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Cuphead/Unused Boss Behaviors

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This is a sub-page of Cuphead.

Hmmm...
To do:

- Scounge the files to see if there are anymore unused behaviors.

- Get Graphics for some of the Attacks

Ruse Of An Ooze

Goopy Le Grande was originally at one point going to have two Bothersome Berries during his Third Phase, this possibly was going to be a alternate attack for Expert Mode.

Floral Fury

Hmmm...
To do:
Sprites for Cagney's second unused attack, as well as the Blue Version of the Toothy Terror Floaters

Unused Cloud Bomb attack

The first unused attack is an unused third variant of Cagney's thunder clap attack. After opening them, he releases a large projectile which homes in on the player, then after a set period of time, explodes.

Mini-Flower Traitor's

The Mini-Flower's that emerge from Cagney's Gatling Gun attack have a unused form where they would help the player, Sporting the Unused Blue variant of the Mini-Flower's, killing it shows the Blue Petals, which leads us to believe those blue sprites are for this enemy type.

Clip Joint Calamity

Slot machine's icons with unused Devil icon.

The third phase of Ribby and Croaks' fight has an unused slot machine reward depicting a crudely-drawn Devil. This attack would send out every platform at once, including an unfinished one that had to be parried. Since it was never finished, the attack never ends.

Sugarland Shimmy

The jellybeans have an unused behavior that allows them to do a little hop, and a jump

Pyramid Peril

In Djimmi The Great's 2nd phase, there's unused behavior for the Pillar's shooting at you, this most likely would have been used in Expert mode to make the game harder

Fiery Frolic

Unused Fireball Pattern

Grim Matchstick's splitting fireball in his first phase has 2 directions, up and down, or down and up, however there's a unused pattern where he shoots a fireball forwards at a very slow speed

Unused Mini-Fireball Pattern

The Mini-Fireball's Grim Matchstick shoots out in his third phase split in all 4 directions in the final game, however, there is code for them splitting left or right, or up and down, however due to how sloppily the up and down was coded, it doesn't work at all.


High Seas Hijinks

In Cala Maria's 1st phase, she has two attacks, a Red Fish that shoots fireballs, and a Yellow Fish that shoots Electricity, However there exists a unused Blue fish, when modded back into the game it shoots out a propeller, spinning slowly towards the player