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DX-Ball 2
| DX-Ball 2 |
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Developer:
Longbow Digital Arts
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| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
| This article has just been started and needs the article basics added. Help us out and add them. |
DX-Ball 2 takes the simple Arkanoid-esque gameplay of the original and adds late 90's CG, MOD music, and a couple new spins to the formula.
Contents
Unused Powerup Sprites
Shrink Powerup Sprite
The old blue arrow color of the shrink powerup sprite, which was the arrow color of DX-Ball 2's predecessor DX-Ball made by Michael P. Welch, is present on the file PowerUps.img and left unused.
| Unused | Used |
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Placeholder Powerups
These placeholders are found in the same file PowerUps.img and they are placed quite randomly on the spritesheet.
Scrapped powerups: "foo" and "bar"
In the same file, two unused and supposedly abandoned powerups can be found. They are labelled as foo and bar respectively. These seem to be similar to two powerups in another breakout game called Megaball, made by Ed and Al Mackey. These were abandoned for unknown reasons.
Cleanup > Articles needing basics
Cleanup > Works In Progress
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Longbow Digital Arts
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Longbow Digital Arts
Games > Games by release date > Games released in 1998