Also known as: Cuphead in: "Don't Deal With the Devil"
This game has unused enemies.
This game has a prerelease article
Inspired by 1930s animation (specifically the works of Max Fleischer, Walt Disney and Ub Iwerks) and tough-as-nails platformers such as Contra, Cuphead is a run 'n gun platformer/boss rush game in which you play as two brothers who have to collect soul contracts from various people, or else the Devil will take their heads.
Oh, and they're also walking drinkware.
Known for being just as hard, if not harder, than the games it was inspired by.
- 1 Sub-Pages
- 2 Debug Console
- 3 Unused Sounds
- 4 Unused Music
- 5 Unused Strings
- 6 Unused Bosses
- 7 Unused Weapons/Charms
- 8 Revisional Differences
| Unused Graphics|
This sub-page will get red hot!
| Unused Boss Behaviors|
Remnants of what could have been and what probably should not have been.
| The Delicious Last Course|
HELP! HELP! There's storyboards in my cereal and spoilers in this subpage!
--Outdated, This only works on v1.1.4, This will be updated as soon as a new Console is uploaded/found!--
There is a debug console in the game that can be re-enabled with a patch. This console serves several purposes such as toggling invincibility, boosting the player's damage and accessing the level select among other things. Place the files into the same folder as the game executable and then press F5 while on the map or in a level to open it.
|Download Cuphead Debug Console Patch
File: Cuphead Debug Console Patch.zip (1.10MB (compressed)) (info)
A fully functional level select can be accessed from the debug console with the command scene.select. Difficulty, Weapons, Super, and Charm can be changed at will until a level is chosen. Clicking on a level will load it after a few moments. As of the v1.1.4 update, clicking on airship_jely, retro_arcade, airship_stork, pachinko, or light will softlock the game due to their assets having been removed;
As of The Delicious Last Course's release, the Level Select contains 12 Categories. These consist of
Pirate Flower Train Veggies Frogs Bee Mouse Dragon Airship_Jelly Flying_Bird Flying_Mermaid Flying_Blimp Slime Baroness Robot Clown Sally_Stage_Play Flying_Genie Devil
Tutorial Retro_Arcade Mausoleum 1_1F !_2F 2_1F 2_2F 3_1F 3_2F
Domino Card Chips Cigar Booze Roulette Airship_Stork Pachinko Rabbit Light Flying_Horse Flying_Memory Eight_Ball Main
Easy (Simple) Normal (Regular) Hard (Expert)
peashot spreadshot plane_peashot arc homing exploder charge boomerang bouncer arcade_peashot plane_laser wide_shot plane_bomb arcade_rocket_peash plane_chalice_3way accuracy firecracker firecrackerB upshot pushback plane_chalice_bomb crackshot splitter
map_world_1 map_world_2 map_world_3 map_world_4 map_world_DLC
cutkingdice cutintro cutdevil cutoutro cutcredits cutworld2 cutworld3
old_man snow_cult saltbaker chalice_tutorial cutdlc_ending shop_DLC graveyard chess_knight chess_pawn chess_queen chess_rook chess_bishop chess_castle cutdlc_credits_comic
There might be more unused files in other sharedassets files.
|Unused sounds for Cuphead and Mugman's intro animations. In-game, they're silent.|
|Weepy's Crying is actually 10 seconds long while only 5 seconds can be heard in-game.|
|Leftover sounds from the 2015 demo.|
|Possibly the Bomb special in airplane sections laughed before exploding.|
|Was most likely intended for the unused Triple Laser/Wideshot weapon, which uses the Peashooter's sounds instead.|
|Cagney Carnation originally had sounds for being defeated in his 2nd phase, but he's silent in-game. Strangely enough, it plays when he's defeated in early demos.|
|Possibly planned for when Cagney is defeated in Simple mode. It doesn't play in the demos, with the 2nd phase death sound used instead.|
Unused Title Theme
A completely unique theme can be found under the name of bgm_title_theme.fsb in the files. It's a faster, more upbeat rendition, and the last "Cuphead" towards the end sounds identical to the fanfare that plays on the overworld once you beat a level. It seems to have been composed during an early stage of development, as the lyrics describe a considerably different plot than the final game. It possibly was composed when the game was still going to be simply a boss rush, judging by the tournament aspect. It is worth noting that the tournament theme was borrowed for the tourney in the flying palace in The Delicious Last Course, so some remnant was used to an extent.
Cuphead, who gambled away his last dime, Entered a tournament to buy him time. If he can win, his head will be sworn, And this was how the adventure was born!
An early version of Shootin N' Lootin. The filename suggests that it was originally intended for the fight against Cagney Carnation.
