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Counter-Strike: Source/Unused Models

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This is a sub-page of Counter-Strike: Source.

Counter-Terrorist

A copy of the SEAL Team 6 playermodel, with only one animation and his UV mapping seeming to be for the 2005 design's texture, hence the current one having them improper on his radio, the face on his left ankle, and the spot on his helmet. The old model also has special goggles like the past designs.

characters/counterterrorist player/ct_urban
He has special eyes. Last ST6.png

Valve's Gift Grab 2011

This was only used in 2011. It went unused after Christmas time. Day of Defeat: Source also used a similar model for the same event as well.

props_junk

food_pile02.mdl

CSS-food pile02.mdl.png

A bunch of garbage that never got used.

Unused Map Models

Models that were not placed in the maps.

cs_assault

dryer_box2.mdl and washer_box.mdl:
CSS dryer box2.mdl.pngCSS washer box.mdl.png
An open variant of dryer_box.mdl and washer_box2.mdl.

fireescape_repeatable.mdl
CSS fireescape repeatable.mdl.png

moneypallet02abcde.mdl, moneypallet03abcde.mdl, and moneypalletabcde.mdl:
CSS moneypallet02abcde.mdl.pngCSS moneypallet03abcde.mdl.pngCSS moneypalletabcde.mdl.png
All of the money pallets never got to see the light of day. Though most of them are repeated.

railingalley01.mdl
CSS railingalley01.mdl.png

cs_militia

skylight_glass_p1.mdl
CSS skylight glass p1.mdl.png

tv_console.mdl
CSS tv console.mdl.png

This gets replaced by a different model in-game.

cs_office

coffee_mug3.mdl
I don't know...
A coffee mug that says "What's Sleep?" This particular model is unused but another model uses the same material as a skin in the map.

computer.mdl
CSS computer.mdl.png
A model that contains the keyboard, mouse and monitor altogether with wires. Suggesting that this was made before making each object individual and breakable.

computer_case.mdl
CSS computer case.mdl.png
Another model that contains the computer tower with wires, too. Again this may have been cut due to being a different model and breakable.

light_shop_on.mdl
CSS light shop on.mdl.png
An untextured fluorescent light fixture.

projector_p7a.mdl & projector_p7b.mdl:
CSS projector p7b.mdl.png CSS projector p7a.mdl.png
Pieces of the projector's motherboard.

de_inferno

archroofb.mdl
CSS archroofb.mdl.png

bushgreenbig.mdl and bushgreensmall.mdl:
CSS bushgreenbig.mdl.pngCSS bushgreensmall.mdl.png

chimney01.mdl
CSS chimney01.mdl.png
A big chimney. Only the second chimney gets to play a role in the game and at a smaller size.

plasterinfwndwh.mdl
CSS plasterinfwndwh.mdl.png

railing02.mdl
CSS railing02.mdl.png

railing04.mdl
CSS railing04.mdl.png

spirea.mdl
CSS spirea.mdl.png

succulant.mdl
CSS succulant.mdl.png

wall_lamp_ring.mdl
CSS wall lamp ring.mdl.png

windowbreakable_damage_01.mdl
CSS windowbreakable damage 01.mdl.png

wood_fence_corner.mdl
CSS wood fence corner.mdl.png

wood_fence_end.mdl
CSS wood fence end.mdl.png

de_nuke

car_nuke_black.mdl and car_nuke_red.mdl:
CSS car nuke black.mdl.pngCSS car nuke red.mdl.png

equipment3b.mdl
CSS equipment3b.mdl.png

file_cabinet1_group.mdl
CSS file cabinet1 group.mdl.png

nuclearcontrolbox.mdl
CSS nuclearcontrolbox.mdl.png

railing_bombsitea.mdl
CSS railing bombsitea.mdl.png

de_port

These models are used in de_port_tr map, which was leaked along with the Source Developer Asset Repository in 2023.
clouds.mdl and clouds2.mdl:
CSS clouds.mdl.pngCSS clouds2.mdl.png
Clouds designed for the skybox.

tankoil01.mdl and tankoil02.mdl:
CSS tankoil01.mdl.pngCSS tankoil02.mdl.png

de_prodigy

ammo_can_03.mdl
CSS ammo can 03.mdl.png

desk_console1.mdl
CSS desk console1.mdl.png

prodcratesa.mdl and prodcratesb.mdl:
CSS prodcratesa.mdl.pngCSS prodcratesb.mdl.png

tire1.mdl and tire2.mdl:
CSS tire1.mdl.pngCSS tire2.mdl.png

de_tides

gate.mdl
CSS gate.mdl.png

gate_large.mdl
CSS gate large.mdl.png

patio_table.mdl
CSS patio table.mdl.png

tides_light_fixture.mdl
CSS tides light fixture.mdl.png CSS tides light fixture physics.png
A lamp that never was implemented into a map. Using Valve's model viewer and checking the "Physics Model", shows that the collision is out of place.

turtle_rock_flag.mdl
CSS turtle rock flag.mdl.png
A Turtle Rock Studios flag! Why this was never used is a mystery.

woodframe_courtyard_e2.mdl
CSS woodframe courtyard e2.mdl.png

de_train

ammo_can_01.mdl
CSS ammo can 01.mdl.png

de_train_ibeam_03.mdl
CSS de train ibeam 03.mdl.png

de_train_windowframe_02.mdl
CSS de train windowframe 02.mdl.png

light_inset.mdl
CSS light inset.mdl.png

lockers001a.mdl
CSS lockers001a.mdl.png

railroadtracks128.mdl
CSS railroadtracks128.mdl.png

train_wheels.mdl
CSS train wheels.mdl.png

Miscellaneous

river.vmf

river2.vmf

river3.vmf
river.vmf (October 10, 2005), river2.vmf (November 8, 2005) and river3.vmf (November 15, 2005) can be found in the models folder of props/cs_militia. Opening them with Valve's Hammer editor shows these. These .vmfs indicate that the river models were initially part of the level geometry before being converted into models by Valve or Turtle Rock Studios.

CSS rocks.3ds.png
rocks.3ds may be a developer leftover. This .3ds file seems to be the earliest version of rocks01.mdl, which can be found in the same directory.