Dark Cloud
Dark Cloud |
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Developer: Level-5
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Dark Cloud is a mixture of dungeon crawling with Zelda-like gameplay featuring weapon-upgrading mechanics and the Georama Town Building System.
Contents
- 1 Sub-Pages
- 2 Debug Modes
- 3 Removed Playable Character Seda
- 4 Chronicle Sword
- 5 Alternate Character Names
- 6 Alternate Element Names
- 7 Unused Character Portraits
- 8 Early Dungeon Tiles
- 9 Prototype Georama Menu and HUD
- 10 Leftover Georama Elements
- 11 Unused Village Icons
- 12 Unused text for scrapped weapon attributes
- 13 Unused Weapon Icons
- 14 Unused Items
- 15 Unused Enemy
- 16 Unused 'Chara Coin' Functionality
- 17 Unused Dungeon Mini Map Variations
- 18 Inaccessible Area
- 19 Regional Differences
- 20 Region Exclusive Monsters
Sub-Pages
Prototype Info |
Notes |
Debug Modes
Applying the below codes for your version of the game will enable the debug options in the below sections:
Master Codes (only needed for cheat devices):
USA / PAL | JP / JP Demo |
---|---|
90116A20 0C045A30 | 901163D8 0C04589E |
Run-time debug menu codes:
USA | PAL | JP | JP Demo (PAPX-90501) |
---|---|---|---|
00141A48 00000007 201412E0 10000005 |
0014198C 00000007 20141208 10000005 |
001410D0 00000007 20140A28 10000005 |
00141138 00000007 20140A28 10000005 |
Dungeon debug menu codes:
USA | PAL | JP | JP Demo (PAPX-90501) |
---|---|---|---|
D1C749C2 0000FFFD 202A35EC 000000DC |
D1C772C2 0000FFFD 202A5F0C 000000DC |
D1C56F02 0000FFFD 20286360 000000DC |
D1C56C82 0000FFFD 202860E0 000000DC |
Item debug menu codes:
USA | PAL | JP | JP Demo (PAPX-90501) |
---|---|---|---|
D1C749C2 0000FFF7 11D9EC08 00000005 |
D1C772C2 0000FFF7 11DB1D78 00000005 |
D1C56F02 0000FFF7 21DB2558 00000004 |
D1C56C82 0000FFF7 21DB22D8 00000004 |
The following debug options only work outside of dungeons.
Press L3 for debug camera codes:
USA | PAL | JP | JP Demo (PAPX-90501) |
---|---|---|---|
D1C749C2 0000FFFD 202A2730 00000001 |
D1C772C2 0000FFFD 202A5040 00000001 |
D1C56F02 0000FFFD 20285508 00000001 |
D1C56C82 0000FFF7 21DB22D8 00000004 |
Press X for debug levitate codes:
USA | PAL | JP | JP Demo (PAPX-90501) |
---|---|---|---|
202A273C 00000001 | 202A504C 00000001 | 20285514 00000001 | 20285294 00000001 |
Disable HUD codes:
USA | PAL | JP | JP Demo (PAPX-90501) |
---|---|---|---|
202A2734 00000001 | 202A5044 00000001 | 2028550C 00000001 | 2028528C 00000001 |
Hide player model codes:
USA | PAL | JP | JP Demo (PAPX-90501) |
---|---|---|---|
202A2738 00000001 | 202A5048 00000001 | 20285510 00000001 | 20285290 00000001 |
Run-time Debug Menu
This menu will appear when first starting the game. This enables you to view events, jump to any map, enter dungeons, change the language of the game, or simply start the game normally.
The option, interior doesn't work on the international versions as it is trying to load a map with the ID of 0x63 that's not on the disc anymore. This is only present on the original Japanese release version of the game. Entering this option will send you to a map which you cannot exit. When forcefully removing the debug menu so you can exit, it will load nothing and send you to a blank void.
Dungeon Debug Menu
Pressing L3 in a dungeon map will enable the use of this menu. This enables the ability to turn on debug information, turn off collision, fully open the mini-map, and more. You can also listen to music and sounds. Press R3 to exit the menu.
- Turning the COLLISION option off will allow you to pass through walls. You can also hold Square in this mode to increase running speed.
Item Debug Menu
Press Start button while in the item menu to enable this. This enables you to instantly obtain any item.
Pressing Select here will either enable debug information, or allow you to view the item model. Using the Right Analog Stick will rotate the model. It is best not to press Select in this menu at all, as it will likely make the game crash at some point.
Debug Camera
This can only be used outside of dungeons. Press L3 to enable it. Once in this mode, pressing D-Pad Up / Down as well as the Right Analog Stick will move the camera. With that being said, this debug camera allows for free movement within all of the games cutscenes with the exception of the Dark Urn and Destruction of Norune cutscenes. This is due to how this particular scene is programed by the developers of Level 5.