This file contains the main opening song, but slowed down to roughly 83%, reversed, given a reverb and a louder track of static audio, with the laugh of King Dice at 0:29 - 0:39. From 0:42 to the end, the isolated lyric of "dice by" begins to repeatedly play…
…as encoded spectrogram waves depicting the Devil's boss fight partially drown out the looping noise. Within the file, sliding sounds like those of chips in a casino (much like the Devil's Casino) can be heard in tandem with the imagery forming. These images are all taken from the fight in his first phase (with the middle being cut off), his transition phase, and his second phase.
This is the same audio from earlier but pitched up by 20%.
This was likely intended to be used on the title screen after agreeing to join the Devil's side at the end of the game. However, the current version of the game just reverses the title theme without adding any extra effects.
Coin Op Bop (Lunar Williams)
- A scrapped Run N' Gun level, taking place in Isle 2's Arcade!
QuoteRetroArcade: RetroArcade: Lunar Williams Arcade_W2_S2_GotHiScore_Line1_B: Arcade_W2_S2_GotHiScore_Line2_B: Arcade_W2_S2_GotHiScore_Line3_B: Arcade_W2_S3_GotArcadeCoin_Line1_B: Arcade_W2_S3_GotArcadeCoin_Line2_B: Arcade_W2_S1_NoHiScore_Line5_B:
This is a somewhat long achievement name
|A placeholder long achievement name.|
hi my name is what? my name is who?
|A placeholder text string with lyrics from My Name Is by Eminem.|
|A generic placeholder string.|
Three lines of text would look like this, don't you see?
|A string testing 3 lines of text.|
DEBUG CONSOLE --------------
|A header for a debug console.|
ENTER A COMMAND
|Text for a command line.|
Found in the Construction for the Pause Menu and World Overlay, There's this text that says
DROP DOWN FROM CERTAIN PLATFORMS
Unused v1.0 Dialogue
- In v1.0, Found in the Localization file, Are dialogue meant to be used when Mugman is the first player, This couldn't happen at launch, and when Mugman was able to be played as Player One, They made all of the characters Dialogue Cup-Neutral
Good luck, you brave mug!! | Would have been used if playing as Mugman in 1p, replaced by "Good Luck, You troublesome little mugs!!" when Mugman in 1p was released Remember to collect all of those soul contracts, Mugman! | Elder Kettle reminding Mugman to collect every soul contract Why, you're making fine progress, Mugman! | I have no idea, its labelled as World 1 Scene 4, So maybe the World 2 Intro? I'm so proud that you helped save everyone from evil, Mugman! | Talking to Elder Kettle after beating game with Mugman On your way to becoming an expert, eh, Mugman? | I think halfway beating the game Looks like I mighta underestimated ya, Mug-Muffin. | King Dice speaking to Mugman during cutscene in World 2 Die House
Leftovers from Demos/Conferences
ShopWorldMapSubtext: SPEND YOUR RICHES HERE! A bunch of Strings that just say " DEMO TUTORIAL" BossBattleWorldMap: BOSS BATTLE
Note: All of these names besides Pachi-Pachi are merely guesses.
Having more detail is always a good thing.
Specifically: Describe these bosses a little more in-depth.
Add the rest of the sprites.
A boss named "Pachi-Pachi", labeled and designed as a Pachinko machine, can be selected in the game's debug menu. The boss' only attack is a non-animated flame that comes out of its head. Throughout the fight, blue/black colored balls fall; though not colored the same way as other parryable objects, the black balls can be parried. Upon defeat, it will perform a seemingly complete death animation, and take you back to the King Dice fight. This boss has a death quote, but the boss picture is missing.
Also found in the debug menu is a boss called "Light". The boss is basically a crudely drawn thing and is in the middle of an array of rotating lasers, some of which can harm the player and some that don’t depending on their color. When the battle begins, cutouts of Jared Moldenhauer's head fly in a straight angle. It also lacks a death quote.
The concept of this fight was reimplemented into the DLC as the second phase of The Moonshine Mob’s fight, which consists of a phonograph that plays strings of music from the center of the screen, changing from green to yellow to a harmful red.
This boss was apparently cut early, as all of the assets are crudely-drawn placeholders, and it lacks a hitbox for the player to damage them.
The fight uses a falling block matching-game gimmick: blocks would fall down in a grid, above where the player is standing. If unmatched pieces drop onto the highest point of the grid, a spiked platform above the player would lower to allow the next set to land on the highest piece, no more or less than a single space will always be available. The platform could be raised, either by matching 3 or more pieces horizontally or vertically to lower the highest piece, or clear all the blocks, if the highest piece exceeds the grid's set maximum size.
This test level uses a pixel-art grass platform, and features cutouts of developer Jared Moldenhauer's head flying in from left and right. There is also a white platform at the bottom of the room.
