If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Command & Conquer: Tiberian Sun/Unused Sounds

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of Command & Conquer: Tiberian Sun.

There are many unused sound files remaining in Tiberian Sun's resource library, with nearly half of all dialogue going unheard. They reveal vital insight into the development of the game, showing how mission objectives and plot points changed throughout Tiberian Sun's creation. A minority of sound files are unable to be heard due to poor design of a map's triggers.

Hmmm...
To do:
  • Lots of unused sounds for the Firestorm campaign in the EXPAND01.MIX files.
  • Double-check SOUNDS.MIX.

Unused Dialogue

General

These lines of dialogue were intended to be used in normal gameplay but went unused completely.

Sound ID File name Transcript GDI Nod
7 00-I008.AUD GDI structure destroyed.
53 00-I106.AUD Quaternary objective achieved.
62 00-I180.AUD Base defenses offline.


These lines of dialogue refer to a cut mechanic where you could enter a Civilian Armory to upgrade their veteran status manually, without having to increase their kill count.

Sound ID File name Transcript GDI Nod
22 00-I068.AUD Unit armor upgraded.
23 00-I070.AUD Unit firepower upgraded.
24 00-I080.AUD Unit speed upgraded.


This one references the Chameleon Spy, a cut unit similar to the Spy from Red Alert 2 but with permanent invisibility and no disguise. The unit was also intended to steal building plans from an enemy tech tree, equivalent to capturing an enemy Construction Yard but on an individual basis.

Sound ID File name Transcript GDI Nod
58 00-I014.AUD Building infiltrated.


Alternate victory and loss lines were recorded for Skirmishes, but were never used.

Sound ID File name Transcript GDI Nod
65 00-I252.AUD Player [or Player 1] has resigned.
67 00-I284.AUD You are victorious.
69 00-I288.AUD You have resigned.


Some lines see use in one campaign, but see no use in the other.

Sound ID File name Transcript GDI
56 00-I208.AUD Mutant supplies found.


Sound ID File name Transcript Nod
57 00-I210.AUD Commandos en route.


Taunts

At some point, your enemy’s battle computer could taunt you during combat. The fact GDI’S SPEECH01.MIX and Nod’s SPEECH02.MIX include both side’s taunts may indicate they were intended for Skirmishes against both GDI and Nod players. They may have primarily been used for Skirmishes against AI opponents, given how some of EVA’s taunts have an anti-human streak as seen in CABAL later in Firestorm.

Sound ID File name Transcript EVA (GDI)
79 00-I344.AUD Inferior tactics detected.
80 00-I346.AUD Retreat is your only logical option.
81 00-I348.AUD Surrender is your only logical option.
82 00-I352.AUD Your defeat is at hand.
83 00-I356.AUD You have been marked for termination.
84 00-I360.AUD Time to erase the human factor from the equation.
85 00-I370.AUD Your probability of success is insignificant and dropping.
86 00-I372.AUD Surrender is acceptable and preferable against the odds that you are facing.
87 00-I374.AUD Data received indicates that you are a threat. Prepare for sterilization.
88 00-I376.AUD Defeat of enemy predicted in T-minus 3… 2… 1.


Sound ID File name Transcript CABAL (Nod)
89 01-I342.AUD Inferior tactics detected.
90 01-I350.AUD Observe superior tactics while you still have human eyes.
91 01-I352.AUD Your defeat is at hand.
92 01-I356.AUD You have been marked for termination.
93 01-I360.AUD Time to erase the human factor from this equation.
94 01-I362.AUD Prepare for decimation, for you are not worthy of assimilation.
95 01-I364.AUD You make this easy, fleshbag.
96 01-I366.AUD We tire of your insignificant defiance.
97 01-I368.AUD The sacrifice of the many is but pleasure for the few.
98 01-I378.AUD Terminator protocols initiated. Proceeding with final sweep.


GDI Campaign

GDI 3A: Secure Crash Site and 4A: Defend Crash Site

Dialogue that could belong to either mission are mixed chronologically, and may indicate the two missions were meant to be one. Some aspects of gameplay differ: soldiers wait on a Mobile Construction Vehicle while preparing for an incoming ion storm, commenting as waves of Nod forces approached. Airstrikes mentioned in some dialogue refer either to Orca Fighter units, or to the superweapon from Tiberian Dawn.

