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Castlevania: Lords of Shadow 2

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Title Screen

Castlevania: Lords of Shadow 2

Developer: MercurySteam
Publisher: Konami
Platforms: PlayStation 3, Xbox 360, Windows
Released in JP: September 4, 2014
Released in US: February 25, 2014
Released in EU: February 28, 2014
Released in AU: March 6, 2014


DebugIcon.png This game has debugging material.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Castlevania: Lords of Shadow 2 is the sequel to the first game...and currently the last non-port/slot machine/mobile entry in the franchise. It wasn't the best note to end on at that, with acclaim and sales being much lower than its predecessor, with most complaints boiling down to the overall presentation and polish being lower despite combat still being fun.

Debug Menu

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Someone with the game, test all of these options.
Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

As in the first game, a debug menu is present and can be accessed via hacks.

Method Code
Memory (PS3) 001168C4 38A00003
Eboot (PS3) OGP 38A0000038C0000030639E70
COP 38A0000338C0000030639E70

Once activated, you can open the debug menu in the pause menu and find the following options:

  • God Mode
  • Beefed Up
  • Know-it-all
  • Fill Stars
  • Buy all combos
  • Hide Scorer
  • Hide Checkpoints
  • Hide Messages
  • Show Loading Icon
  • No QTEs
  • Show Subtitles
  • ShowGameVersion
  • QA Data
(Source: Codemasters Project)