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Carmageddon (PlayStation)

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Title Screen

Carmageddon

Developer: Sales Curve Interactive
Publisher: Virgin Interactive
Platform: PlayStation
Released in EU: October 8, 1999


DevMessageIcon.png This game has a hidden developer message.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.


Unused Graphics

Two unused loading screens are present on the disc, with the first being the loading screen used on the original Carmageddon, and the second presumably being a redone version of the original. The final game instead uses a cropped image of Max Damage's eyes, as well as loading screens for each location.

CarmageddonPS1Load1.png CarmageddonPS1Load2.png

There's also a placeholder texture. It is not known who "TOMMI" is.

CarmageddonPS1Test.png

Unused Text

SLES_019.60

The SLES File contains the file's creation date and an error message.

11:04:01
May 13 1997
VRAM_Reset: It's all steve's fault...

CARMA.EXE

CARMA.EXE contains various error messages with notes from the developers, along with the file's creation date.

ACTIVECELLSCreate::HAVE NOT WRITTEN THIS YET!!! - DONT THINK I HAVE TO! JOHN

Really Horrible FindNearest section %d  -- report to a code doctor
REALLY GOT STUCK---- DO SOMETHING ELSE!!!!!!
No Section Found In TeleportNearPlayer---- Find code doctor
%s: Completing pursuit objective because I'm happy now

Can not AddDependencie .. no more links left
OBJECTPRIMAddDependent :- This Slave has already got a master
OBJECTPRIMRemoveDependent:: Could not find slave!

OBJINFOCreateMainObject: Dont know how to create %d

PATHMAPAddSection:: NODE index too big -- OR have not read in nodes 1st!!
My goodness, bad SECTION %d

PEDCalcAnimationVelocity - Zero Length Animation!!!!
PED: %x Somehow fallen off world!!!

PEDTopUpRandomRoute::THIS IS A PROGRAM LOGIC ERROR - Projected Route Full up!!
PEDTopUpRandomRoute::THIS IS A PROGRAM LOGIC ERROR - I Need at least one Node in 
my Projected route!!

13:52:07
Jul  7 1999
Horror! -- VRAM_Init was unable to allocate root-block

whoah!

MAINFE.EXE

Same as above.

Got through to Steves here %X

16:01:51
Jul  6 1999
Horror! -- VRAM_Init was unable to allocate root-block

"P"

A file simply titled "P" seems to be a log for an asset tool.

CarmaPsx tex mod and obj builder uses carmapsx.ini file Version 3.000000
Sun Position (Not Implemented Yet) 0.000000 0.000000 0.000000
Spot Direction Vector 0.000000 -1.000000 0.000000
***Spot Colour red 1.000000 green 1.000000 blue 1.000000***
Trans Colour 255 255 0
Clipping Epsilon 0.000000
Plane Epsilon is 1.000000 (fixed point 4096)
Profiles

Using Ini File carmapsx.ini
Profile eagle
OutputBase c:\carmapsx\cars\eagle
Input c:\carma\

Adding FRICTION VALUE default 244 100 200 666
CarmaWorld::BuildActorList(c:\carma\lists\eagle.txt)
CarmaWorld::BuildMaterialList(c:\carma\lists\eagle)
**ERROR** List::CreateList File c:\carma\lists\eagle: Could not be opened
CarmaWorld::ParseLists
Using Default texture asphelt
ParseActorList size (3)
ParseAct eagle2bod.act
Created CarmaModel:: name eagle2bod.act
CarmaModel::CarmaModel c:\carma\brender\eagle2bod.act numActors 1 numMaterials 10 numModels 1
Parsing CarmaModel from eagle2bod.act
ParseAct eagle2wel.act
Created CarmaModel:: name eagle2wel.act
CarmaModel::CarmaModel c:\carma\brender\eagle2wel.act numActors 1 numMaterials 1 numModels 1
Parsing CarmaModel from eagle2wel.act
ParseAct �
Created CarmaModel:: name �
CarmaModel::CarmaModel c:\carma\brender\�.act numActors 0 numMaterials 0 numModels 0
Parsing CarmaModel from �
ParseLightList size (3)
ParseLight c:\carma\brender\eagle2bod.LGT
ParseLight c:\carma\brender\eagle2wel.LGT
ParseLight c:\carma\brender\�.LGT
ParseExtraMaterialList size (0)
CarmaWorld::Process()
**ERROR** BMAPRead::Failed to open file c:\carma\textures\eagle2\asphelt.bmp
Using default Bitmap for missing file c:\carma\textures\eagle2\asphelt.bmp
Adding FRICTION VALUE default 244 100 200 666
Adding FRICTION VALUE default 244 100 200 666
Adding FRICTION VALUE default 244 100 200 666
Adding FRICTION VALUE default 244 100 200 666
Adding FRICTION VALUE default 244 100 200 666
Adding FRICTION VALUE default 244 100 200 666
Adding FRICTION VALUE default 244 100 200 666
Adding FRICTION VALUE default 244 100 200 666
Adding FRICTION VALUE default 244 100 200 666
Adding FRICTION VALUE default 244 100 200 666
Adding FRICTION VALUE default 244 100 200 666
Adding FRICTION VALUE default 244 100 200 666

****CarmaModel::BuildPolys()***** eagle2bod.act

****CarmaModel::BuildPolys()***** eagle2wel.act
****CarmaModel::BuildPolys()***** �
Traversing Faces Done
Building Model File with 3 models
CalcLight With 0 OMNI lights
Calculating WorldSpotLight
Writing mod file c:\carmapsx\cars\eagle.mod
Writing tex file c:\carmapsx\cars\eagle.tex 12 bitmaps
Report on World 3 models
REPORT ON MODEL eagle2bod.act
Made up of 1 actors 10 mats 1 models
 10 Textures, which are:-
e2bonnet
2texs
edoor2
under
eheadlig
ebumpbk
bitz
e2bon
wine2
e2lite1
Min (-110.000000,-130.000000,-233.000000) Max (111.000000,-14.000000,244.000000)
END OF REPORT
REPORT ON MODEL eagle2wel.act
Made up of 1 actors 1 mats 1 models
 1 Textures, which are:-
e2wheel
Min (-99.000000,-73.000000,-175.000000) Max (-60.000000,0.000000,-101.000000)
END OF REPORT
REPORT ON MODEL �
Made up of 0 actors 0 mats 0 models
 0 Textures, which are:-
Min (999999.000000,999999.000000,999999.000000) Max (-999999.000000,-999999.000000,-999999.000000)
END OF REPORT
There are 195 unique planes
Done