally can't go.
Regional Differences
To do:
|
- In the German version, it was called "Fall" (fall (verb)).
- In the Polish version, it was called "Upadek" (to fall).
- In the French version, it was called "Printemps" (spring (season)).
English | Non-English |
---|---|
"No Russian" Mission
The mission, "No Russian" was subject to changes in a few regions. If you kill a civilian in the Japanese and German releases, you fail the mission. To add to this, the Russian release of the game doesn't even have the mission at all.
The Japanese version of the mission was by far the most affected. The poor translation accuracy ended up having an effect on Makarov's infamous line. As a result, there was a lot of backlash towards the Japanese publisher Square Enix.
English | Japanese (Translated) |
---|---|
"Remember... no Russian." | "Kill them, they are Russians." |
Russian Version
To do: Russian COD Wiki says here the Thumper is called Парные M79. Verify. |
- In Modern Warfare the Desert Eagle's name was the English name written in the Latin alphabet (Desert Eagle). This was changed in Modern Warfare 2 where it was written in Cyrillic instead (Дезерт Игл).
- The Dragunov is called СВД SVD.
- The Stinger is called ЗРК Стингер SAM Stinger.
- Equipping FMJ on the AK-47 will change its name to АК-74у с ЦМ патронами AK-74u FMJ.
- The ACOG in ACOG Scope is misspelled "AGOG" in the Create-a-Class menu.
- Likely due to an oversight, in Spec Ops the name of the Heartbeat Sensor on the AA-12 uses the English word "sensor" rendered in Cyrillic instead of the Russian word.
- The Pro version of Hardline has a completely different name from the base version of the perk, being called Жёсткая игра-про Hard Game Pro while the base version is called Бескомпромиссность Implacability.
- The Stealth Bomber is called "Stealth" (Стелс), which is the English word "Stealth" written in Cyrillic.
- The voice actor for Joseph Allen, who also voiced Colonel Marshall, is the announcer for Task Force 141 in multiplayer and not Ghost.
- The following announcer lines were accidentally left untranslated.
- OpFor: Lines for calling in a friendly Predator Missile and friendly EMP.
- Militia: "Emergency Airdrop on the way!"
- Navy SEALS: "Friendly EMP inbound!"
Version Differences
To do: Include information about any updates not noted below. |
Update 1.06
The update was released on December 11, 2009. This update did several things, including:
- Fixed a glitch that allowed the player to have three guns.
- Fixed several XP hacks.
- Fixed the so-called "Javelin Glitch", shown here.
- Adjusted how players behaved when holding a Care Package marker. Initially, after earning any killstreak delivered by Care Package (including the Sentry Gun and Emergency Airdrop killstreaks), players would receive a large boost in movement speed while equipping the marker. It's debatable whether this was intended in the first place or not, but it was regardless changed in this update so that movement speed is no longer increased.
Update 1.07
The update was released on December 18, 2009. Before this update, the Model 1887's Akimbo attachment had an excessively long range. The update significantly reduced the range of the Akimbo attachment and also patched a hack that gave a very high level to players. The video below demonstrates the range before and after this update.
Update 1.08
The update was released on January 29, 2010. Before this update, the Model 1887's Akimbo and Bling attachment combination had the same excessively long range that the pre-1.07 Akimbo attachment had. The update significantly reduced the range of the attachment combination and fixed several glitches.
Map Pulled
On October 8, 2012, Activision temporarily pulled the Favela map after getting several complaints from offended Muslim players because on the Favela map, there is a room in one of the buildings with 2 paintings. The picture's frames contained foreign text that read "Allah is beautiful and He loves beauty". The problem with this was that the painting was placed in a bathroom and as a result many found this location choice to be very disrespectful.
After solving the problem, the map returned on October 23, 2012 without the offensive content.
Cut Contingency Ending
The singleplayer level "Contingency" was supposed to end with both the player and Price going into the submarine instead of watching the EMP go off. Note that the gasmask sequence is taken directly from Call of Duty 4, complete with the MP5. The submarine's geometry is semi-complete, but with some placeholder text instead of dialogue. Below there is a video demonstrating it:
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Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused abilities
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused cinematics
Games > Games by content > Games with unused code
Games > Games by content > Games with unused game types
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by content > Games with unused models
Games > Games by content > Games with unused music
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Microsoft > Games developed by Activision Blizzard > Games developed by Activision > Games developed by Infinity Ward
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Microsoft > Games published by Activision Blizzard > Games published by Activision
Games > Games by publisher > Games published by Square Enix
Games > Games by release date > Games released in 2009
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 23
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 10
Games > Games by series > Call of Duty series
The Cutting Room Floor > Featured articles
The Cutting Room Floor > Featured articles > Featured main articles