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Data:Advance Wars: Days of Ruin

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This page contains info on data for the game Advance Wars: Days of Ruin.

Dispos/Pre-Deploy Data

Pre-Deploy data, stored in the "dispos" folder is made from 16 bytes.

Byte Usage
0 X Position (FE = section start, FF = terminator)
1 Y Position (If previous byte is FE, also defines section's team)
2 Class
3 Readiness (0 can move, 1 moved)
4 Level (0 unpromoted, 1 for I, 2 for II, 3 for A/V)
5 Health (64 = max, 0 = none)
6 Ammo (64 = max, 0 = none)
7 Fuel (64 = max, 0 = none)
8 1st Cargo ID
9 2nd Cargo ID
10 CO on board (max 1)
11 Unknown?
12 Unknown?
13 AI mode. 0 = attack, 1 = all out, 6 = hold position, 8 = defense
14 Unknown? Positional data?
15 Unknown? Positional data?

Note: Giving Davis/Cole a CO unit won't crash the game immediately but will when the CO unit gets into combat as it tries to load a portrait.

Class

ID Class
00 Nothing
01 Infantry
02 Mech
03 Bike
04 Recon
05 Flare
06 Anti-Air
07 Tank
08 Medium Tank
09 War Tank
0A Artillery
0B Rockets
0C Missiles
0D Rig
0E Fighter
0F Bomber
10 Duster
11 Seaplane
12 Battle Helicopter
13 Transport Helicopter
14 Battleship
15 Carrier
16 Submarine
17 Cruiser
18 Lander
19 Gunboat
1A Anti-Tank

Map Data

The first two bytes are for the X and Y sizes of the map, the following bytes are an array of two bytes for each tile, stored for each row and then going to the next. The first byte of each tile is the class of the tile. The second byte is to access the upper 256 tiles.

Second byte set to 0:

ID Class ID Class ID Class ID Class ID Class ID Class ID Class ID Class
00 ? 10 ? 20 ? 30 ? 40 ? 50 ? 60 ? 70 ?
01 ? 11 ? 21 ? 31 ? 41 ? 51 ? 61 ? 71 ?
02 ? 12 ? 22 ? 32 ? 42 ? 52 ? 62 ? 72 ?
03 ? 13 ? 23 ? 33 ? 43 ? 53 ? 63 ? 73 ?
04 ? 14 ? 24 ? 34 ? 44 ? 54 ? 64 ? 74 ?
05 ? 15 ? 25 ? 35 ? 45 ? 55 ? 65 ? 75 ?
06 ? 16 ? 26 ? 36 ? 46 ? 56 ? 66 ? 76 ?
07 ? 17 ? 27 ? 37 ? 47 ? 57 ? 67 ? 77 ?
08 ? 18 ? 28 ? 38 ? 48 ? 58 ? 68 ? 78 ?
09 ? 19 ? 29 ? 39 ? 49 ? 59 ? 69 ? 79 ?
0A ? 1A ? 2A ? 3A ? 4A ? 5A ? 6A ? 7A ?
0B ? 1B ? 2B ? 3B ? 4B ? 5B ? 6B ? 7B ?
0C ? 1C ? 2C ? 3C ? 4C ? 5C ? 6C ? 7C ?
0D ? 1D ? 2D ? 3D ? 4D ? 5D ? 6D ? 7D ?
0E ? 1E ? 2E ? 3E ? 4E ? 5E ? 6E ? 7E ?
0F ? 1F ? 2F ? 3F ? 4F ? 5F ? 6F ? 7F ?
ID Class ID Class ID Class ID Class ID Class ID Class ID Class ID Class
80 ? 90 ? A0 ? B0 ? C0 ? D0 ? E0 ? F0 ?
81 ? 91 ? A1 ? B1 ? C1 ? D1 ? E1 ? F1 ?
82 ? 92 ? A2 ? B2 ? C2 ? D2 ? E2 ? F2 ?
83 ? 93 ? A3 ? B3 ? C3 ? D3 ? E3 ? F3 ?
84 ? 94 ? A4 ? B4 ? C4 ? D4 ? E4 ? F4 ?
85 ? 95 ? A5 ? B5 ? C5 ? D5 ? E5 ? F5 ?
86 ? 96 ? A6 ? B6 ? C6 ? D6 ? E6 ? F6 ?
87 ? 97 ? A7 ? B7 ? C7 ? D7 ? E7 ? F7 ?
88 ? 98 ? A8 ? B8 ? C8 ? D8 ? E8 ? F8 ?
89 ? 99 ? A9 ? B9 ? C9 ? D9 ? E9 ? F9 ?
8A ? 9A ? AA ? BA ? CA ? DA ? EA ? FA ?
8B ? 9B ? AB ? BB ? CB ? DB ? EB ? FB ?
8C ? 9C ? AC ? BC ? CC ? DC ? EC ? FC ?
8D ? 9D ? AD ? BD ? CD ? DD ? ED ? FD ?
8E ? 9E ? AE ? BE ? CE ? DE ? EE ? FE ?
8F ? 9F ? AF ? BF ? CF ? DF ? EF ? FF ?

