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Commando (NES)

From The Cutting Room Floor
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Title Screen

Commando

Also known as: Senjou no Ookami (JP)
Developer: Capcom
Publisher: Capcom
Platform: NES
Released in JP: September 27, 1986
Released in US: November 1986


DevMessageIcon.png This game has a hidden developer message.
CopyrightIcon.png This game has hidden developer credits.
DevTextIcon.png This game has hidden development-related text.
DebugIcon.png This game has debugging material.


Commando is an overhead run-and-gun that has you mowing down an infinite number of enemy soldiers in the jungle. It's a port of the arcade game of the same name. It's also probably a better Rambo game than Rambo.

Disabled Cheats

Timer Adjust

To enable, use the Game Genie code PEKGKSYA (Japanese version: PAEKXSYA).

At the title screen, press A, Left, Left, Left, Up, B, Up, A, Right, Right, Right on the second controller. Then you can hit A + B on the second controller to speed up the game.

(Source: CaH4e3)

Invulnerability

To enable, use the Game Genie code AEUGXSNA (Japanese version: AENKEKNA).

  1. Get a game over and perform the following code at the title screen.
  2. On controller 2, press Down, A, A, Right, B, B, Up, Up, A, Left, Left, B, Down.
  3. Select 1P or 2P Continue.
  4. On controller 1, hold A + B and press Start.

Even though you're invulnerable to enemies and their attacks, you can still die from falling into a pit, water, or not escaping a gas room in time. If you get a game over this way, you can just do steps 3 and 4 to re-enable the cheat ― no need to reenter the controller 2 code.

(Source: CaH4e3)
Hmmm...
To do:
Get these cheats to work, 'cos they weren't workin' for me.

Unknown

Additionally, in the Japanese version of the ROM, there's several more disabled cheat codes. Quoting CaH4e3's page: "B, Down, Up, A, Left, Left, Right on the title screen is checked and triggered but there is no code that uses its cheat flag in the whole ROM. Another cheat Left, B, B, Right, A, Up is disabled by setting some wrong data in the code sequence, so it cannot be verified correctly, but there is not any code that uses the according cheat flag too. [...] Another cheat sequence present in the ROM but not checked by any part of the code is Left, Left, Up, B, Up, A, Right, Right, Right."

AEVKEKNA' enables some bad cheat. Use this code, then after game over after returning to title screen press on second controller Left, B, B, Right, select 1P or 2P continue mode at tile menu then hold A on first controller and press Start. The game will hang up.

(Source: CaH4e3)

Hidden Text

Message 1

This message is found only in the US version at 1CBFC. It talks about not being able to meet Mamiko Takai, a then-popular singer, at a handshake party ― a party where you shake hands with the celebrity.

 NO.16 TAKAI MAMIKO KAISYA NO HIKKOSHI DE 86/7/6 AKUSYUKAI NI IKENAKKATTA NOGA KUYASII MAMIKO FAN YORI 
Transcribed Translated
高井麻巳子 会社の 引越しで 86/7/6 握手会に 行けなかったのが 悔しい麻巳子ファンより。 Because [my] company moved on 06 Jul 1986, it was not possible to go to Mamiko Takai's handshake party. From a pitiable Mamiko fan.
(Source: CaH4e3, Translation: Tauwasser)

Message 2

♥ARIGATOU GOZAIMASHITA♥ 31ST JULY 1986 CAPCOM

This message is found only in the US version at 1F410. It mentions beating the game with 3 lives and 24 grenades remaining, which will display a secret message after the ending (pictured right). (Note: Line breaks have been added for readability.)

 THIS GAME OF KEYWORD IS 3/24... ITS MY BIRTHDAY. 
IF 4-4 ROUND PLAY  3=PLAYER 24=HAND BOMB  THEN YOU WILL BE CLEAR THIS GAME.  
MY NEXT MAKE GAME IS -CAPTAIN HIGEMARU-  PLEASE PLAY IT. YOU KNOW ?? 
(Source: CaH4e3)

Credits

These credits are found at 1FF90 in both the US and JP versions.

SOFT:M.K SCROOL:KURA PLANNER:KURO SOUND:SAKA MUSIC:TAMA

M.K is Masamitsu Kobayashi, KURO is Masahiko Kurokawa, SAKA is Yoshihiro Sakaguchi, and TAMA is Tamayo Kawamoto. More credits can be found in other Capcom games by the same programmer: Makai Island.

(Source: CaH4e3)

Version Dates

These dates are found at 1FFF0 in both the US and JP versions. They are different for both.

JP Version US Version
86/8/6 FOR JPN VERSION
86/9/10FOR USA VERSION
(Source: CaH4e3)

Oddities

Title Screen Music

The theme that plays on the title screen and demo loops is normally not heard in its entirety: the demos run on a timer, and when it expires, the game returns to the title screen and restarts the music from the beginning. However, very rarely, the demo will lose all its lives in Area 3 and get a game over before the timer runs out; if this happens, the game will return to the title screen without restarting the music, allowing the rest of the tune to be heard.