Sound ID File name Transcript Speaker
102 33-N008.AUD Here they come!
103 33-N010.AUD Is there any tech left at the Nod base?
105 33-N014.AUD The cavalry has arrived!
107 33-N022.AUD Here comes Kane’s welcoming committee!
108 33-N024.AUD What’s the ETA on that MCV? This UFO gives me the heebie-jeebies.
111 35-N004.AUD Coordinates transmitted and confirmed, ETA for airstrike is 5 minutes.
139 01-N326.AUD All forces converge.
140 00-N068.AUD Ion storm approaching, ETA 5 minutes.
141 00-N070.AUD Ion storm abating.
142 00-N072.AUD Air power will be ineffective during ion storms.


GDI 5B: Rescue Tratos

These voice lines detail several different ways the events of the missions were planned. The medical facility where Tratos is held was meant to be located to the east, rather than to the west of the starting position. It also appears Umagon’s squad could also be detected by a patrol but not immediately set off the execution timer. The Orca Transport that picks up Tratos after his rescue would chatter over the radio and eventually be destroyed, leaving Umagon to find another way to extract. This method may have been via land, given that a secondary objective was to destroy all bridges leading from the facility.

Sound ID File name Transcript Speaker
112 35-N008.AUD Pickup service.
113 35-N010.AUD Negative, I can make it.
114 35-N012.AUD I said, I can make it.
115 35-N014.AUD I can- arghhhh!
128 00-N042.AUD It would be advantageous to destroy any bridges leading from this region.
129 00-N044.AUD Bridges destroyed, objective complete.
135 00-N059.AUD Transport destroyed, mission failed.
283 10-N032.AUD The medical facility is located to the east.
290 10-N046.AUD They’ve seen us! Fall back.
291 44-N000.AUD Sir, we are here and waiting for your arrival.


GDI 6A: Destroy Vega's Dam

Extra announcement dialogue pertaining to the destruction of General Vega’s dam.

Sound ID File name Transcript Speaker
143 00-N074.AUD Dam destroyed, mission complete.
144 00-N075.AUD Dam sighted, target confirmed.


GDI 6B: Destroy Vega's Base

Vega's base was originally intended to be a command center. The nuclear missile launched by Nod to kill General Vega was meant to appear in the mission, possibly as a timed objective to evacuate the area.

Sound ID File name Transcript Speaker
153 00-N096.AUD Command center destroyed, mission complete.
154 00-N098.AUD Warning – inbound tactical nuclear missile detected.


GDI 7A: Capture Hammerfest Base

Extra dialogue meant to be used while GDI recaptures Hammerfest Base.

Sound ID File name Transcript Speaker
155 01-N328.AUD Main power offline. Activating emergency generators.
156 01-N330.AUD Main power restored.
157 00-N112.AUD Perimeter deactivated.
158 00-N114.AUD Reinforcements inbound.


GDI 8A: Retrieve Disruptor Crystals

In the release version, the locomotive of a GDI train had to be destroyed to retrieve the Disruptor crystals. It seems originally you were meant to capture a Nod Tech Center to steal them. This dialogue also suggests alternate exfiltration methods for the crystals, including a Nod bullet train (stolen from GDI?) and Orca Carryall, which may an attempt by GDI to recover the crystals if the train was disabled.

Sound ID File name Transcript Speaker
159 00-N128.AUD Bridge repaired.
160 00-N130.AUD Train returning to Nod base.
161 00-N132.AUD Reinforcements en route.
162 00-N134.AUD Capture Nod Tech Center to recover the crystals.
163 00-N136.AUD Train disabled, carryall inbound.
164 00-N138.AUD Crystals destroyed, mission failed.


GDI 9B: Destroy Chemical Supply

This dialogue is odd given how it contradicts the Forgotten’s alliance with GDI. It was meant to play while the player through Umagon aids mutants in boarding a train towards the power grid. They later turn on Umagon when they realize Tratos was rescued, or rather “kidnapped”, by GDI. The fact that the sound IDs for Umagon's dialogue in 5b: Rescue Tratos numerically line up with those in this mission may indicate that the two were chronologically linked at one point in development.

Sound ID File name Transcript Speaker
292 36-N000.AUD That train goes to the power grid we told you about. Get us on board!
293 36-N002.AUD What an opportunity! Thanks, we’ll enjoy this.
294 36-N004.AUD Something’s wrong! We should have been there by now.
295 36-N008.AUD We have been betrayed! GDI blunts has kidnapped Tratos!
296 37-N000.AUD Thanks for your help.
297 37-N002.AUD They may be onto us.


