This is a sub-page of Combat (Windows).
The game uses .bmp and .tga files. Sometimes different files of both extensions use the same filename. In one case even .bmp.tga is used. The latter are used for most things involving transparency.
- 1 Textures
- 1.1 256x128.bmp
- 1.2 309.bmp and 3985.bmp
- 1.3 bluegradient.bmp
- 1.4 exittrans.bmp
- 1.5 groundburst.bmp
- 1.6 default_cursor.bmp
- 1.7 Non-transparent HUD graphics
- 1.8 groundburst.bmp
- 1.9 plasma_shell_bak.tga
- 1.10 perc_ball and friends
- 1.11 numbers.tga
- 1.12 F_01.tga
- 1.13 Questionmark graphics
- 1.14 sundetail.tga
- 1.15 dome01.tga
- 1.16 orange_body.bmp
- 1.17 Various Carrier textures
- 1.18 Explosions
- 1.19 Early tron textures
- 1.20 VR skybox textures
- 1.21 storm.tga
- 1.22 clouds04.bmp
- 1.23 blackhole.tga and blackhole02.tga
- 1.24 hole.bmp
- 1.25 9828.bmp
- 1.26 Waterworld skybox
- 1.27 Copies
An aptly named image of a black smiley on white.
309.bmp and 3985.bmp
Two single color squares.
The game references bluegradient.tga, a semitransparent version of this.
A blurry white circle on black.
A crosshair. The magenta would be transparent in-game. The final game doesn't use or show the mouse cursor, and there is no targeting reticule during gameplay either.
Non-transparent HUD graphics
|unused HP||used HP||unused life||used life||unused 6+ lives||used 6+ lives|
The HUD elements pertaining to health and lives have non-transparent versions that have thin borders that the used ones don't have. The magenta is rendered transparent in-game.
Possibly intended to be a particle.
Another particle graphic. The used version lacks anti-aliasing
perc_ball and friends
A few seemingly related graphics. perc_ball2.tga is just a distorted version of perc_ball.tga.
Some strips of 1's and 0's. The second tileset walls have glowing strips running along them that look somewhat similar.
A graphic of some electric spark things with red stuff.
Two similar question marks. questionmark.tga is an anti-aliased version of the used questionmark.bmp.
A mostly transparent irregular orange to yellow gradient. Likely intended for some version of the sun skybox, as a similar texture for the moon is used.
Transparent with two red and two white rectangles Looks like a testing texture for a dome panel.
This is likely meant for the Gunship boss, as it uses various textures ending in _body that look similar to this.
Various Carrier textures
carriertile1.bmp is missing the hole of the used carriertile1.tga. The hole gets used with another texture underneath to simulate runway lights.
A simple panel.
Several images of the same explosion that doesn't appear in-game.
blast4.tga is unused and looks like the base for the used blast5.bmp, at least in silhouette.
Early tron textures
There are some textures showing an early aesthetic for the first tileset (referred to as tron in the game files). These are grey with purple decorations, rather than the purple/grey with blue of the final. The final version of the checkpoint is an oddity, as the other two tilesets have their textures set up the same way that early tron does. They don't use the borders though.
VR skybox textures
A grid. A version with only the vertical lines is used in some skyboxes.
A different grid similar to the web-shaped texture from CombatStartSky01.
vrbluegrid.tga is a transparent version of vrbluegrid02.bmp, which is used for the boss gauntlet version of the Buzz Bomb Queen.
An unused cloud layer texture.
A set of orange-red clouds intended for a skybox.
blackhole.tga and blackhole02.tga
blackhole.tga is a slightly irregular circle with a black to white/transparent gradient. Oddly for something that seems related to a skyboxes it's size is a lot smaller than usual.
blackhole02.tga is a barely visible clone of blackhole01.tga. The latter is used.
This has the size of a skybox texture. It doesn't resemble much at all.
The only unused space skybox texture.
Two textures meant for a skybox, featuring 4 whale clones.
Several files are simply copies of used files:
- clouds03.bmp is a copy of IrishSkyDusk02g1.bmp, which is used in the skybox for the credits "level".
- continuepoint.tga is a copy of t_continuepoint.tga, the early tron checkpoint.
- enemytanka.bmp is a copy of e_hunter_01.bmp, the texture for the hunter enemy.
- e_firebat.BMP(sic) is a copy of the firebat enemy/tank texture in the same naming scheme as most other enemy textures. The firebat enemy reuses the texture for the player version.
- starburst3.tga is a copy of bullet_normal.tga, the regular player bullet.
- m101j09.bmp is a copy of galaxy.bmp. The filename seems to allow it to be traced back to it's source. It has been significantly altered from the original.
- questionmark.bmp.tga is a normally entirely transparent copy of questionmark.bmp.