Carmageddon (PlayStation)
Carmageddon |
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Developer: Aqua Pacific This game has a hidden developer message. |
Unused Graphics
Two unused loading screens are present on the disc, with the first being the loading screen used on the original Carmageddon, and the second presumably being a redone version of the original. The final game instead uses a cropped image of Max Damage's eyes, as well as loading screens for each location.
There's also a placeholder texture. It is not known who "TOMMI" is.
Unused Text
SLES_019.60
The SLES File contains the file's creation date and an error message.
11:04:01 May 13 1997 VRAM_Reset: It's all steve's fault...
CARMA.EXE
CARMA.EXE contains various error messages with notes from the developers, along with the file's creation date.
ACTIVECELLSCreate::HAVE NOT WRITTEN THIS YET!!! - DONT THINK I HAVE TO! JOHN Really Horrible FindNearest section %d -- report to a code doctor REALLY GOT STUCK---- DO SOMETHING ELSE!!!!!! No Section Found In TeleportNearPlayer---- Find code doctor %s: Completing pursuit objective because I'm happy now Can not AddDependencie .. no more links left OBJECTPRIMAddDependent :- This Slave has already got a master OBJECTPRIMRemoveDependent:: Could not find slave! OBJINFOCreateMainObject: Dont know how to create %d PATHMAPAddSection:: NODE index too big -- OR have not read in nodes 1st!! My goodness, bad SECTION %d PEDCalcAnimationVelocity - Zero Length Animation!!!! PED: %x Somehow fallen off world!!! PEDTopUpRandomRoute::THIS IS A PROGRAM LOGIC ERROR - Projected Route Full up!! PEDTopUpRandomRoute::THIS IS A PROGRAM LOGIC ERROR - I Need at least one Node in my Projected route!! 13:52:07 Jul 7 1999 Horror! -- VRAM_Init was unable to allocate root-block whoah!
MAINFE.EXE
Same as above.
Got through to Steves here %X 16:01:51 Jul 6 1999 Horror! -- VRAM_Init was unable to allocate root-block
"P"
A file simply titled "P" seems to be a log for an asset tool.
CarmaPsx tex mod and obj builder uses carmapsx.ini file Version 3.000000 Sun Position (Not Implemented Yet) 0.000000 0.000000 0.000000 Spot Direction Vector 0.000000 -1.000000 0.000000 ***Spot Colour red 1.000000 green 1.000000 blue 1.000000*** Trans Colour 255 255 0 Clipping Epsilon 0.000000 Plane Epsilon is 1.000000 (fixed point 4096) Profiles Using Ini File carmapsx.ini Profile eagle OutputBase c:\carmapsx\cars\eagle Input c:\carma\ Adding FRICTION VALUE default 244 100 200 666 CarmaWorld::BuildActorList(c:\carma\lists\eagle.txt) CarmaWorld::BuildMaterialList(c:\carma\lists\eagle) **ERROR** List::CreateList File c:\carma\lists\eagle: Could not be opened CarmaWorld::ParseLists Using Default texture asphelt ParseActorList size (3) ParseAct eagle2bod.act Created CarmaModel:: name eagle2bod.act CarmaModel::CarmaModel c:\carma\brender\eagle2bod.act numActors 1 numMaterials 10 numModels 1 Parsing CarmaModel from eagle2bod.act ParseAct eagle2wel.act Created CarmaModel:: name eagle2wel.act CarmaModel::CarmaModel c:\carma\brender\eagle2wel.act numActors 1 numMaterials 1 numModels 1 Parsing CarmaModel from eagle2wel.act ParseAct � Created CarmaModel:: name � CarmaModel::CarmaModel c:\carma\brender\�.act numActors 0 numMaterials 0 numModels 0 Parsing CarmaModel from � ParseLightList size (3) ParseLight c:\carma\brender\eagle2bod.LGT ParseLight c:\carma\brender\eagle2wel.LGT ParseLight c:\carma\brender\�.LGT ParseExtraMaterialList size (0) CarmaWorld::Process() **ERROR** BMAPRead::Failed to open file c:\carma\textures\eagle2\asphelt.bmp Using default Bitmap for missing file c:\carma\textures\eagle2\asphelt.bmp Adding FRICTION VALUE default 244 100 200 666 Adding FRICTION VALUE default 244 100 200 666 Adding FRICTION VALUE default 244 100 200 666 Adding FRICTION VALUE default 244 100 200 666 Adding FRICTION VALUE default 244 100 200 666 Adding FRICTION VALUE default 244 100 200 666 Adding FRICTION VALUE default 244 100 200 666 Adding FRICTION VALUE default 244 100 200 666 Adding FRICTION VALUE default 244 100 200 666 Adding FRICTION VALUE default 244 100 200 666 Adding FRICTION VALUE default 244 100 200 666 Adding FRICTION VALUE default 244 100 200 666 ****CarmaModel::BuildPolys()***** eagle2bod.act ****CarmaModel::BuildPolys()***** eagle2wel.act ****CarmaModel::BuildPolys()***** � Traversing Faces Done Building Model File with 3 models CalcLight With 0 OMNI lights Calculating WorldSpotLight Writing mod file c:\carmapsx\cars\eagle.mod Writing tex file c:\carmapsx\cars\eagle.tex 12 bitmaps Report on World 3 models REPORT ON MODEL eagle2bod.act Made up of 1 actors 10 mats 1 models 10 Textures, which are:- e2bonnet 2texs edoor2 under eheadlig ebumpbk bitz e2bon wine2 e2lite1 Min (-110.000000,-130.000000,-233.000000) Max (111.000000,-14.000000,244.000000) END OF REPORT REPORT ON MODEL eagle2wel.act Made up of 1 actors 1 mats 1 models 1 Textures, which are:- e2wheel Min (-99.000000,-73.000000,-175.000000) Max (-60.000000,0.000000,-101.000000) END OF REPORT REPORT ON MODEL � Made up of 0 actors 0 mats 0 models 0 Textures, which are:- Min (999999.000000,999999.000000,999999.000000) Max (-999999.000000,-999999.000000,-999999.000000) END OF REPORT There are 195 unique planes Done
The Carmageddon series
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DOS | Carmageddon |
Windows | Carmageddon • Carmageddon II: Carpocalypse Now • Carmageddon: Total Destruction Racing 2000 |
Mac OS Classic | Carmageddon • Carmageddon II: Carpocalypse Now |
Game Boy (Color) | Carmageddon (Prototype) |
Nintendo 64 | Carmageddon 64 |
PlayStation | Carmageddon |
- Pages missing developer references
- Games developed by Aqua Pacific
- Pages missing publisher references
- Games published by Sales Curve Interactive
- PlayStation games
- Pages missing date references
- Games released in 1999
- Games released in October
- Games released on October 8
- Games with hidden developer messages
- Games with hidden development-related text
- Games with unused graphics
- Carmageddon series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden developer messages
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Aqua Pacific
Games > Games by platform > PlayStation games
Games > Games by publisher > Games published by Sales Curve Interactive
Games > Games by release date > Games released in 1999
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 8
Games > Games by series > Carmageddon series