The quote used upon death, "You are not a warrior, you're a beginner" is a reference to Street Fighter II, where it is Sagat's victory quote. The same message is shown if you somehow die on the tutorial, such as by using the unused Ranger weapon.
Early Sally Stageplay
This shows an early version of the level Dramatic Fanatic. In this version of the level, the transition to phase 2 is different; instead of Sally riding with her husband, the husband dies by the chandelier. With it being unfinished, the second phase shows us at a nunnery instead of a nursery in the final game, and instead of babies throwing bottles, it's replaced by nuns throwing something; also the pope is there instead of the husband in the bushes. In the third phase, the husband comes back, but this time in his god form; he would throw berries at the player.
This version of Dramatic Fanatic became fully playable in the 1.2 patch that released on April 20th 2019, by having the player stand on two platforms in the first phase of the battle. The nuns will throw rulers and the babies have been moved to the phase with the husband's god form. Not much has changed.
There are four weapons and one charm that are unused in the game. These unused items can be used using the level select.
May have some names mixed up. Please fix if it isn't correct, and improve information.
This weapon flies in an arc, sticks to the ground upon impact, grows after a short moment, and explodes when any enemy touches it. This weapon has 3 different damage values, dealing the most if it explodes midair, lowest when it first lands, and a medium amount after it has grown while on the ground. The EX attack fires a quick shot in a downward arc, sticks to the first surface it touches, and explodes after a few moments.
It uses the placeholder EX move sound from earlier builds and the art assets that are used for the chaser.
This weapon appears in early videos of the game with somewhat finished assets, though the assets got removed in the final version of the game, so a simple filled circle acts as a placeholder instead. Though sometimes referred to as "Exploder" in the files, "Ranger" fits better since the weapon's damage increases depending on how far it travels.
The EX attack will fire a fast-moving projectile in a straight line until it has hit something, which causes it to launch another shot backwards toward the player, damaging the player if it manages to hit them. The DLC had some more work on it but still not in the game but you can still access it with Melon Loader and unity explorer.
This weapon is similar to the spreadshot weapon in the game, but can be more focused in a certain direction if the player uses the aim button while shooting. This weapon is the only one that can pass through objects to hit an enemy, though compared to all the other weapons in the game it's one of the weakest ones.
This weapon was cut before an EX version was programmed. However, in the DLC there is a weapon called Converge which has the same concept.
This weapon is exclusive to the plane fights, similar to the first weapon in the game, when using a card, multiple shoot out in a circular angle similar to the earlier builts of the default shooter's EX. This weapon is somewhat weak, but it can build up EX cards quickly.
This charm prevents damage from pits, and increases invincibility frames. Most likely removed due to being overpowered. Interestingly, this charm got nerfed in the v1.1.3 update.
- Fixed various freezes caused by controller disconnection/reconnection.
- Fixed a glitch where the controller would rumble incessantly.
- Fixed various freezes and soft-locks and crashes.
- Improvements to saving and loading.
- No longer possible to duplicate Mugman to absurd amounts.
- Fixed a rapid-weapon-swap damage glitch.
- Slight Charge weapon damage reduction.
- Charge weapon charge is now maintained during parry.
- Now possible to unequip secondary weapon, Super, and Charm from equipment menu (Press "Y" to unequip).
- Mr. Chimes no longer gets stuck or goes offscreen.
- King Dice’s Start Over square will now only trigger once per attempt.
- Player 2 now appears in the King Dice board after being revived at the end of a mini-boss level.
- Dice Palace score now properly resets when retrying the level.
- Fixed improper hit boxes on the Devil's snake attack.
- Fixed Devil's goat attack so it hits ducking players.
- Elevator on Rugged Ridge no longer locks if Player 1 dies.
- A+ grade now possible on Funfair Fever and Treetop Trouble.
- It is no longer possible to damage bosses that are offscreen.
- Fixed rare crash when parrying on Carnival Kerfuffle.
- Fixed Roundabout shots not coming back on-screen on select stages.
- Baroness Von Bon Bon death results now properly display progress on phase 3.
- Dr. Kahl's Robot death results now properly display progress on phase 1.
- Fixed various minor collision bugs.
- Various art and animation polish.
- Minor sound effect fixes and polish.
- Added a new, spookier Mausoleum announcer.
- Cagney Carnation's spore attack in his final phase causes a disorientation effect.
- Fixed a softlock that could occur when the player parries and dies at the same time.
- Fixed an issue where the game appears in a tiny resolution.
- Fixed a rare issue where the loading screen plays forever.
- Fixed Cagney Carnation's face attack so it consistently has proper anticipation cue timing.