Second byte set to 1:

ID Class ID Class ID Class ID Class ID Class ID Class ID Class ID Class
00 Road (←↑→↓) 10 Ocean (Hole) 20 Plasma (Land) 30 Ocean (Hole) 40 Plasma (land) 50 Plains (destroyed meteor) 60 Plasma (land) 70 Plains (destroyed meteor)
01 Road (←↑→↓) 11 Ocean (Hole) 21 Plasma (Land) 31 Ocean (Hole) 41 Plasma (land) 51 Plains (destroyed meteor) 61 Plasma (land) 71 Plains (destroyed meteor)
02 Plasma (Land) 12 Beach (NW corner) 22 Null 32 Ocean (Hole) 42 Plasma (land) 52 Plains (destroyed meteor) 62 Meteor (land) 72 Plains (destroyed meteor)
03 Plasma (Land) 13 Beach (NE corner) 23 Null 33 Ocean (Hole) 43 Plasma (land) 53 Plains (destroyed meteor) 63 Null 73 Ocean
04 Null 14 Ocean (Hole) 24 Plasma (Land) 34 Ocean (Hole) 44 Plasma (land) 54 Plains (destroyed meteor) 64 Plasma (land) 74 Ocean
05 Null 15 Ocean (Hole) 25 Plasma (Land) 35 Ocean 45 Plasma (land) 55 Ocean (Hole) 65 Plasma (land) 75 Ocean
06 Plasma (Land) 16 Ocean (Hole) 26 Plains 36 Ocean (Hole) 46 Plasma (land) 56 Ocean (Hole) 66 Meteor (land) 76 Ocean
07 Plasma (Land) 17 Ocean (Hole) 27 Plains 37 Ocean (Hole) 47 Plasma (land) 57 Ocean (Hole) 67 Null 77 Ocean
08 Ocean (NE corner, S land) 18 River (←↓→) 28 Ocean (NE, SW, SE corners) 38 River (←↑→) 48 Ocean (Hole) 58 Null 68 Reef 78 Null
09 Ocean (NW corner, S land) 19 River (←↓→) 29 Ocean (NW, SW, SE corners) 39 River (←↑→) 49 Bridge (ocean, ↑↓) 59 Null 69 Bridge (ocean, ↑→) 79 Neutral temp airport
0A Ocean (NE, NW corners, S land) 1A River (←↑→) 2A Ocean (four corners) 3A Null 4A Bridge (ocean, ↓→) 5A Null 6A Bridge (ocean, ←→) 7A Red temp airport
0B Ocean (NE corner, S+W land) 1B River (←↑→) 2B Ocean (four corners) 3B Null 4B Bridge (ocean, ←↓) 5B Null 6B Bridge (ocean, ←↑) 7B Blue temp airport
0C Ocean (NW corner, S+E land) 1C Ocean (north river) 2C Ocean (four corners) 3C Null 4C Bridge (ocean, ←↑→) 5C Null 6C Bridge (ocean, ←↓→) 7C Yellow temp airport
0D Ocean (Hole) 1D Ocean (east river) 2D Ocean (Hole) 3D Null 4D Bridge (ocean, ←↑↓) 5D Null 6D Bridge (ocean, ↑→↓) 7D Black temp airport
0E Ocean (Hole) 1E Null 2E Ocean (Hole) 3E Null 4E Bridge (ocean, ←↑→↓) 5E Null 6E Null 7E Null
0F Ocean (Hole) 1F Null 2F Ocean (Hole) 3F Null 4F Plains (destroyed meteor) 5F Null 6F Plains (destroyed meteor) 7F Null
ID Class ID Class ID Class ID Class ID Class ID Class ID Class ID Class
80 Silo 90 Null A0 Silo (Fired) B0 Null C0 Neutral HQ D0 Yellow factory E0 Null F0 Null
81 Ruins 91 Null A1 Fire B1 Null C1 Neutral factory D1 Yellow city E1 Null F1 Null
82 Null 92 Null A2 Null B2 Null C2 Neutral city D2 Yellow airport E2 Null F2 Null
83 Null 93 Null A3 Null B3 Null C3 Neutral airport D3 Yellow port E3 Null F3 Null
84 Null 94 Null A4 Null B4 Null C4 Neutral port D4 Black HQ E4 Null F4 Null
85 Null 95 Null A5 Null B5 Null C5 Red HQ D5 Black factory E5 Null F5 Null
86 Null 96 Null A6 Null B6 Null C6 Red factory D6 Black city E6 Null F6 Null
87 Null 97 Null A7 Null B7 Null C7 Red city D7 Black airport E7 Null F7 Null
88 Null 98 Null A8 Null B8 Null C8 Red airport D8 Black port E8 Null F8 Null
89 Null 99 Neutral temp port A9 Null B9 Neutral comm tower C9 Red port D9 Neutral radar E9 Null F9 Null
8A Null 9A Red temp port AA Null BA Red comm tower CA Blue HQ DA Red radar EA Null FA Null
8B Null 9B Blue temp port AB Null BB Blue comm tower CB Blue factory DB Blue radar EB Null FB Null
8C Null 9C Yellow temp port AC Null BC Yellow comm tower CC Blue city DC Yellow radar EC Null FC Null
8D Null 9D Black temp port AD Null BD Black comm tower CD Blue airport DD Black radar ED Null FD Null
8E Null 9E Null AE Null BE Null CE Blue port DE Null EE Null FE Null
8F Null 9F Null AF Null BF Null CF Yellow HQ DF Null EF Null FF Null