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Columns III: Revenge of Columns

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Title Screen

Columns III: Revenge of Columns

Also known as: Columns III: Taiketsu! Columns World (JP)
Developer: Minato Giken
Publishers: Sega (JP), Vic Tokai (US)
Platform: Genesis
Released in JP: October 15, 1993
Released in US: December 17, 1993
Released in KR: 1993


GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.


Columns III takes the usual Columns gameplay and mixes it up a bit, exchanging the single-player, single-playfield mode for a series of battles against some rather goofy CPU opponents.

Unused Graphics

Columns3 gfx sega.png
Tiles for an unused copyright message. They are loaded after the title screen fades out on all versions of the game.

Regional Differences

Title Screen

Japan US
Columns3 titlescreenJ.png Columns3 titlescreenU.png

The "Press Start Button" message is different in the Japanese version. Not only does it have a circle before and after the text, but it also uses the same font as the original Columns. The US version uses a different font. The original Japanese font is still in the game, albeit unused.

Removed 2 vs. 2 Mode

A 2 vs. 2 mode that was present in the Japanese version was removed from the US release. In this mode, players 1 and 2 have normal playfields, while players 3 and 4 play a game of janken (rock-paper-scissors) to win a "prize" which affects one of the other two players. If player 3 wins, the effect goes to player 1 and if player 4 wins, the effect goes to player 2.

The prize is displayed in the middle of the screen (see below for the list of prizes) with the text "次の賞品" (meaning "Next Prize") flashing on top of it. Both players 3 and 4 need to press Start in order to start a round of janken, then they can press A for rock, B for scissors or C for paper. If a player wins, both players can choose to either attack or defend. Player 3 attacks by pressing Right and defends by pressing Left while for Player 4 the reverse applies. If the player that won the janken game attacks and the other does not defend, they'll win the prize. If the player defends, does nothing or if the other players defends the attack, no one will receive the prize (the other player can't "steal" the prize). Players can keep changing between attacking or defending until three seconds have gone by, at which point no one gets the prize.

The music for this mode is not used anywhere else in the game, though it is still present in the Sound Test as tracks 12 and 1A.

The prizes are as follows:

Japanese name Translation Effect
ポイント Point(s) Gives the player 10 or 20 points.
段送り Send a row Sends to the opponent player either 1, 2 or 3 crush bars.
魔法石 Magic Stone Gives the player a Magic Stone.
毒送り Send a poison Sends the opponent player one of the effects of a Flashing Stone.
Japan US
Columns3 menuscreenJ.png Columns3 menuscreenU.png

Although the option to access this mode was removed from the US version's menu, it is still accessible by using the Pro Action Replay code FF0501:06. This code should be immediately disabled afterwards since it causes issues with other menus.

(Source: Inuyasha)

Options Menu

Japan US
Columns3 menuscreenJ 1.png Columns3 menuscreenU 1.png

The Japanese version displays proper names for every song in the sound test along with instructions in how to use it. These features were removed from the US version.

Hmmm...
To do:
Verify the accuracy of the translations below.
Hex Japanese name Translation
0x00 3羽のにわとり Chicken of Three Feathers
0x01 探検家 Explorer
0x02 Enigma
0x03 勝ち! Victory!
0x04 Morning
0x05 寝起きのミイラ Mummy's Awakening
0x06 中華的自転車 Chinese Bicycle
0x07 雪がっせん Yuki Gassen
0x08 開始曲 Introductory Theme
0x09 コラムマーチ Columns March
0x0A 元禄元年 First Year of Genroku
0x0B メロンは網付き Networked Melon
0x0C 日曜日 Sunday
0x0D ほら貝 Wild Shellfish
0x0E よしよし Yes, Yes!
0x0F 始業ベル The Opening Bell
0x10 転がるみかん Unfinished Roll
0x11 コラムダイブ Column Dive
0x12 グリモア博土 Grimoar Expert
0x13 雪だるま Snowman
0x14 ペモペモクロト Pemo Pemo Clotho
0x15 クロトの始まり Clotho's Origin
0x16 おしまい Ashimai
0x17 港の人々 Everyone in the Harbor
0x18 よしよしよし Yes, Yes, Yes!
0x19 工場地帯 Industrial District
0x1A ポカスカ開始 Pokasuka Beginning
0x1B はずれ The End
0x1C 修羅場 Scene of Carnage
0x1D ストップ Stop
(Source: Translation: Project2612)
Japan US
Columns3 menuscreenJ 2.png Columns3 menuscreenU 2.png

The formatting of the text here got changed from being justified to being centered, probably to match the other options.

Configuration Screen

Japan US
Columns3 menuscreenJ 3.png Columns3 menuscreenU 3.png

The title of the multiplayer settings menu was changed between versions.

Credits Sequence

Some Engrish in the credits was cleaned up for the US release.

Japan US
Columns3 creditsJ 1.png
Columns3 creditsJ 2.png
Columns3 creditsJ 3.png
Columns3 creditsJ 4.png
Columns3 creditsJ 5.png
Columns3 creditsJ 6.png
Columns3 creditsU 1.png
Columns3 creditsU 2.png
Columns3 creditsU 3.png
Columns3 creditsU 4.png
Columns3 creditsU 5.png
Columns3 creditsU 6.png

Text Message Sound

In the Japanese version, enemy dialogue in 1-player mode is printed out letter-by-letter, with an accompanying sound effect. The sound and animation were both removed from the US version, although the sound effect remains in the Sound Test as SE NO. 11.

(Source: Original TCRF research)