Call of Duty 4: Modern Warfare (Nintendo DS)
|Call of Duty 4: Modern Warfare
This game has unused text.
|This page is rather stubbly and could use some expansion.
Are you a bad enough dude to
Call of Duty 4: Modern Warfare is one of the few first-person shooters to make the leap to the DS. It is based on its big brother who, for some time, dominated the FPS market for major consoles such as Xbox 360 and PlayStation 3.
Within the ROM can be found two files, credits.bin and Credits.txt, which contain a few references to a "Geist DS". Both virtually the same in content, they contain this credits message:
geist ds™ for nintendo ds credits lead software engineer shawn leaf software engineers leon brown john m. meyers lead artist jason miller artists aaron c. gaines james j. inziello scott kiraly jeanne m. kiraly w. randy king joshua davis audio mike reed producers bob hichborn erick s. dyke special thanks thanks to the following people for their valuable help and support: dan o’leary sean purcell gary meyers and especially to the originating geist™ team at n-space, inc.
Geist DS was never released, but the development team (n-Space) is very well known for their work on Geist, a first-person shooter for the GameCube. In fact, several if not most of the names mentioned within the unused credits file were part of the Geist development team. Rumors of a Geist DS surfaced when IGN toured n-Space's office while Geist for GameCube was still in development. A released video revealed a developer working with a Nintendo DS development kit, substantiating the rumor.
While it is unknown if the DS Call of Duty 4: Modern Warfare originally started as Geist DS, it is safe to say Geist DS did exist at one point.