Cuphead/Unused Boss Behaviors
This is a sub-page of Cuphead.
To do: - Scounge the files to see if there are anymore unused behaviors. - Get Graphics for some of the Attacks |
Contents
Ruse Of An Ooze
Goopy Le Grande was originally at one point going to have two Bothersome Berries during his Third Phase, this possibly was going to be a alternate attack for Expert Mode.
Floral Fury
To do: Sprites for Cagney's second unused attack, as well as the Blue Version of the Toothy Terror Floaters |
Unused Cloud Bomb attack
The first unused attack is an unused third variant of Cagney's thunder clap attack. After opening them, he releases a large projectile which homes in on the player, then after a set period of time, explodes.
Mini-Flower Traitor's
The Mini-Flower's that emerge from Cagney's Gatling Gun attack have a unused form where they would help the player, Sporting the Unused Blue variant of the Mini-Flower's, killing it shows the Blue Petals, which leads us to believe those blue sprites are for this enemy type.
Clip Joint Calamity
The third phase of Ribby and Croaks' fight has an unused slot machine reward depicting a crudely-drawn Devil. This attack would send out every platform at once, including an unfinished one that had to be parried. Since it was never finished, the attack never ends.
Sugarland Shimmy
The jellybeans have an unused behavior that allows them to do a little hop, and a jump
Pyramid Peril
In Djimmi The Great's 2nd phase, there's unused behavior for the Pillar's shooting at you, this most likely would have been used in Expert mode to make the game harder
Fiery Frolic
Unused Fireball Pattern
Grim Matchstick's splitting fireball in his first phase has 2 directions, up and down, or down and up, however there's a unused pattern where he shoots a fireball forwards at a very slow speed
Unused Mini-Fireball Pattern
The Mini-Fireball's Grim Matchstick shoots out in his third phase split in all 4 directions in the final game, however, there is code for them splitting left or right, or up and down, however due to how sloppily the up and down was coded, it doesn't work at all.
High Seas Hijinks
In Cala Maria's 1st phase, she has two attacks, a Red Fish that shoots fireballs, and a Yellow Fish that shoots Electricity, However there exists a unused Blue fish, when modded back into the game it shoots out a propeller, spinning slowly towards the player