We have upgraded to the latest version of MediaWiki and now support TLS1.2 and transcoding!
Please contact us via Discord or Twitter if you experience any problems.

Command & Conquer: Red Alert 2 (Windows)/Unused Graphics

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of Command & Conquer: Red Alert 2 (Windows).

MIX Files

Inside ra2.mix you can find more .mix archives. The files are sorted by the .mix archive they are located in.

cache.mix

bombcurs.shp
RA2-Bombcurs.png
An unused bomb icon, similar to the Ivan bomb icon but with a different palette and the last frame appears with a skull. The last frame was to be used with remotely-detonatable Ivan bombs, but these were scrapped.

wrench.shp
RA2-Wrench.png
Similar to the final version, but with a different palette.

Tiberian Sun Leftovers

As mentioned above, the respective palettes cannot be found in the Red Alert 2 files. The files in most cases use the animation palettes from Tiberian Sun, which appears to have been used for Red Alert 2's animations during development before switching to a unique palette.

curtcurs.shp
RA2-Curtcurs.png

dropdown.shp
RA2-Dropdown.png
Leftover interface graphics from Tiberian Sun's abandoned "Dropshop Loadout" feature.

dropup.shp
RA2-Dropup.png
Leftover interface graphics from Tiberian Sun's abandoned "Dropshop Loadout" feature.

poweroff.shp
RA2-Poweroff.png
Leftover graphic from Tiberian Sun. This would be overlaid on any buildings whose power had been deactivated. Presumably abandoned in Red Alert 2 whenever the ability to individually control building power was abandoned.

conquer.mix

bbblelrg.shp
RA2-Bbblelrg.png
Unknown object. Missing palette data.

beacon.shp
RA2-Beacon.png
Dropship beacon animation from Tiberian Sun. Uses a Tiberian Sun palette.

bomb.shp
RA2-Bomb.png
An unused projectile graphic from Tiberian Sun, where it also went unused.

buildngz.shp
RA2-Buildngz.png
Apparently using all the colors of palettes uniturb.pal, unittem.pal and unitsno.pal. May have been used to measure and compare the height of objects.

chemisle.shp
RA2-Chemisle.png
Was used in the bonus crates in Tiberian Sun, where the earned premium would be a one-use Chemical Missile. Uses the Tiberian Sun animation palette.

chronobm.shp
RA2-Chronobm.png
Part of the original animation for the Chrono Sphere super weapon. This would have been tiled from the top of the screen and played with the exit vortex, but was later abandoned. Uses Tiberian Sun's animation palette, supporting the idea that Red Alert 2's animations were originally created in this palette before development of a unique colour set.

chronodb.shp
RA2-Chronodb.png

chronofs.shp
RA2-Chronofs.png

chronosb.shp
RA2-Chronosb.png
Original and crude graphic for the Chrono Sphere super weapon. Most likely placeholders. Uses Tiberian Sun's animation palette.

cloak.shp
RA2-Cloak.png
Can be activated in rules.ini, and is obtained through bonus crates. It gives invisibility for any unit that touches the box. This was a crate feature from Tiberian Sun, where this animation was used, but the crate was presumably disabled in Red Alert 2 as "cloak" logic was adapted for underwater units (cloaked units will make the "sub appearing" sound rather than a (de)cloaking noise). Uses Tiberian Sun's animation palette.

dbrs10sm.shp
RA2-Dbrs10sm.png
An unused debris animation, presumably representing an "ejected" human body.

generic.mix

gggate_b.shp / gggatezb.shp
Leftover gate sprites from Tiberian Sun. Frames for every animation exist and the sprites have been stretched up slightly to accommodate Red Alert 2's slightly larger isometric grid. Still rendered in Tiberian Sun's unit palette.

ggspot.shp / ggspotmk.shp
RA2Ggspot.png
Unused tower sprites from Tiberian Sun. Like the above, frames for every animation exist and the sprites were stretched up slightly. These were also rendered in Tiberian Sun's unit palette, which differs from Red Alert 2's only by the inclusion of a few extra colours - these appear as solid magenta in Red Alert 2's palette, as seen on the side of this tower sprite.

ngcnstdm.shp
RA2Ngcnstdm.png
Unused destruction animation for the Soviet Construction Yard. The Construction Yard design is mirrored from that used in the final game, but resembles that used on the rear of the Red Alert 2 box art, indicating a leftover pre-release graphic.

ggcnstdm.shp
RA2Ggcnstdm.png
Unused destruction animation for the Allied Construction Yard.

ggcnst_d.shp
RA2Ggcnst d.png
Leftover Construction Yard crane animation from Tiberian Sun.

isogen.mix

cgpars11d.shp
RA2-Cgpars11d.png

A possible test animation for destruction of the Arc de Triomphe. The model used is very different from the final version.

local.mix

logo.pcx
LogoRA2u.png
Unused background graphics for a menu.

multi.pcx
RA2Multi.png
Placeholder background graphics for a menu.

