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Casino Kid

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Title Screen

Casino Kid

Also known as: $1,000,000 Kid: Maboroshi no Teiou Hen (JP)
Developer: SOFEL
Publisher: SOFEL
Platform: NES
Released in JP: January 6, 1989
Released in US: October 1989


DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.


Part of Sofel's strange line of games about kids trying to earn wealth beyond avarice by various means.

Secret Passwords

There's a few unconventional passwords hidden in the game, that don't follow the rules of the normal password system. Please note that for these passwords, an underscore indicates a space, so select the "Forward" option to move ahead one space. Japanese version, instead of the secret passwords, uses the secret player names, the rest is identical for both versions.

To get these codes to work, you must hold A + Start after entering the password until you start on the map screen or the desired result is not achieved.

US Japan Feature
I_AM_ A_RIC
H_MAN _____
_____ _____
おかねもち
Start with $100,000
I_WAN NA_SE
E_THE _KING
_____ _____
うと゛いかに
Start at the Final Match
I_WAN NA_GO
BANKR UPT__
_____ _____
しんて゛い
Instant Game Over
DEBUG _MONI
TOR_S WITCH
_ON__ _____
もにたおん
Debug Mode
(Source: CaH4e3)

Debug Mode

That's very nice of you, Mr. Sugisaka!

In addition, there is a password that accesses a Debug Mode, but some extra steps need to be taken in order to access it. First, input the password as mentioned above.

Before selecting the "END" option to confirm the password, Hold A + Start on Controller 1 and Left + A on Controller 2. Once you arrive on the map screen, hold Left + A on Controller 2, then press Start on Controller 1 to access the Debug Mode. While in Debug Mode, you have access to the following:

  • Memory Watcher
  • Music Test
  • SFX Test

The first option is a memory watcher and editor. You can use Left and Right to pick a digit, Up and Down to change its value, B to switch between address (four digits, 0000) and data values (two digits, 00). When an address is set, its data value updates from memory. Pressing A on the data value set writes back a data value to the desired memory location.

Pressing Start from the Memory Watcher brings you to a music test. Press A to go ahead one song, and B to go back one song.

Pressing Start from the Music Test brings you to the SFX Test. The controls here are the same as the Music Test.

At any time, you can press Select to exit the Debug Mode.

(Source: CaH4e3)