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Crabby Adventure (Windows)

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Title Screen

Crabby Adventure

Developer: CyberPlanet Interactive[1]
Publishers: CyberPlanet Interactive[1] (AS), Big Island Publishing (US), Phoenix Games (EU), Big Fish Games (WW)
Platform: Windows
Released in US: 2006
Released in EU: 2007
Released in AS: 2006


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.


Crabby Adventure is a simplistic Puzz Loop clone for Windows. Now with 100% more crabs! 🦀🦀🦀

Like with most of CyberPlanet Interactive's casual games, it was ported for the PlayStation 2.

Unused Graphics

Unused Layout

Found in DATA\STAGE\2-4, which contains the graphical files for Stage 2-4, is an unused background image, labeled as p1.jpg. The layout seen here doesn't resemble any that are used by the final game.

Crabbyadventure-p1.jpg

DATA\Credits\Logo.png is an unused variation of the logo seen in the game's credits; the game opts to use .jpg + .gif images instead.

Crabbyadventure-unusedlogo.png

Unused Area

Stage\TEST.CS, when decompressed under zlib, seems to be an early version of STAGE1.CS, which is the level parameter file used by Stage 1-1. Notable differences include lower max speed and acceleration parameters, as well as some ADDLAYER parameters not appearing at all.

Unused (TEST.CS) Used (STAGE1.CS)
nBallPathList Clear
SHOOTPOS 380.0 275.0;
NUMCOLOR = 3;
BG = 0;
SCORE_OF_BALL = 2;
PERCENT_GEN = 40;


BallPathList Add;
BallPathList Select Last

PATH_SPEED_MAX = 40.21673;
PATH_ACCELERATE = 40.0;
BallPath Add x=536.0 y=469.0;
BallPath Add x=554.0 y=404.0;
BallPath Add x=569.0 y=290.0;
BallPath Add x=517.0 y=154.0;
BallPath Add x=366.0 y=90.0;
BallPath Add x=246.0 y=106.0;
BallPath Add x=163.0 y=146.0;
BallPath Add x=121.0 y=196.0;
BallPath Add x=118.0 y=242.0;
BallPath Add x=154.0 y=326.0;
BallPath Add x=232.0 y=390.0;
BallPath Add x=326.0 y=422.0;
BallPath Add x=388.0 y=422.0;
BallPath Add x=468.0 y=399.0;
BallPath Add x=511.0 y=364.0;
BallPath Add x=530.0 y=327.0;
BallPath Add x=531.0 y=286.0;
BallPath Add x=501.0 y=201.0;
BallPath Add x=458.0 y=162.0;
BallPath Add x=396.0 y=145.0;
BallPath Add x=309.0 y=143.0;
BallPath Add x=230.0 y=167.0;
BallPath Add x=185.0 y=196.0;
BallPath Add x=173.0 y=218.0;
BallPath Add x=171.0 y=232.0;
BallPath Add x=188.0 y=277.0;
BallPath Add x=219.0 y=323.0;
BallPath Add x=311.0 y=373.0;
BallPath Add x=422.0 y=369.0;
BallPath Add x=487.0 y=316.0;
BallPath Add x=494.0 y=262.0;
BallPath Add x=467.0 y=214.0;
BallPath Add x=431.0 y=189.0;
BallPath Add x=368.0 y=181.0;
BallPath Add x=313.0 y=190.0;
BallPath Add x=278.0 y=208.0;
BallPath Add x=256.0 y=228.0;
BallPath ADDLAYER DISTANCE=0.0 LAYER=1;
BallPath ADDLAYER DISTANCE=1000000.0 LAYER=1;
BallPath ADDENABLE DISTANCE=0.0 ENABLE=1;
BallPath ADDENABLE DISTANCE=100000.0 ENABLE=1;

BallPos Add x=380.0 y=275.0;
nBallPathList Clear
SHOOTPOS 380.0 275.0;
NUMCOLOR = 3;
BG = 0;
SCORE_OF_BALL = 2;
PERCENT_GEN = 0;
START_RATE = 0.4;


BallPathList Add;
BallPathList Select Last


BallPath Add x=536.0 y=469.0;
BallPath Add x=554.0 y=404.0;
BallPath Add x=569.0 y=290.0;
BallPath Add x=517.0 y=154.0;
BallPath Add x=366.0 y=90.0;
BallPath Add x=246.0 y=106.0;
BallPath Add x=163.0 y=146.0;
BallPath Add x=121.0 y=196.0;
BallPath Add x=118.0 y=242.0;
BallPath Add x=154.0 y=326.0;
BallPath Add x=232.0 y=390.0;
BallPath Add x=326.0 y=422.0;
BallPath Add x=388.0 y=422.0;
BallPath Add x=468.0 y=399.0;
BallPath Add x=511.0 y=364.0;
BallPath Add x=530.0 y=327.0;
BallPath Add x=531.0 y=286.0;
BallPath Add x=501.0 y=201.0;
BallPath Add x=458.0 y=162.0;
BallPath Add x=396.0 y=145.0;
BallPath Add x=309.0 y=143.0;
BallPath Add x=230.0 y=167.0;
BallPath Add x=185.0 y=196.0;
BallPath Add x=173.0 y=218.0;
BallPath Add x=171.0 y=232.0;
BallPath Add x=188.0 y=277.0;
BallPath Add x=219.0 y=323.0;
BallPath Add x=311.0 y=373.0;
BallPath Add x=422.0 y=369.0;
BallPath Add x=487.0 y=316.0;
BallPath Add x=494.0 y=262.0;
BallPath Add x=467.0 y=214.0;
BallPath Add x=431.0 y=189.0;
BallPath Add x=368.0 y=181.0;
BallPath Add x=313.0 y=190.0;
BallPath Add x=278.0 y=208.0;
BallPath Add x=256.0 y=228.0;
BallPath ADDLAYER DISTANCE=0.0 LAYER=1;
BallPath ADDLAYER DISTANCE=100.0 LAYER=3;
BallPath ADDLAYER DISTANCE=2500.0 LAYER=1;
BallPath ADDLAYER DISTANCE=1000000.0 LAYER=1;
BallPath ADDENABLE DISTANCE=0.0 ENABLE=1;
BallPath ADDENABLE DISTANCE=100000.0 ENABLE=1;

BallPos Add x=380.0 y=275.0;
PATH_SPEED_MAX = 50.0;
PATH_ACCELERATE = 50.0;

Unused Text

Found at offset 0x9E5D8 of the game's executable are leftover text strings from Deep Hunter, a previous game by CyberPlanet Interactive.

   Deep hunter is a shooting game in the deep ocean. There are three major sea creatures: octopus, green jellyfish and red jellyfish. Octopus earns 5 points and 10 Oxygen points. Green jellyfish earns 10 points. Red jellyfish earns 20 points. There is chance to earn Bonus point too. Press the UP and DOWN arrow key to control the diver's movement. When ready to shoot, press the centre button. Earn as many points as you can within the time limit.

Deep Hunter
Version 1.0


Copyright 2003
CyberPlanet Interactive.
All rights reserved

References