GDI 10A and 10B: Destroy Prototype Facility

Nod Chemical Missiles are referred to by their original name, "Tiberium missiles". Another mention of airstrikes are made here, either Orca Fighters or the Tiberian Dawn superweapon. Mutants make an appearance here, either as an allied or hostile force. Referring to the prototype facility as a “fighter production facility” may indicate Harpies were being manufactured instead of Banshees. The Kodiak may have made an early appearance here right before the events of 11a: Weather the Storm where they are forced by an ion storm to land.

Sound ID File name Transcript Speaker
165 00-N140.AUD Warning – rogue ion storm forming directly over this sector. Pilot, return to base.
166 00-N142.AUD Return to base, pilot.
167 00-N156.AUD Force detected, enemy units en route.
169 00-N160.AUD Airstrike ready.
176 00-N190.AUD Tiberium missile inbound.
177 00-N192.AUD Ion storm will disable fighters.
178 00-N206.AUD Mutants detected, enemy forces en route.
179 00-N208.AUD Fighter production facility located and position recorded. Dropships en route.
180 00-N210.AUD Fighter production facility destroyed, mission complete.


GDI 11A: Weather the Storm

Some minor changes to the pace of this mission are noted. The ion storm in this mission is said to have an eye like a tropical cyclone which bisects the player’s sector, allowing for radar use and air unit activity midway through. After the storm is re-entered and eventually withstood, a direct attack on Nod is suggested by EVA.

Sound ID File name Transcript Speaker
184 00-N236.AUD Kodiak under attack.
185 00-N238.AUD Storm abating, commence attack on Nod forces.
186 00-N240.AUD Kodiak destroyed, mission failed.
187 00-N239.AUD Kodiak in critical condition.
188 00-N241.AUD Eye of the storm has been entered, equipment usage now at maximum efficiency.
190 00-N245.AUD Re-entering ion storm, caution is advised.


GDI 12A: Final Conflict

EVA was meant to brief the player more specifically on the ICBM threat. One line suggests that there was a time limit to destroying the Pyramid Temple even after eliminating every ICBM launcher. The player may also have been expected to secure the civilian city to the west from Nod harassment.

Sound ID File name Transcript Speaker
192 00-N248.AUD Philadelphia in range, ICBM launch detected. Mission failed.
194 00-N250.AUD Tiberium missile launched, mission failed.
195 00-N251.AUD ICBMs destroyed, Philadelphia is out of danger. Proceed with Tiberium missile destruction.
196 00-N252.AUD Nod has deployed several ICBMs which they will use to destroy the Philadelphia once it is in orbit over this sector.
197 00-N254.AUD To stop them, you must destroy the other three launchers before the Philadelphia is in range.
198 00-N255.AUD Civilian city is under attack.


Other

This unused “Spirit Hand of Kane” dialogue can be found under Sound IDs 116 and 202, but is only used in the Nod campaign:

Sound ID File name Transcript Speaker
116 and 202 40-N000.AUD We have been touched by the spirit hand of Kane, and are ready to serve the technology of peace. Peace through power!


EVA’s “Incoming Transmission” line is listed in the MIX file despite being called automatically by its respective action:

Sound ID File name Transcript Speaker
312 00-I020.AUD Incoming transmission.


Nod Campaign

Nod 1A: The Messiah Returns, 2A: Retaliation, 3A: Destroy Hassan’s Temple

A lot more tutorial dialogue is present here regarding training troops and Tiberium poisoning. CABAL is very careful to spell out the order of your objectives: first building a base, sieging Hassan’s pyramid, and capturing him after his escape. The player was expected to capture scattered radar towers instead of a lone TV station. A Star Wars reference and a smart alec soldier’s remarks also go unused.

Sound ID File name Transcript Speaker
200 38-N002.AUD Uhh sir… Tiberium is lethal to unprotected infantry.
205 41-N004.AUD Base command, this is post TK-421, we’ve got- [cuts off]
206 41-N006.AUD We just got word from General Hassan, he’s moving up north into the Cairo base. We wants to- hey! What’re you doing?!
215 01-N007.AUD To build or train, left click on the icons located in the sidebar
216 01-N009.AUD Tiberium is hazardous to unprotected infantry. Caution is advised.
220 01-N024.AUD Destroy the remainder of Hassan’s guard.
223 01-N032.AUD Move to an open area and build your base.
224 01-N034.AUD After you locate Hassan’s pyramid, use your Tick Tanks to destroy it.
225 01-N036.AUD When Hassan flees like a dog, capture him.
226 01-N038.AUD Capturing the local radar towers will allow me to extend our propaganda and expand our Divination efforts.
298 38-N004.AUD We need more men! Train them from the Hand of Nod.
299 38-N008.AUD The traitors are coming! Blow the bridge!
301 38-N012.AUD Hassan has been captured. We are heading in now, sir.


