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Cyber Troopers Virtual-On Oratorio Tangram (Arcade)

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Title Screen

Cyber Troopers Virtual-On Oratorio Tangram

Developer: Sega AM3
Publisher: Sega
Platform: Arcade (Model 3 Step 2.0)
Released in JP: March 15, 1998


DevTextIcon.png This game has hidden development-related text.


Development Text

Present at 0x34C59C in the main CPU.

[           ]       [X ->     ]  [Y ->     ]
[WEAPON EDIT]       [X -> Tate]  [Y -> Yoko]
* EDIT *
No.[%4d]
     [ %30s ]
 Name[ %30s ]
LOCK_X [%s]  
ON 
OFF
LOCK_Y [%s]  
1->2   [%s]  
2->1   [%s]  
HM_Near[%s]  
BOMB   [%s]  
Hane   [%s]  
N_LOCK [%s]  
FIRE_angX      
FIRE_angY      
FIRE_angXmaxUP 
FIRE_angXmaxDWN
FIRE_angYmax   
Speed_BASE1    [%4d.%03d]
Speed_MAX1     [%4d.%03d]
Speed_MIN1     [%4d.%03d]
Accel1         
Accel_STIME1   [%4d]
Accel_Cnt_MAX  [%4d]
1->2_Cnt_MAX   [%4d]
Speed_BASE2    [%4d.%03d]
Speed_MAX2     [%4d.%03d]
Speed_MIN2     [%4d.%03d]
Accel2         
Accel_STIME2   [%4d]
Accel_Cnt_MAX2 [%4d]
HomingX1       
HomingY1       
HomingCnt_MAX1 [%4d]
HomingX2       
HomingY2       
HomingCnt_MAX2 [%4d]
HomingXN       
HomingYN       
HomingN_r      [%4d.%03d]
Count_MAX      [%4d]
Kinsetsu       [%4d.%03d]
Hane_Keisu     [%4d.%03d]
Gravity        [%4d.%03d]
Gauge_MAX      [%4d]
Gauge_Cost     [%4d]
BOM_Power      [%4d]
BOM_Stab       [%4d]
BOM_React      [%+4d]
Power_BASE     [%4d]
Power_MAX      [%4d]
Power_MIN      [%4d]
Power_Dec      
Balance_BASE   [%4d]
Balance_MAX    [%4d]
Balance_MIN    [%4d]
Balance_Dec    
React_BASE   [%4d]
React_MAX    [%4d]
React_MIN    [%4d]
React_Dec    
Damage [%18s]
ColiType       [%15s]
Coli_X         
Coli_Y         
Coli_Z         
Radius         [%4d.%03d]
Radius_X       [%4d.%03d]
Radius_Y       [%4d.%03d]
BombColiType   [%15s]
BOM_Radius     [%4d.%03d]
BOM_Radius_X   [%4d.%03d]
BOM_Radius_Y   [%4d.%03d]

Present at 0x34CE08 in the main CPU.

[                    ]
[WEAPON PRIORITY EDIT]
       %10s   
 Name[ %10s ]
      NTBFFSBB NTBFFSBB NTBFFSBB NTBFFSBB NTBFFSBB NTBFFSBB   
      RRRDDDDD RRRDDDDD RRRDDDDD RRRDDDDD RRRDDDDD RRRDDDDD   
          D D      D D      D D      D D      D D      D D    
                                                              
      STAND    JUMP     CROUCH   HORIZ    RIZE     DECENT     
%6s
     +--------+--------+--------+--------+--------+--------+  
 W PW|                                                     |  
 W DF|                                                     |  
 B PW|                                                     |  
 B DF|                                                     |  
 WATR|                                                     |  

Present at 0x3541F5 in the main CPU.

DownSide
 UpSide
 H:Both3
 H:Both2
 H:Both1
 H:Right3
 H:Right2
 H:Right1
 H:Right
 H:Left3
 H:Left2
 H:Left1
 H:Left
 Bend
 Down
 Special
 Lose
 Win
 In_Fight
 Temble
 Fire
 Guard
 Turn
 Jump
 Slide
 Shit
 Dash
 Walk
 Neutral
 H:Both
DD
UU
RR
LL
BB
FF
 Quick
 Throw
 Type2
 Type1
 Paralell
 [Special]
 [Hyper]
 ->
 TakeOff
 Ready
 [Break]
 [Turbo]
 [Jump]
 [Space ]
 [Ground]
A 
BH
Motion Test.
M:
Normal
Hold  
F:%3d / 
%3d
N:%3d / %3d
gf:
1
0
gm:
gp:
[%s]
P1:%08x
P2:%08x
[ GAMMA EDITOR ]
   X[%3d]
Data[%3d]
[   %02x:   ]
[SPACE MOVE]
[%3d.%d]
Np1[%f]
Np2[%f]
[FOG EDITOR]
fog_N[%+f] fog_d[%+f]
fog_F[%+f] fog_l[%+f]
R[%02x]G[%02x]B[%02x]
LX[%04x]LY[%04x]AMB[%02x]
(Source: Original TCRF research)