We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Data:Harvest Moon: A Wonderful Life

From The Cutting Room Floor
Jump to navigation Jump to search

This page contains info on data for the game Harvest Moon: A Wonderful Life.


Viewing Game Files

ARC Archives

Standard U8 Archives.

Can be opened with BrawlBox or CTools SZS Explorer.

TPL Textures

Can be opened/edited with BrawlBox.

GPL Geometry, ANM Animations, and ACT Actors

Filetypes are referenced in the official Nintendo Dolphin SDK documentation.

Should be viewable with the "previewer" program included with an unreleased version of the Character Pipeline SDK.[1]

MES Text Files

Dialogue/Text files with non-standard encoding. Character hex codes vary between AWL and AnWL versions of the game.

Can be viewed using Harrison's MES Editor.

CLZ Archives

Not much is known about these files, other than they appear to be single-file compressed archives.

It seems that the developers got around the "single-file" aspect by encompassing multiple files into an ARC (U8 archive) and then using some form of compression. This would explain why there are some files with an .arc.clz extension.

Hmmm...
To do:
Find a way to decompress/recompress CLZ archives