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Data:Harry Potter and the Chamber of Secrets (Game Boy Color)

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This page contains info on data for the game Harry Potter and the Chamber of Secrets (Game Boy Color).


Code for reading in compressed graphics begins at HOME:2A3F, with graphics ID in a.

The pointer table begins at 9:558b (9 is full of pointer tables). Three-byte, bank first.

Decompression routine begins at 0:0E7C. The lowest 2 bits decide the compression scheme (there must be four). The fifth bit decides the VRAM bank. The fourth bit decides whether the next ID should be decompressed right after into the second VRAM bank (?).