We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Cinnamoroll: Koko ni Iruyo
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| Cinnamoroll: Koko ni Iruyo |
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Developer:
A.I
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Debug Menu
Enter the Action Replay v3 codes 8969F0B0 8C267EFA and AB0882FA 13327F1C, or the CodeMaster v3 codes 74000130 00FF, 82030070 B475, 74000130 00FF, and 82030072 0800. With the codes enabled, press L and R anywhere in the game. The code doesn't seem to work properly when activated on the first 'license' screen, so you might need to press A to get it to appear.
A sound test is present, but most of the options go to various areas and cutscenes in the game.
PAUSE AND SLOW and JOBGAUGE do not appear to be changeable.
(Source: Labmaster)