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Data:La-Mulana (2006)

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This page contains info on data for the game La-Mulana (2006).

Text Extraction

All text used in-game is stored inside either the executable itself or the file script.dat in data/, in which it is encrypted by XOR-ing the original contents by 0x61. La-Mulana Editor, a package of tools officially released by Nigoro and made for reading the game's data files, has a tool called Script Editor that can read the script.dat text; you can download it here and follow these instructions to do so.

  1. Locate and open ScriptEditor.exe.
  2. In the program, choose ファイル(F) "File (F)" from the menu.
  3. Choose 組み込み(L) "Load (L)" from the dropdown menu that opens.
  4. Locate and select the script.dat file you wish to open.

From there on, you can already view the text by pressing Talk Editor. You can also save it as a readable* text file by choosing 名前を付けて保存(N) "Name and Save (N)". One quirk of it however is that it's not fully accurate to the actual contents, inserting newlines before the </TALK> tag.
*If you're using Japanese locale, anything from entry 772 and on will not be saved. Replacing it with anything other than the original text fixes this.

(Encryption format source: La-Mulana Discord)