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Command & Conquer: Generals/Unused Content in the Expansion/GLA

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This is a sub-page of Command & Conquer: Generals/Unused Content in the Expansion.

GLA, general and vanilla

Deathstrike

The GLA Boss General, you'd fight against him at the end of the Generals' Challenge when your chosen faction is a GLA General. Same as Ironside, Deathstrike has full voice set but no map exists in which he can be fought and his faction design is unknown, however him being a "Boss General" he would probably combine the best of the other GLA Generals' arsenals and none of their weaknesses.
He's referred to by General Juhziz in a yet another unused voiceline.

Duplicate Generals

For some reason, the game contains duplicate versions of the Chemical General and the Stealth General. These duplicates are used in the missions: the duplicate Chemical General is used in the last American mission where you have to capture the Baikonur missiles, and the duplicate Stealth General is used in the second GLA mission with the rogue Stealth general. They contain some quite interesting ideas that didn't make it into the normal versions of these generals, and it's unlikely the developer team created two duplicate generals just for use in two missions, so they probably intended to have these eventually replace the "normal" versions of the generals. Their game file names are prefixed with GC, probably meaning "Generals' Challenge," but in fact the final Challenge versions are the regular, playable armies.

Rocket Buggy

The developers seem to have planned a special Toxin Shells upgrade for the Rocket Buggy. The missile has some code that makes it leave behind toxin residue after the upgrade has been purchased. The upgrade also exists in the code but it has no button to purchase it.

Fake Buildings

GLA has a share of fake buildings to fool the opponent. Selection pictures suggest that a Fake Stinger Site, a Fake Tunnel Network and a Fake Scud Storm were also planned. However, they don't appear in the game, because they wouldn't make particularly good fake buildings.

The Scud Storm has a public timer and an EVA announcement so a fake Scud Storm would be easily distinguishable. The fake Stinger Site and fake Tunnel Network have the problem that they wouldn't shoot (seeing as they're fake), which makes them extremely obvious fake buildings.

GLA General

GensZHGLAGeneral.png

This unused picture, called variously "GLA General" or "LeadGLA01" in the code, was likely to feature in the first GLA mission. In this mission you have to escort the GLA leader to the airfield. He probably was intended to be on foot, but in the final version, he's inside a limousine and uses a different selection picture, rendering this one unused.

Booby Trap

GensZHBoobyTrap.png

The booby trap uses the same selection picture as the Tank Hunter's TNT Attack. A separate booby trap selection picture does exist in the game files, but it's unused.

Saboteur

GensZHSabotage.png

The Saboteur was supposed to be able to steal cash from American Supply Drop Zones. However it was removed, probably because it gave America too much of a disadvantage compared to the other factions, whose secondary sources of income could not be infiltrated.

There's also a selection picture for the Sabotage ability that's not used. In the game, the Sabotage ability simply uses the Saboteur portrait.

GPS Scrambler

GensZHGPSScrambler.png

GPS Scrambler was supposed to come in three levels. Each level you bought would increase the area of effect. There are selection pictures for all three levels. The GPS Scrambler that's in the game only uses the first picture, leaving the other two unused.

Radar Van Scan

GensZHRadarVanScan.png

It seems that the developer team created a new selection picture for the Radar Van Scan. The problem is that it uses the same name as the old selection picture in the game, therefore this one is overridden and never shown.

Detonator

GensZHDetonator.png

These two obviously belong together, but no idea where they are used.

Windmill

GensZHWindmill.png

GLA had access to a source of power in the base game before release. This windmill was supposed to power up the GLA buildings. It shows up in some pre-release materials, it was removed to make the GLA different from the other factions by not relaying on power. However, there's still quite a lot of windmill residue in the game's code.

Underground Generator

GensZHUndergroundGenerator.png

Strangely, the windmill becomes this underground generator under night conditions. Maybe that was the original idea for a GLA Power Plant, or the windmill simply turned into this during night (though why it would do this is beyond anyone's guess).

