Clock Tower (SNES)/Bobby Unused Graphics
This is a sub-page of Clock Tower (SNES).
Lots of animations were made for Bobby as well. Clearly more than the developers had time to make use of.
Animations
Walking
Bobby was apparently meant to follow the player all the way to and from any door, similar to the game's sequel. Instead, he'll just instantly appear somewhere in most of the rooms and in several other ones, he just won't show up at all.
Stairs
He would even be climbing the stairs if these animations had been used.
Events
Many of these may look familiar, since they are just different sizes of animations seen elsewhere, or they are early drafts. There are also some additional attacks, like the one meant for the unfinished hiding place of the phone room.
Loose Sprites
These sprites are not included in any of Bobby's animations.