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Daimakaimura (SuperGrafx)

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Title Screen


Developer: Alfa System
Publisher: NEC Avenue
Platform: SuperGrafx
Released in JP: July 27, 1990

CopyrightIcon.png This game has hidden developer credits.
DevTextIcon.png This game has hidden development-related text.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.

The SuperGrafx Daimakaimura (or Ghouls'n Ghosts for those outside of Japan), is a much more faithful port of the original arcade version when compared to the Genesis iteration.

Debug Menu

Download.png Download Daimakaimura TG16 Debug Patch
File: Daimakaimura (J-Debug).ips (1 KB) (info)

Daimakaimura TG16 Debug Menu.png

Apply the above patch to a headerless (1,048,576 bytes) ROM, then press Run at the title screen. The functions are as follows:

  • GAME START - Starts the game as normal.
  • STAGE SELECT - Exactly what it says on the tin.
  • BG test - Map Editor. Move the cursor with the D-Pad (holding I or II makes it move faster), hold Select and any direction on the D-Pad to change layers, press Select+I to open the gate at the end of the level, and press Run to exit.
  • Sound - Sound Test.
  • SP test - Sprite Test.
  • ENDING - View the ending.
  • OPTION - Goes to the game's normal options menu (normally accessed by holding I and pressing Run at the title screen).
(Source: Chris Covell)

Development Text

Stored at xFF261:

* Special thanks *
Alfa Syatem



(Yes, Alfa System somehow managed to misspell their own name.)

Hidden Credits

During the ending slideshow, hold Up + I + II during the "Knight Arthur" screen until it disappears. If done correctly, you'll be shown a list of the developers.