Airfield

GensZHGLAAirfield.png

If the above two buildings weren't enough, there's also an Airfield for the GLA. This one however is just a leftover of the prototype, as it looks different from all the other GLA buildings, and more similar to other prototype assets. In any case, while its design is rather interesting, it was removed simply because the developers did not want GLA to have aircraft.

Partisans

GensZHPartisans.png

These units exist in the original game as civilian units, but they lack models so they are only seen in Zero Hour. There are three variants, two males wearing what appears to be robes with hoods, with unique textures for both. One is dual-wielding SMGs/Machine pistols and the other carries a bolt-action rifle as evidenced by firing animations. The third variant is a woman carrying an automatic rifle.

All variants have full unused animations sets, use generic death sounds, one idle animation and have no selection images. All of their models are only found in the Sneak Peak and Zero Hour. While it's certain these are GLA units, It's unknown what purpose they specifically served.

Interestingly, all variants have surrendering animations for the cut POW logic and animations for parachuting.

Snow Bike Rebels

GensZHRebelSnowBike.png

Apparently the original game was supposed to have Rebels and Rangers ride snow bikes, probably under snow conditions. However, there would be all kinds of issues with it like snow bikes entering transport vehicles. Their textures and models can also be found in the Sneak Peak which proves these were created for vanilla Generals and not Zero Hour.

Scorpion

GensZHGLAScorpion.png

This is the original design for the Scorpion tank. Actually it looks quite a lot like the Scorpion originally planned for the Chinese, and it was most likely based on it. However, the developers made and used the other model and left this one unused. What's surprising is that it can been seen in the base game package, the inside cover, on the right flap. Suggesting its removal was a last minute change.

GLA Leader

Gla leader.png

Unknown what this is meant to be, he's definitely NOT meant to the GLA leader you escort in the first mission due to the simple fact that his model and textures also exist in the Sneak Peak of the original game.

Assassin

Gla assassin.png

Perhaps the GLA were meant to have sniper units of sorts since they are mentioned in the text for the prototype and Zero Hour. No animations exist for him and the texture sheet is small and cartoonish, surely a leftover from the prototype.

GLA Chemical General

Toxin RPG Trooper

GensZHToxinRPGTrooper.png

The Chemical General gets a RPG Trooper which shoots Anthrax Missiles, with a unique model carrying a tank of anthrax on his back. He was also intended to get a new selection picture, which is only used by the "duplicate" Chemical General that appears in the final mission of the American campaign. There are also a bunch of new voices for the Toxin RPG Trooper, which are not used at all.

GLA Demolitions General

Demolitions Units

Special unused sounds exist for the Demolitions Rebel and the Demolitions RPG Trooper. For some odd reason, these are not used.

Demolitions Saboteur

Demolitions General was supposed to be able to build the Saboteur. He would be able to place explosive charges just like Jarmen Kell. The voices remain, but he was never implemented.

High Explosive Bombs

The Demo Traps of the Demolition General are already quite powerful by itself, but the developers planned to have them upgradable with High Explosive Bombs, which would double the damage.

GLA Stealth General

Quad Cannon

GensZHQuadCannonSnipe.png

The Quad Cannon of Stealth General was planned to be upgradable with the Quad Cannon Snipe upgrade, which made the Quad Cannon double as a sniper. It is only used by the "duplicate" Stealth General in the game. There are also new voices for Stealth General's Quad Cannon which are not used at all.

Battle Bus

GensZHBattleBusDisguise.png

The Battle Bus of Stealth General was supposed to get the Disguise ability of the Bomb Truck, allowing it to disguise as any vehicle on the battlefield. It is only used by the duplicate Stealth General's Battle Bus, but since he can't build the Battle Bus, you never get to see this ability.

Fake Buildings

The fake buildings of Stealth General were supposed to be able to get Camo Netting, just like their real counterparts. However, it's not actually possible to buy this upgrade for the fake buildings, because the developers forgot to add the upgrade button.