If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

Chameleon Twist 2

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Chameleon Twist 2

Developer: Japan System Supply
Publishers: Sunsoft (US/EU), Japan System Supply (JP)
Platform: Nintendo 64
Released in JP: December 25, 1998
Released in US: March 31, 1999
Released in EU: 1999
Released in AU: 1999


AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
ModelsIcon.png This game has unused models.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Chameleon Twist 2 is the second, and final, chapter in the adventures of four, small chameleons. This time, the chameleons once again find themselves taken to a magical world, where they must fight mushrooms, robots, motor-walrus-corns, and the like. Why? That's a good question, actually...

Sub-Pages

Ct2 debug.png
Debug Menus
Many more features than the first game!

Unused Leftover Davy Model

Davyct2.png
Hmmm...
To do:
Add .gifs featuring Davy's animations.

Found in Chameleon Twist 2's files is this leftover of Davy from the previous game. This features fully animations that can be viewed in the object viewer.

Unused Levels

Hmmm...
To do:
Explain these. And here are some hacking notes to help one access these.

Regional Differences

Hmmm...
To do:
There may be more stage differences. Find out if the skiing enemies spawn faster in the Japanese version's Ice Land or just my eyes fooling me.

Chameleon Designs

Apparently, marketing thought turning the cutesy, bubble-headed chameleons into more realistically designed lizards would sell better in any country that's not Japan. Did it work? Who knows?

Besides the design alterations, Davy and Jack's color palettes were switched, and "Rinda" became "Linda".

Japan International
Awww! Are you okay, Davy? You're lookin' kinda green...
Jack Jack - Blue Version
Why is he so sad? Chameleontwist2-fredinternational.png
The letter "L" is but a myth in the Land of the Rising Sun. Chameleontwist2-lindainternational.png

Title Screens

As a direct result, any title screen images with the chameleons on them were also changed.

Japan International
Chameleontwist2-rushmoretitlejapan.png Are we sure they're not frogs?
Cutest. Spinx. EVER. HIGH-VOLTAGE SCREAMING ACTION!!

Ice Land Parasol Sign

Once again, the design changes affected this sign in the Ice Land stage.

Japan International
Chameleontwist2-icelandsignJAP.png Chameleontwist2-icelandsignINT.png

Carnival Land Fire Rings

Hmmm...
To do:
Pictures

The two fire rings in the stage have gaps between them in the international versions to make jumping through them easier. Oddly though, these changes aren't applied in the credits.

Toy Land Card Platforms

Hmmm...
To do:
Pictures

After the second bridge of cards in the stage there's a part where you must jump on the correct card in pairs of two to reach the next part. An extra set of cards was added internationally, requiring in those versions to progress further.

Great Edo Land Platform Switch

In Great Edo Land, there are three platforms that move up when the chameleons step on them. For whatever reason, the switch that resets the platforms to their original positions switched sides in international releases of the game.

Japan International
Chameleontwist2-greatedoswitchJAP.png Chameleontwist2-greatedoswitchINT.png

Other Differences

Hmmm...
To do:
Pictures of the different coin locations?
  • The Sunsoft logo doesn't appear in the Japanese version, due to Japan System Supply self-publishing in that region.
  • The tongue mechanic was somewhat changed in the international versions.
  • Some of the bosses in the Japanese version have less health than the international versions.
  • Some of the platforms in certain stages have been made wider and thicker in the international versions, such as Sky Land.
  • The second bridge of cards in Toy Land collapses faster in the international versions, making it much harder to cross.
  • Some coins in certain stages have different locations depending on the version.
  • All twenty coins in a stage can be collected normally in the Japanese version, but the international versions lock one of the stage coins, besides Sky Land, behind getting above a certain score threshold in each of the unlockable minigames from the rabbit. This makes it required to obtain all six carrots to collect every coin in each level internationally. As a consequence, there's a single coin in the Japanese version placed in each level that was taken out in the international versions.