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Cult of the Lamb

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Title Screen

Cult of the Lamb

Developer: Massive Monster[1]
Publisher: Devolver Digital[1]
Platforms: Windows, Mac OS X, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Nintendo Switch
Released internationally: August 11, 2022[1]


CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.


Cult of the Lamb casts players in the role of a possessed lamb saved from annihilation by an ominous stranger, and must repay their debt by building a loyal following in his name. Start your own cult in a land of false prophets, venturing out into diverse and mysterious regions to build a loyal community of woodland Followers and spread your Word to become the one true cult.

Hmmm...
To do:
Potentially more unused graphics, placeholders and such.

Unused Sounds

espannol is a short clip saying "esto es una prueba en español", or "this is a test in spanish".

Unused Graphics

Testing_Screenshot

testing_screenshot is a microscopic screenshot of the game, It showcases the Player and their Cult in the Tent, Presumably performing a Sermon.

CultoftheLamb testingscreenshot.png

GlassTestPotion

Test graphic for a Potion.

COTL-GTPotion.png

PotionJar

Test graphic for a Potion.

COTL-PotionJar.png

Unused Sewer Area

Leftover in the game are numerous unused graphics for an also unused Sewer Area. These include mushrooms, pipes, "Sewer Tentacles", flags, torches and more. Being found in the folder for the games dungeons, it's possible this was a planned dungeon biome that was scrapped from the game.

CultOfTheLamb Sewer Tentacles.png CultOfTheLamb Sewer Graphics1.png CultOfTheLamb Sewer Graphics2.png CultOfTheLamb Sewer Graphics3.png CultOfTheLamb Sewer Graphics4.png


(Source: TetraBitGaming)

MatingTent

Test graphic for a (at the time) scrapped feature of a Mating Tent. This is the only leftover string relating to "Mating", a feature which was eventually added in via the Sins of the Flesh content update.

COTL-MatingTent.png

HippyTent

Similar to the Mating Tent, this is another unused tent related to an unknown "Hippy". It also has an associated rug for it too.

CultOfTheLamb HippyTent.png CultOfTheLamb HippyTentRug.png

Scarificationist_Tent

Yet another unused tent, this time associated with a "Scarificationist". This appears to have been meant for some sort of scrapped scarring mechanic in the game.

CultOfTheLamb ScarificationistTent.png

SwampHut1

An unused graphic of a hut meant to be seen in a swamp area.

CultOfTheLamb SwampHut1.png

Dungeon5 Grass

Seemingly early graphics of grass (cut and uncut) meant for a "Dungeon 5". The Gateway is typically referred to as the "5th dungeon" in the game, but no such grass is ever seen there.

CultOfTheLamb Dungeon5 Grass.png

Wheat Crop

As seen in early development gameplay, this game originally had some wheat crops that could be farmed. Although this crop isn't seen in the final game, the graphics for it remain leftover.

Wheat_Crop_0 Wheat_Crop_0_1 Wheat_Crop_1 Wheat_Crop_2 Wheat_Crop_3
CultOfTheLamb WheatCrop0.png
CultOfTheLamb WheatCrop0 1.png
CultOfTheLamb WheatCrop1.png
CultOfTheLamb WheatCrop2.png
CultOfTheLamb WheatCrop3.png

Key

A seemingly early graphic of a key item that doesn't appear to have went used. With the many similarities to games like the Legend of Zelda, it's likely this key would function in a similar way.

CultOfTheLamb Key.png

Crunch-PlatformIcons

Graphics of some platform icons, these are never seen in the final game.

CoTL-Crunch-PlatformIcons.png

FishPond_Seller

A early version of either the person at the Pond by the Lighthouse, or the Keeper inside the Lighthouse, as they both share the same tattoo.

CoTL-FishpondSeller.png

Unused Code

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Make sure this isnt just the Secondary Attack code

PLAYER_ARROW_AMMO Seems to insinuate a scrapped bow and arrow mechanic. Its value is automatically set to 3.


PLAYER_ARROW_TOTAL_AMMO Very similar to the above value, as of now it's exact purpose is unknown. Its value is automatically set to 3.


Lighthouse_Fireoutagain and Lighthousefuel These suggest that you would have to continually add wood to the lighthouse at Pilgrims Passage. In the final game the fuel value is permanently at fifteen.

References