Cruis'n World (Nintendo 64)
Cruis'n World |
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Developer: Eurocom This game has hidden development-related text. |
Cruis'n World for the Nintendo 64 is pretty much a near arcade perfect port of the original, unlike the previous Nintendo 64 entry...
Not only is the transition more faithful this time around, the game also adds many quality-of-life features such as Championship and Time Attack modes, a whole new slew of secret cars to unlock, and a new extra race in the Cruise mode.
Debug Menu
A small debug can be enable with the below GameShark code. Unfortunately, no options appear to work anymore, even when toggled to the on state.
Version | Gameshark code |
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USA | 81345E76 552C |
Europe | 81345DA6 545C |
The code replaces the Difficulty menu in the options screen with the debug menu.
Debugging Text
whoops DMA 0x%X 0x%X FRAME TIME %d 0x%X (0x%X) OVERFLOW 4Mb ?G%r?G%r?G%r MAX_NUMVIEWPORTS Overflow! Sprite GfxDL OVERFLOW (u64draw.c) Final GfxDL OVERFLOW (u64draw.c) Sprite GfxDL OVERFLOW (u64draw.c) Final GfxDL OVERFLOW (u64draw.c) ERROR - MAX_SPR_GFXDL overflow! Sprite GfxDL OVERFLOW (u64draw.c) Final GfxDL OVERFLOW (u64draw.c) Invalid Sleep Entry! BONUS_REAL %d MAX_ROTVERTICES overflow (build.c) MaxGfxList (%d) MAX GFXDL Overflow! MAX_ANIMATE_TEXTURES MipMap overflow LoadTexture 16colour 2k OVERFLOW LoadTexture 2k OVERFLOW MaxGfxList (%d) MAX GFXDL Overflow! MAX %d MAX ROT VERTICES Overflow! MAX %d MAX VERTICES Overflow! MAX_CACHE_FACES overflow (build.c) MAX VERTICES Overflow! Open Bitstream for writing...0x%X Open Bitstream for reading... Close Bitstream Defaulting EEPROM data 16K Reading EEPROM data(16k)... Size: %d EepromErr = %d %d Checksums Failed Invalid CRC %d Diff write %d for %d Writing EEPROM data(16K)... Size: %d as is before EepromErr = %d SAVESLOT: %d CRUIS - %d SHOULDN'T GET HERE!!!!!!!!!!!!!!!!!!! SAVETYPE : %d SAVING GAME! SAVED GAME! Resetting EEprom! RESETTING SAVED GAMES PLEASE WAIT.... EEprom reset! Resetting EEprom! RESETTING HIGH SCORES PLEASE WAIT.... Deleting Slot! DELETING SAVE GAME PLEASE WAIT.... Slot Deleted! LOADING SAVESLOT: %d loaded ctn %d stn %d dtn %d fPlayCruis %d fPlayChamp %d LOADING GAME TYPE: CRUIS SelectTrackNum:%d CurrentTrackNum:%d Players:%d LOADING TYPE: CHAMPIONSHIP CH_SkillLevel:%d CH_RaceNo:%d Players:%d LOADING TYPE: MAIN MENU ShowCreditsTask Not loaded directory Index '%d' for file Index '%d' *********** WARNING DIR %d is NOT allocated as EUROP but IS *********** Unpack EuroPak file******************************************** *****THIS IS A PROPACK FILE, BUGGER***** Dir %d *********** WARNING DIR %d is allocated as PROP but isn't *********** Flamemark Vtx OVERFLOW GHOST SIZE %d ALLOC GHOST FREE GHOST Create current ghost STORE BEST GHOST LAP X3 X3 X3 --:--:-- 99:99:99 %2.2d:%2.2d:%2.2d %d %c 0 %d 1/%d %d/%d X%d menu codesize 0x%X Ah, menu code not on correct address ERROR! %s OBJECT_NGV_DETAILS OVERFLOW!!! BUGGER! OBJECT_TRACK_DETAILS OVERFLOW!!! BUGGER! OBJECT_SPRITE_DETAILS OVERFLOW!!! BUGGER! OBJECT_FONT_DETAILS OVERFLOW!!! BUGGER! ARCADE PLYR STRUCTURE OVERFLOW!!! BUGGER! Alloc not on 8-byte bounary Run out of MemStructures in 'GetMemStruct()' Largest memory block %d bytes (0x%X) Unable to AllocMemStruct for %d bytes FreeMem Available %d bytes Unable to AllocTempMemStruct for %d bytes FreeMem Available %d bytes Unable to 'ScanMemStruct()' for 0x%X %s 0x%X Duff memory: 0x%X Free=0x%X : Used=0x%X CRUISE ENDING! CHAMP ENDING! DEBUGGING ---> Arse! no sphere intersection GFXDL SIZE %d %d %1.1f MAX_SCREEN_OBJECTS objects overflow (ngv.c) MAX_OBJECTS objects overflow (ngv.c) Run out of OBJECTS! Oh heck IN WORKSPACE 0x%X (0x%X) DMATrackSection not correct address RACER IGNORE %d %d Skidmark Vtx OVERFLOW --------------- SET CAR SOUNDS BANK PLAYER:%d CAR_VT:%d ------------- Sound command buffer is full! Oh heck! cmd %d (%d) Run out of TASKS! Oh heck Task 0x%X track init MAX DMA Track Section 0x%X (Track WAV %d) DMA Track Section to 0x%X size 0x%X Track section DMA Space Overflow (track.c) 0x%X 0x%X Alloc crowd ERROR! Not enough NUM_CROWD_OBJECTS ERROR! Not enough NUM_EFFECT_OBJECTS NUM_TRACKSIDE_FILES overflow Num track objects %d %s %c %2d: %s %4.4s %c %c %2d: %16.16s.%4.4s %3d %c %s%3d Eeprom lock EReadBlock %d (0x%X %d) EEprom write not aligned EWriteBlock_All %d
The Cruis'n series
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Arcade | Cruis'n USA • Cruis'n World • Cruis'n Exotica |
Nintendo 64 | Cruis'n USA • Cruis'n World • Cruis'n Exotica |
Game Boy Color | Cruis'n Exotica |
Wii | Cruis'n |
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