Nod 3B: Free Rebel Commander

In this version of the mission, the rebel commander is held in an outpost rather than a dedicated prison. Upon being freed he pledges his support for GDI, perhaps more dramatically than reasonably needed.

Sound ID File name Transcript Speaker
307 38-N024.AUD Glad to see you free, sir.
308 38-N026.AUD The lieutenant is being held in an outpost to the east.
310 39-N000.AUD I am free. Now it’s time for a little payback for that GDI-loving traitor Hassan. I have a hidden MCV and some more forces that I will pledge to your fight.


Nod 5A: Salvage Operation

These lines relate to Nod capturing the Tacitus.

Sound ID File name Transcript Speaker
231 01-N066.AUD Tacitus has been acquired.
235 01-N074.AUD Bullet train departing.
236 01-N076.AUD Prevent that train from leaving and retrieve the Tacitus.


Nod 6B and 6C: Capture Umagon

A number of voice lines exist that relate to the transportation via bullet train of a mutant, likely Umagon, and its capture. The player was expected to stay undetected while capturing the mutant, as is the case in this mission. These lines may imply that they was still not trusted by GDI and required detainment in a prison facility.

Sound ID File name Transcript Speaker
240 01-N100.AUD Your forces have been detected.
241 01-N102.AUD Prevent GDI’s evacuation at all costs.
242 01-N114.AUD Incoming transport detected.
243 01-N116.AUD Mutant lifeform detected on board.
250 01-N156.AUD GDI bullet train arriving at outpost.
251 01-N158.AUD GDI bullet train arriving at GDI main prison facility.


Nod 7A: Destroy GDI Research Facility

These lines are located chronologically between Capture Umagon and Villainess in Distress. As the file prefix “38-“ denotes Nod infantry, they imply the mutants used to clear GDI patrols turn on the Brotherhood at some point (evidently the Forgotten in this version are very fickle about their alignment).

Sound ID File name Transcript Speaker
303 38-N016.AUD They’re pulling back! Reinforcements! The mutants have turned on us!
304 38-N018.AUD They’re everywhere!


Nod 8A: Villainess in Distress

The following voice line likely refers to this mission, as it is the only one where multiple vehicles crossing ice is crucial to progression.

Sound ID File name Transcript Speaker
309 38-N028.AUD Whoa sir, careful! The ice won’t support the weight of multiple vehicles crossing at once.


Nod 9B: Protect Waste Convoys

Chemical Missiles are referred to as Tiberium Missiles, matching the language of the mission briefing. Two versions of a “Tiberium missile ready” voice line was recorded, one with a higher and a lower intonation. The player is also explicitly warned of a mission failure if their Construction Yard is destroyed, given that it is required to build a Tiberium Waste Facility. A trigger exists which fails the mission if said building is destroyed by any faction, including your own.

Sound ID File name Transcript Speaker
256 01-N176.AUD Tiberium missile ready.
257 01-N178.AUD Do not allow the Construction Yard to be destroyed.
260 01-N194.AUD Tiberium missile ready.
265 01-N228.AUD Convoy sighted.


Nod 11A: Capture Jake McNeil

Mission complete and failed lines were recorded but never used. Due to Sound No. 268’s proximity to McNeal’s lines, it may have been intended to destroy the Mammoth MkII production facility while capturing the GDI commander’s brother.

Sound ID File name Transcript Speaker
266 01-N230.AUD McNeal killed, mission failed.
267 01-N232.AUD McNeal captured, mission complete.
268 01-N233.AUD Production facility destroyed.
272 01-N234.AUD McNeal escaped, mission failed.


Nod 12A: A New Beginning

The player would be alerted to one of their ICBM launchers being attacked. This announcement may have been considered redundant given the disproportionate power of a GDI attack against a launcher’s low health. GDI’s Ion Cannon also took some time to be controlled by Nod after firing.