Event Debug Camera
A debug camera option made exclusively for event scenes. This allows you to move the camera anywhere as well as move characters around on the map. Note: This debug camera does not work for the introduction cutscene, main menu, Dark Urn and Destruction of Norune cutscenes due to these specific scenes being rendered in a different way from the others.
USA Code: L3 to Enable Debug Camera. R3 to Disable. 20170250 00000000 D1C749C2 0000FFFD 002A2A28 00000001 D1C749C2 0000FFFD 202A1F24 00000001 D1C749C2 0000FFFB 002A2A28 00000000 D1C749C2 0000FFFB 202A1F24 00000000
Controls:
- L1 pans left.
- R1 pans right.
- D-Pad Up once to enter character placement mode. Pressing D-Pad Up again will allow you to change the camera focus point. Pressing D-Pad Up once more will return to free camera mode.
- D-Pad Left / Right to cycle through selectable objects in character placement mode.
- Triangle to center camera on the currently selected object.
- Hold X to increase camera speed.
- Hold Square to increase selected object speed.
- Select will try to open a file called debug.txt from host0:debug.txt which doesn't exist.
Removed Playable Character Seda
The programing for a playable Seda still remains in the game's files along side the other playable characters; albeit incomplete. Seda's file is listed as "c07a" At that time only the model was known to be there. The values listed all the character files from Toan to Osmond. There was supposed to be a file called "c07a". However, when replacing a functional characters file with the c07a file that character will be replaced with a wireframe and shadow texture of Playable Seda's model. This early version of playable Seda lacks any attack animations and is wielding a basic broadsword that cannot be unequipped; attacking crashes the game.
Chronicle Sword
This early 3D design for the Chronicle Sword can be found however when obtaining this rare item it just reverts to the regular version of the sword. In addition, the 2D icons for the early Chronicle and Chronicle 2 can be found hidden in the game’s data showing that these early designs for the Chronicle sword were changed fairly late in development.
Alternate Character Names
Found in a text document in the game's files are several alternate character names to our protagonists. @201 "TORAN" A Young Boy who has the unique ability to extract "fragments of the world". @202 "TORO" Training to be hunter,Toro lives in the Village of Mataragi. @203 "SEIDE" A mysterious warrior with a ma- gic sword.He has an extreme ap- preciation for the God of Magic. @204 "RUBY" A sorceress imprisoned inside a lamp.Her magic is very power- ful. @205 "UN-GARA" A strong warrior of the desert people.Has the power to control the winds. @206 "SHIAO" A young girl magically trans- formed from a cat to a human be- ing.She has the ability to change back into a cat.
One of the txt files in the game's DATA.DAT archive contains the names and descriptions of several main characters. Several names differ substantially from the final names seen in-game:
- TORAN became Toan.
- TORO became Goro.
- SEIDE became Seda.
- UN-GARA became Ungaga.
- SHIAO became Xiao.
Additionally, Seide's description refers to a "God of Magic", which is never referenced in-game. As several press outlets also referred to Toan as Toran prior to the game's release as well as Seda's name being Sheeda, these names are likely a result of a then-incomplete localization, rather than being typos.
Alternate Element Names
Hidden deep within the files of the Japanese version of Dark Cloud was a .mes file which is not found in the international versions. Within this .mes file are alternate names for the element attachments used to upgrade weapons, they are as follows:
- Flame became Fire
- Snow Flake became Ice
- Lightning Bolt became Thunder
- Vortex became Wind
- Sun became Holy
Unused Character Portraits
Some unused character portraits are left over in the game's data. Notably, an earlier portrait of Ruby showcasing a previous design, a cat form for Xiao, and a portrait for Seda; who was later replaced with Osmond. The cat portrait of Xiao would have been used when Xiao was used in the village overworlds and her portrait would change when entering dungeons. The game references this scrapped mechanic within her early character bio extracted from the game files, "A young girl magically transformed from a cat to a human being. She has the ability to change back into a cat."
Early Dungeon Tiles
Hidden within Dark Cloud's files lies unused early tiles for use in the game's dungeons. This tile specifically was going to be used to mark a dead end in Devine Beast Cave; perhaps to mark the end of the tram.
Prototype Georama Menu and HUD
An early Georama menu that was leftover on the game's disc. This differs from the earliest Georama seen in the Tokyo Game Show 1999 and is more simplistic in comparison.
Prototype of the HUD (with floor number in a green circle), together with the georama menu (both present in an "old" folder in the game's files), this unknown version of the menu and hud is seen in use in an earlier build of the game shown off to gaming press.
Leftover Georama Elements
A cactus can be found in the Norune Village's Georama tileset, which implies that you were able to place cacti down in the Georama segments. Thus cactus is still can be placed through hacking the game's memory values.
Unused Village Icons
Within the game's files there are several village title cards that go unused which suggests that these area names underwent several name changes throughout the development process:
Unused text for scrapped weapon attributes
Within the game's files there can be found unused text that describes two weapon stats that went unused in the final version of the game. These upgrades would have been used to improve the player's luck and growth stat for their weapon. The functionality for these stats has been removed from the game's files. The descriptions are as follows:
- Growth +1
- Growth +2
- Growth +3
Obtain greater experience by attaching to a weapon.
