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Cyber Troopers Virtual-On Oratorio Tangram (Arcade)
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Games > Games by developer > Games developed by Sega > Games developed by Sega AM3
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Games > Games by series > Cyber Troopers Virtual On series
Cyber Troopers Virtual-On Oratorio Tangram |
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Developer:
Sega AM3
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Development Text
Present at 0x34C59C in the main CPU.
[ ] [X -> ] [Y -> ] [WEAPON EDIT] [X -> Tate] [Y -> Yoko] * EDIT * No.[%4d] [ %30s ] Name[ %30s ] LOCK_X [%s] ON OFF LOCK_Y [%s] 1->2 [%s] 2->1 [%s] HM_Near[%s] BOMB [%s] Hane [%s] N_LOCK [%s] FIRE_angX FIRE_angY FIRE_angXmaxUP FIRE_angXmaxDWN FIRE_angYmax Speed_BASE1 [%4d.%03d] Speed_MAX1 [%4d.%03d] Speed_MIN1 [%4d.%03d] Accel1 Accel_STIME1 [%4d] Accel_Cnt_MAX [%4d] 1->2_Cnt_MAX [%4d] Speed_BASE2 [%4d.%03d] Speed_MAX2 [%4d.%03d] Speed_MIN2 [%4d.%03d] Accel2 Accel_STIME2 [%4d] Accel_Cnt_MAX2 [%4d] HomingX1 HomingY1 HomingCnt_MAX1 [%4d] HomingX2 HomingY2 HomingCnt_MAX2 [%4d] HomingXN HomingYN HomingN_r [%4d.%03d] Count_MAX [%4d] Kinsetsu [%4d.%03d] Hane_Keisu [%4d.%03d] Gravity [%4d.%03d] Gauge_MAX [%4d] Gauge_Cost [%4d] BOM_Power [%4d] BOM_Stab [%4d] BOM_React [%+4d] Power_BASE [%4d] Power_MAX [%4d] Power_MIN [%4d] Power_Dec Balance_BASE [%4d] Balance_MAX [%4d] Balance_MIN [%4d] Balance_Dec React_BASE [%4d] React_MAX [%4d] React_MIN [%4d] React_Dec Damage [%18s] ColiType [%15s] Coli_X Coli_Y Coli_Z Radius [%4d.%03d] Radius_X [%4d.%03d] Radius_Y [%4d.%03d] BombColiType [%15s] BOM_Radius [%4d.%03d] BOM_Radius_X [%4d.%03d] BOM_Radius_Y [%4d.%03d]
Present at 0x34CE08 in the main CPU.
[ ] [WEAPON PRIORITY EDIT] %10s Name[ %10s ] NTBFFSBB NTBFFSBB NTBFFSBB NTBFFSBB NTBFFSBB NTBFFSBB RRRDDDDD RRRDDDDD RRRDDDDD RRRDDDDD RRRDDDDD RRRDDDDD D D D D D D D D D D D D STAND JUMP CROUCH HORIZ RIZE DECENT %6s +--------+--------+--------+--------+--------+--------+ W PW| | W DF| | B PW| | B DF| | WATR| |
Present at 0x3541F5 in the main CPU.
DownSide UpSide H:Both3 H:Both2 H:Both1 H:Right3 H:Right2 H:Right1 H:Right H:Left3 H:Left2 H:Left1 H:Left Bend Down Special Lose Win In_Fight Temble Fire Guard Turn Jump Slide Shit Dash Walk Neutral H:Both DD UU RR LL BB FF Quick Throw Type2 Type1 Paralell [Special] [Hyper] -> TakeOff Ready [Break] [Turbo] [Jump] [Space ] [Ground] A BH Motion Test. M: Normal Hold F:%3d / %3d N:%3d / %3d gf: 1 0 gm: gp: [%s] P1:%08x P2:%08x [ GAMMA EDITOR ] X[%3d] Data[%3d] [ %02x: ] [SPACE MOVE] [%3d.%d] Np1[%f] Np2[%f] [FOG EDITOR] fog_N[%+f] fog_d[%+f] fog_F[%+f] fog_l[%+f] R[%02x]G[%02x]B[%02x] LX[%04x]LY[%04x]AMB[%02x]
(Source: Original TCRF research)
The Cyber Troopers Virtual On series | |
---|---|
Arcade | Cyber Troopers Virtual-On • Cyber Troopers Virtual-On Oratorio Tangram |
Dreamcast | Cyber Troopers Virtual-On: Oratorio Tangram |
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Sega > Games developed by Sega AM3
Games > Games by platform > Arcade games
Games > Games by publisher > Games published by Sega
Games > Games by release date > Games released in 1998
Games > Games by series > Cyber Troopers Virtual On series