Sound ID File name Transcript Speaker
278 01-N266.AUD ICBM launcher under attack.
279 01-N268.AUD Ion cannon firing, resending control codes.


Other

A number of voice lines spoken by Nod soldiers are recorded but never used.

Sound ID File name Transcript Speaker
302 38-N014.AUD We got an old stockpile here, sir – all very salvageable.
305 38-N020.AUD Let’s get him to the convoy point.
306 38-N022.AUD Take point, soldier.


An exact duplicate of the “Spirit Hand of Kane” dialogue can be found under Sound ID 116:

Sound ID File name Transcript Speaker
116 40-N000.AUD We have been touched by the spirit hand of Kane, and are ready to serve the technology of peace. Peace through power!


A much more polite version of CABAL’s establishing battlefield controls voice line was recorded but never used. The tone of voice matches that in mission briefings and the first levels’ announcements, suggesting it was recorded earlier than the original but was abandoned, possibly because it sabotaged the menacing tone that he slowly built throughout the campaign.

Sound ID File name Transcript Speaker
211 01-N006.AUD Establishing battle controls, please stand by.


At one point, lightning was a hazard that challenged the progression of missions. The mechanic was likely recycled for use during Ion Storms.

Sound ID File name Transcript Speaker
228 01-N054.AUD It seems that certain structures in this region attract lightning, creating a kind of safety zone.
229 01-N055.AUD Use them to your advantage.


Engineers were once needed to capture a GDI base as part of a mission’s objective, later being reinforced by a Subterranean APC.

Sound ID File name Transcript Speaker
237 01-N086.AUD Protect your engineers. They are your only hope of capturing the GDI base.
238 01-N088.AUD Congratulations on your success.
239 01-N090.AUD I will send an APC now to rendezvous with you at the GDI base.


At one point in a mission Nod could pre-emptively strike GDI evac locations, however this was never implemented.

Sound ID File name Transcript Speaker
311 47-N000.AUD Don’t shoot, don’t shoot! I can download GDI’s evac locations to you if you let me live. Please let me live! Praise Kane.


These CABAL voice lines are too generic to assign to any one mission.

Sound ID File name Transcript Speaker
230 01-N064.AUD GDI base operational.
232 01-N068.AUD Tiberium lifeform detected.
234 01-N072.AUD GDI dropship detected.
252 01-N160.AUD Transport has arrived.
253 01-N162.AUD Transport lost.
254 01-N164.AUD Transport has been detected.


Bugged

Some voice lines cannot be heard during normal gameplay. Due to a quirk in how Tiberian Sun maps handle triggers, placing a sound command (or an ‘action’) before one which plays its own hardcoded sound, such as “Mission Accomplished”, “Mission Failed” or “Reinforcements Have Arrived”, overwrites the sound action. The underlying reason for this is unknown. A minority of voice lines go unheard for other reasons.

GDI Campaign

Sound ID File name Transcript Speaker
131 (4a) 00-N054.AUD UFO destroyed, mission failed.
132 (5a) 00-N055.AUD Array destroyed, objective complete.
134 (5b) 00-N058.AUD Tratos evacuated, primary objective complete.
170 (9a) 00-N162.AUD Transports inbound.
171 (9b) 00-N166.AUD Supply base destroyed, mission complete.
189 (9c) 00-N243.AUD Tiberium lifeform detected.
191 (12a) 00-N247.AUD Clear the zone for MCV dropship deployment.


These lines do not trigger because the associated trigger is disabled.

Sound ID File name Transcript Speaker
110 (5c) 35-N002.AUD Nod forces are converging on our position, sir. With all due respect, move your ass!
121 (2a) 00-N018.AUD Civilian killed.
289 (5b) 10-N044.AUD Our work here is done, we’re out of here.


Nod Campaign

Sound ID File name Transcript Speaker
227 (3a) 01-N040.AUD MCV has arrived to the south east.
261 (9b) 01-N196.AUD Convoy inbound.
270 (11a) 01-N229.AUD Transport ETA 30 minutes. Do not let McNeal escape.
281 (12b) 01-N284.AUD Spy killed, mission failed.
282 (12b) 01-N286.AUD Proceed to evac location, transport en route.


Unused Sound Effects

Description File
A UI sound for attempting to add units to the queue past the
limit, uses the regular button unclickable sound instead.
A sound for buildings constructing.
A sound for the mobile sensor array.
"Unit ready".