Cult of the Lamb
Cult of the Lamb |
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Developer: Massive Monster[1] This game has unused code. |
Cult of the Lamb casts players in the role of a possessed lamb saved from annihilation by an ominous stranger, and must repay their debt by building a loyal following in his name. Start your own cult in a land of false prophets, venturing out into diverse and mysterious regions to build a loyal community of woodland Followers and spread your Word to become the one true cult.
To do: Potentially more unused graphics, placeholders and such. |
Contents
Unused Sounds
espannol is a short clip saying "esto es una prueba en español", or "this is a test in spanish".
Unused Graphics
Testing_Screenshot
testing_screenshot is a microscopic screenshot of the game, It showcases the Player and their Cult in the Tent, Presumably performing a Sermon.
GlassTestPotion
Test graphic for a Potion.
PotionJar
Test graphic for a Potion.
Unused Sewer Area
Leftover in the game are numerous unused graphics for an also unused Sewer Area. These include mushrooms, pipes, "Sewer Tentacles", flags, torches and more. Being found in the folder for the games dungeons, it's possible this was a planned dungeon biome that was scrapped from the game.
MatingTent
Test graphic for a (at the time) scrapped feature of a Mating Tent. This is the only leftover string relating to "Mating", a feature which was eventually added in via the Sins of the Flesh content update.
HippyTent
Similar to the Mating Tent, this is another unused tent related to an unknown "Hippy". It also has an associated rug for it too.
Scarificationist_Tent
Yet another unused tent, this time associated with a "Scarificationist". This appears to have been meant for some sort of scrapped scarring mechanic in the game.
SwampHut1
An unused graphic of a hut meant to be seen in a swamp area.
Dungeon5 Grass
Seemingly early graphics of grass (cut and uncut) meant for a "Dungeon 5". The Gateway is typically referred to as the "5th dungeon" in the game, but no such grass is ever seen there.
Wheat Crop
As seen in early development gameplay, this game originally had some wheat crops that could be farmed. Although this crop isn't seen in the final game, the graphics for it remain leftover.
Wheat_Crop_0 | Wheat_Crop_0_1 | Wheat_Crop_1 | Wheat_Crop_2 | Wheat_Crop_3 |
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Key
A seemingly early graphic of a key item that doesn't appear to have went used. With the many similarities to games like the Legend of Zelda, it's likely this key would function in a similar way.
Crunch-PlatformIcons
Graphics of some platform icons, these are never seen in the final game.
FishPond_Seller
A early version of either the person at the Pond by the Lighthouse, or the Keeper inside the Lighthouse, as they both share the same tattoo.
Unused Code
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Make sure this isnt just the Secondary Attack code |
PLAYER_ARROW_AMMO Seems to insinuate a scrapped bow and arrow mechanic. Its value is automatically set to 3.
PLAYER_ARROW_TOTAL_AMMO
Very similar to the above value, as of now it's exact purpose is unknown. Its value is automatically set to 3.
Lighthouse_Fireoutagain and Lighthousefuel
These suggest that you would have to continually add wood to the lighthouse at Pilgrims Passage. In the final game the fuel value is permanently at fifteen.
References
- ↑ 1.0 1.1 1.2 Steam Page
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