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Command & Conquer: Red Alert 2 (Windows)/Unused Stuff

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This is a sub-page of Command & Conquer: Red Alert 2 (Windows).

Unused Sections

Unused Buildings

Ammo Crates
This object uses the old model of Tiberian Sun, and for some reason was modified for Red Alert 2.

Red Alert 2 Tiberian Sun
[AMMOCRAT]
UIName=Name:AMMOCRAT
Name=Ammo Crates
Image=AMMO01
Selectable=no
TechLevel=-1
Strength=1
EligibleForDelayKill=yes
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Maxdebris=3
PlaceAnywhere=yes
;IsBase=no
BaseNormal=no
ThreatPosed=10
SpecialThreatValue=1
Explodes=yes
DeathWeapon=BarrelExplosion
CanC4=no
DamageSound=BuildingMetalDamaged
[AMMOCRAT]
Name=Ammo Crates
Image=AMMO01
Selectable=no
Explodes=yes
TechLevel=-1
Strength=1
Insignificant=yes
Nominal=yes
RadarInvisible=yes
Points=5
Armor=none
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
PlaceAnywhere=yes
IsBase=no
ThreatPosed=10
SpecialThreatValue=1
Red Alert 2 Tiberian Sun

Tiberian Sun Leftover

[BLUELAMP]

Unused Units

Harpy
Unit used in Tiberian Sun, had some modifications for Red Alert 2 before being excluded. One of the main changes was that the Harpy would only be acquired if the Airforce Command Headquarters was built.

Red Alert 2 Tiberian Sun
;[APACHE]
;UIName=Name:APACHE
;Name=Harpy
;Prerequisite=GAAIRC
;Primary=HarpyClaw
;Strength=225
;Category=AirPower
;Armor=light
;TechLevel=-1
;Sight=2
;RadarInvisible=yes
;Landable=yes
;MoveToShroud=yes
;Dock=GAAIRC,NAHPAD,GAHPAD
;PipScale=Ammo
;Speed=14
;PitchSpeed=.16
;Owner=Russians,Confederation,Africans,Arabs
;Cost=1000
;Points=20
;ROT=5
;Ammo=12
;Crewed=yes
;GuardRange=30
;Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;Maxdebris=2
;VoiceSelect=30-I000,30-I002,30-I004,30-I006
;VoiceMove=30-I014,30-I016,30-I018,30-I022
;VoiceAttack=30-I022,30-I030,30-I034,30-I036
;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Fly
;ThreatPosed=15
;DamageParticleSystems=SparkSys,SmallGreySSys
;VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
;EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
[APACHE]
Name=Harpy
Prerequisite=NAHPAD
Primary=HarpyClaw
Strength=225
Category=AirPower
Armor=light
TechLevel=5
Sight=2
RadarInvisible=yes
Landable=yes
MoveToShroud=no
Dock=NAHPAD,GAHPAD
PipScale=Ammo
Speed=14
PitchSpeed=.16
Owner=Nod
Cost=1000
Points=20
ROT=5
Ammo=12
Crewed=yes
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=30-I000,30-I002,30-I004,30-I006
VoiceMove=30-I014,30-I016,30-I018,30-I022
VoiceAttack=30-I022,30-I030,30-I034,30-I036
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=15
DamageParticleSystems=SparkSys,SmallGreySSys

Tiberian Sun Leftovers

Unused Weapons Structure

Weapons

120HE
Apparently it would be a weapon for the Veteran War Miner, this information is described in rules.ini.

Veteran War Miner Weapon Unused
[20mmRapidE]
Damage=50
ROF=50
Range=5.75
Projectile=Cannon
Speed=40
Warhead=HowitzerWH
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes
[120HE]
Damage=80
ROF=50
Range=5.75
Projectile=Cannon
Speed=40
Warhead=HowitzerWH
Report=RhinoTankAttack
Anim=GUNFIRE
Bright=yes

90mm
This weapon is used by the Tick Tank from Tiberian Sun, at some point, the developers thought about creating this weapon for the Light Tank that was eventually cut from the game.

Red Alert 2 Tiberian Sun
[90mm]
Damage=36
ROF=50
Range=5.75
Projectile=Cannon
Speed=40
Warhead=AP
Report=LightTankAttack
Anim=GUNFIRE
Bright=yes
[90mm]
Damage=36
ROF=50
Range=6.75
Projectile=Cannon
Speed=40
Warhead=AP
Report=120MMF
Anim=GUNFIRE
Bright=yes

AssaultCannon

Red Alert 2 Tiberian Sun
[AssaultCannon]
Damage=40
ROF=50
Range=5
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=GIAttackDeployed
[AssaultCannon]
Damage=40
ROF=50
Range=5
Projectile=Invisible
Speed=100
Warhead=SA
Report=TSGUN4

BAZOOKA

Red Alert 2 Tiberian Sun
[BAZOOKA]
Damage=25
ROF=60
Range=6
Projectile=AAHeatSeeker2
Speed=25
Warhead=AP
Report=FlakCannonAttack
[BAZOOKA]
Damage=25
ROF=60
Range=6
Projectile=AAHeatSeeker2
Speed=25
Warhead=AP
Report=RKETINF1

BikeMissile

Red Alert 2 Tiberian Sun
[BikeMissile]
Damage=40
ROF=60
Range=5
Projectile=HeatSeeker
Speed=30
Report=SeawolfAttack
Warhead=AP
[BikeMissile]
Damage=40
ROF=60
Range=5
Projectile=HeatSeeker
Speed=30
Report=MISL1
Warhead=AP

Tiberian Sun Leftover

75mm Bomb

Projectiles

AAHeatSeeker3
Very similar to the AAHeatSeeker2 used by IFV, but its rotation is very slow and misses the target easily.

IFV Default Weapon Unused
[AAHeatSeeker2]
Arm=2
Shadow=no
;Proximity=yes
Proximity=no
Ranged=yes
AA=yes
AG=yes
Image=DRAGON
ROT=60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
[AAHeatSeeker3]
Arm=2
Shadow=no
Proximity=yes
Ranged=yes
AA=yes
AG=yes
Image=DRAGON
ROT=16
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes

Tiberian Sun Leftover

Warheads

Tiberian Sun Leftover

Unused Particle

Particles

Tiberian Sun Leftover

Particle Systems

Tiberian Sun Leftover