- Luck +1
- Luck +2
- Luck +3
Increase luck by attaching to weapon.
Unused Weapon Icons
When going through the game files an unused weapon attachment icon can be found. It appears to be an insect buster or anti-insect as it is in the form of a bee. This implies that there was once a weapon stat to defend against insect enemies. This attachment lacks any functionality and it is unknown why it was removed.
Unused Items
There are many unused items that are left in Dark Cloud’s files that can still be found through extracting data and using the debug menu, the game lists them as follows:
- Medusa Powder: Petrifies Enemies for a while.
- Hardening Powder: Can harden a bottomless marsh.
- Powder of Teleportation: Lets you teleport to a different location on the same floor.
- Early design Fishing Rod.
- Fishing Rod with Worm as Bait.
- Fishing Rod with Prickley as Bait.
- Pedometer: Counts Every Step.
- Save Book: Allows you to save when moving to another floor.
- Early design Pedometer.
- Early design Save Book.
- Magical Lamp: A Lamp for summoning Ruby the Genie.
- Beta Moon Orb.
- Shell Ring: A memento of Rando and the Queen.
- Early Fire Crystal Design: Stone with the power of Fire. Causes flame-based damage in dungeon.
- Early Thunder Crystal Design: Stone with the power of Thunder. Causes thunder-based damage in dungeon.
- Early Ice Crystal Design: Stone with the power of ice. Causes ice-based damage in dungeon.
- Early Wind Crystal Design: Stone with the power of wind. Causes wind-based damage in dungeon.
- Dran’s Horn: Lets you ride on Dran to another map.
- Moon Flute: A flute that can call the moon boat.
- Early Gourd design.
- Unused Spirit Water: Water from the Spring of the Spirit. Fully quenches your thirst.
- Healing Water: Water from Miraculous Peaks. Recovers your body.
- Siren's Tear: Fully recovers your body.
- Early Design for Queens Hook: Gatekey.
- Early Design for King’s Slate: Gatekey.
- Unused Gold Statue: Gatekey.
- Unused Flame Key: Gatekey.
- Unused Flame Dungeon Key.
- Unused Flame Backfloor Item.
- Early Design for Flapping Fish: Backfloor Item in Shipwreck.
- Early Design for Rotten Flapping Fish: Yuck, it’s rotten!
- Early Design for Sun and Moon Temple Dungeon Key.
- Unused World Map: Use to teleport to new areas.
- Early Design for Water.
- Unknown.
Early icon of Gilda drop from enemies.
Unused Enemy
This lizard/dragon enemy was found only in the Japanese version of Dark Cloud within it's files and goes unused. The animations of this enemy has yet to be found or deleted entirely. This monster's model could be found amongst the enemies for Norune Village, although unlike the rest of the monsters this one's file format was corrupted. It's unknown what this enemy was planned to do, or where it would have been found, though it is speculated it may have been a part of the scrapped Fire dungeon.
Unused 'Chara Coin' Functionality
Unused character dialogue hints at an early way the player would have obtained new playable allies. Initially when the new ally joins your party, they would offer Toan an item called a Chara Coin for the player to use to summon the new ally in the dungeon. Although this text was removed from gameplay, the Chara Coin functionality is still present and can be seen in the game when the player presses select to quickly swap characters.
Unused Dungeon Mini Map Variations
Within Dark Cloud's textures can be found four unused dungeon mini map variations; it is unclear where these mini map variations would have been used and why they differ in color.
Inaccessible Area
The Flapping Duster, the back floor key for the Gallery of Time, is unobtainable through normal gameplay in the US and European versions. This renders the Gallery of Time's back floor entirely inaccessible without the use of cheating devices. Although the Flapping Duster exists in the international version's code it is not acquirable by normal means as there is a technical offset error which makes the drop chance of the Duster reverted to nothing (0%) thus making the item impossible to obtain through normal means. Rom hacks do exist for the US and European versions that restores the working behavior of the Flapping Duster by reverting the drop rate to it's intended number from the Japanese version of the game, which the player can use this item to acess the Gallery of Time's back floor.
Regional Differences
The Demon Shaft is a 100-floor dungeon that is unlocked after completing the main story or starting a new game with a completed game save on the same memory card. This dungeon is exclusive to the US and European releases. This exclusivity extends to all monsters, bosses, items as well as boss monster that only appear in the Demon Shaft.
Region Exclusive Monsters
The exclusive monsters found in the Demon Shaft dungeon are as follows:
- Wind Gemron
- Holy Gemron
- Fire Gemron
- Ice Gemron
- Nikapous
- Bishop Q
- Gacious
- Silver Gear
- HornHead
- Black Knight Pendragon
The Dark Cloud series
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PlayStation 2 | Dark Cloud • Dark Cloud 2 |
Related | |
Rogue Galaxy |
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