Club Kart: European Session
Club Kart: European Session |
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Developer: Amusement Vision This game has hidden development-related text. |
Club Kart: European Session is a kart racing game that pioneered cards for saving your progress, something that would prove to be more popular for Initial D Arcade Stage series.
Development Text
Present at 0xFC090 in epr-23704d.ic22 is text for a debug display.
P l a y ] S t e p ] R e v ] S t o p ] Wr_St_F ] Wr_En_F ] ****************** << PLAY KART >> ****************** * * * Now Mode : [ S t o p ] * * Frame No. : [ ] * * PLAY +-- <<< Camera_Point >>> --+ * * STEP | [ Normal ] | * * REV | x: | * * > STOP | y: | * * WRITE START FRAME | z: | * * WRITE END FRAME | | * * +--------------------------+ * * +----------------------------------+ * * | : frame -> address | * * | START : [ ] -> [ ] | * * | END : [ ]size [ ] | * ******************************************************* Camera Data Write?? (y/n) camMode = %02d cid = %02d now all frmae = %04d - - - < REC-KARTDATA >- - - kart %02d = address : 0x%08x , size : 0x%08x RecordPlay ---------- < Camera Data (%03d/%03d)> -------- mode = %02d camera = %f = %f target = %f fov = %08x kart_no = %03d sframe = %03d eframe = %03d - - - < CAMERA-DATA >- - - Top Address : 0x%08x Size : 0x%08x Max Scean : %03d RecordTest
Present at 0x100240 in epr-23704d.ic22 is text for another debug display.
obj ang(x y) = (%04x %04x) obj pos(x y z) = (%+7.3f %+7.3f %+7.3f) cam vec(x y z) = (%+7.3f %+7.3f %+7.3f) int vec(x y z) = (%+7.3f %+7.3f %+7.3f) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + | = SW1 = | = SW2 = + +-------------------------------------------------------+ + START | INIT POSITION | MODEL <-> SPRITE + + PUSH1 | TRANSLATION | OK + + PUSH2 | ZOOM | + + PUSH3 | OBJECT CHANGE | INIT ALL + + PUSH4 | | HELP ON <-> OFF + => RECORD START EXIT RECORD NUMBER : %02d pos(x y z) = (%+7.3f %+7.3f %+7.3f) ang(x y) = (%04x %04x) LOAD START LOAD NUMBER : %02d Light X %+7.3f Light Y %+7.3f Light Z %+7.3f RED %03d GREEN %03d BLUE %03d RECORD PLAY LIGHT BACK COLOR MODEL %3d: %s TestObj NO SPRITE SPRITE: %s No. %d TestSpr CODE: %3d VOL : %3d CHAN: %d FXCH: %d FXLV: %d FLTR: %d TUNE: %d
Revisional Differences
The 2003 revisions dropped support for the card reader, as well as real-life sponsors. Because of this, all tracks and kart classes are now accessible by default, and the player's kart now has a default livery, as opposed to just plain white in the lowest class kart when playing without a card. The trackside sponsors were also replaced with fictional sponsors.
The Cycraft (motion cabinet, which ironically was also available for Initial D Arcade Stage 3) and Prize (medal/gambler version) versions are based on the 2003 revision.
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Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with revisional differences
Games > Games by developer > Games developed by Sega > Games developed by Sega CS1 > Games developed by New Entertainment > Games developed by Amusement Vision
Games > Games by platform > Arcade games
Games > Games by publisher > Games published by Sega
Games > Games by release date > Games released in 2001