Tiberian Sun Leftovers

Dbak6440.pcx
Dbak6440.png
Leftover background graphic.

Mpscore.pcx
RA2Mpscore.png
GDI background graphic.

Gdii.pcx
RA2Gdii.png
Tiny GDI icon. Most likely originates from the development of country "flags" in the Skirmish menu. GDI and Nod were adapted in the rules.ini files into the Allies and Soviets respectively. These are still referred to by their Tiberian Sun titles at certain points in the game files.

Nodi.pcx
RA2Nodi.png
Tiny NOD icon.

drop0001.shp - drop0004.shp
Drop0001.png
Background graphics, for an unused feature in Tiberian Sun which enabled the player to choose their own reinforcements prior to certain missions.

urban.mix

railbrdg.urb
Red Alert 2 - Railbrdg.urb.png

An older version of a high bridge with rail, at some point it would be possible to have rails or maybe a trains.

Tiberian Sun Leftovers

veinhole.urb
RA2 - Veinhole.urb.png

A urban version for this graphic is present in Tiberian Sun. But the urban environment doesn't exist in TS.

Red Alert Leftovers

mslomake.urb
RA2 - mslomake.urb.png

The Allied Missile Silo of Red Alert still lost for many years here.

isosnow.mix

RA2-Cachig05d.png
cachig05d.shp

RA2-Cacity01 0000.png
cacity01.shp

RA2-Cacity02.png
cacity02.shp

RA2-Cacity03 0000.png
cacity03.shp

Leftover civilian building from Tiberian Sun.

RA2-Cacity04.png
cacity04.shp

RA2-Cacity05.png
cacity05.shp

The Battersea Power Station as a game graphic. This is the structure on which the original Red Alert's (Advanced) Power Plant was based.

RA2-Cacity06.png
cacity06.shp

RA2-Capars12d 0000.png
capars12d.shp

RA2-Catex02.png
catex02.shp

load.mix

ls640obs.shp

RA2-Ls640obs.png

Loading screen image intended to be used for Observer players in online games.

neutral.mix

RA2Titlelg.png

titlelg.pcx: Unused title graphics.

temperat.mix

Fence01.png
fence01.tem - fence22.tem: Placeholder graphics for unused fence sprites.

RA2Hbox.png
hbox.tem - hboxmake.tem: Leftover sprites of Pillbox from Red Alert, frames for all animations exist. (used palette: isotem.pal)

MineRA.png
mine.tem: Leftover sprite of oredrill from Red Alert. (used palette: isotem.pal)

RA2Mslo.png
mslo.tem / mslomake.tem: Leftover sprite of Nukesilo from Red Alert, frames for all animations exist. (used palette: isotem.pal)

RA2Ovrpsb11.png
ovrpsb11.tem / ovrpsb16.tem: Placeholder graphics for unused bridge pieces.

snow.mix

Gafwll.png
gafwll.shp: Graphics for the Nod Walls in Tiberian Sun. The Nod Wall was likely just a placeholder - "gafwll" was planned to be adapted into a France-specific wall type in Red Alert 2, but this was later abandoned.

RA2Gold01.png
gold01.tem - gold04.tem: Leftover graphics for gold from Red Alert.

Unused Cameos

RA2-Adoguico.pngRA2-Doguico.pngRA2-Ivanuico.pngRA2-Ivncuico.pngRA2Mcvuico.pngRA2-Smcvuico.pngRA2-Spyuico.png
These are all veteran icons that are programmed to appear when a spy infiltrates an enemy production building, allowing the player to directly construct veteran units. However, these units are unable to actually be promoted in the course of normal gameplay, and so the icons are never seen - the dogs are purposely set to not gain experience levels; Ivans cannot gain experience due to the programming quirks of their weapon; and both the MCVs and the Spy do not have any weaponry to allow them to even gain experience. In any case, the icons look unfinished, given the size of the text compared to the finished game's icons, and the Crazy Ivan veteran icon uses a different image to the vanilla icon.

RA2-Xxicon.png
This icon is used as a placeholder for units which do not have their own build icon, such as civilian props and mission-specific special units. It is never seen in the course of normal gameplay, unless playing on a custom map which allows the construction of these civilian or unbuildable units.

There are other unused cameos using the Tiberian Sun model used for cameo. You can see some icons early in the RA2 for GAP generator, Dolphin, Constructyard, an early version of conscript, a Soviet helicopter "Apache" which is unused and a Tesla Coil. Other cameos were used in Tiberian Sun.