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Cinnamoroll: Koko ni Iruyo

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Title Screen

Cinnamoroll: Koko ni Iruyo

Developer: A.I
Publisher: Imagineer
Platform: Game Boy Advance
Released in JP: December 5, 2003

DebugIcon.png This game has debugging material.

Debug Menu

Cinnamoroll - Koko ni Iru yo gbadebug.PNG

Enter the Action Replay v3 codes 8969F0B0 8C267EFA and AB0882FA 13327F1C, or the CodeMaster v3 codes 74000130 00FF, 82030070 B475, 74000130 00FF, and 82030072 0800. With the codes enabled, press L and R anywhere in the game. The code doesn't seem to work properly when activated on the first 'license' screen, so you might need to press A to get it to appear.

A sound test is present, but most of the options go to various areas and cutscenes in the game.

PAUSE AND SLOW and JOBGAUGE do not appear to be changeable.

(Source: Labmaster)