Dead Rising 3/Unused Audio
This is a sub-page of Dead Rising 3.
To do: Document the following:
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There's lots of unused audio in the game, ranging from attack grunts, to unused dialogue for cut Posse Members, to unused dialogue indicating unused playable characters!
Character Dialogue I say! Cooey! |
Contents
Unused Jamie Call
Jamie has a call for Albert Contiello's boss battle. In the final game, Albert's fight is a part of Chapter 3, so it doesn't appear as a side mission. If loaded in the debug menu, the mission will appear as a side mission, but uses the call for "Zombies Gone Wild".
Unused Grunts
Some audio files have gaps in numbering. This is because some grunts were completely deleted from the files.
Nick
Farting Effort
Audio of Nick Ramos... farting.
Pain Intense
"Pain Intense" is a type of grunt used by the protagonists. While Nick has audio for pain intense, it uses the audio intended for his death scream, making this one unused.
Dick
Dick has some heavy attack grunts that go unused.
Chuck
Punch
Kick
Chuck has unused punching and kicking sound effects. These technically can play in-game, but only if the player attacks Chuck while he's being grappled by a zombie. These are ripped directly from Dead Rising 2.
Death Scream
Chuck has a death scream, but it never gets used as the game sets him to be unkillable. The scream is ripped directly from Dead Rising 2.
Zhi
Some bosses have death screams. However, when one is defeated, a sound effect plays that drowns out all other noises, making the death screams unused. Zhi is a boss with an unused death scream.
Jherii
Unused death scream for Jherii.
Hilde
Unused death screams for Hilde.
Adam
For whatever reason, Adam's swing heavy (used for weapon heavy attacks) audio isn't coded to play, and instead uses his medium swing audio in-game.
Big D
Swing Heavy
Punch
Kick
Big D also lacks the swing heavy coding. He also has unused punching and kicking sound effects. Like with Chuck, the hand-to-hand combat audio can only play via interrupting a zombie's grapple.
Doug
Push
Swing Heavy
Doug, along with several other survivors, has their heavy swing and pushing audio go unused.
Dwayne
Push
Swing Heavy
Dwayne has his swing heavy and pushing audio go unused.
Jason
Push
Punch
Kick
Jason has his pushing, punching and kicking audio unused. Like with Chuck, the hand-to-hand combat audio can only play via interrupting a zombie's grapple.
Kelsey
Swing Heavy
While Kelsey is another survivor who has their heavy swing and pushing audio not coded to play, Elka and Kyla share her grunts, and have them coded to play. However, the pushing audio only gets used if the player knocks Elka to the ground. Elka and Kyla never have the opportunity to use the heavy swing audio.
Marcus
Push
Swing Heavy
Marcus has his swing heavy and pushing audio go unused.
Matt
Death Scream
Grapple
Terrified Scream
Strangely, Matt is coded to use Warren's voice, but due to missing code, it doesn't properly load, so he doesn't have any grunts in-game. However, Derek and some gang members use Matt's grunts. Despite this, Matt's death scream, grapple struggle, and terrified scream never get used.
Phil
Push
Swing Heavy
Punch
Kick
Phil has his swing heavy, pushing, punching and kicking audio unused. Like with Chuck, the hand-to-hand combat audio can only play via interrupting a zombie's grapple.
Ravi
Push
Swing Heavy
Ravi has his swing heavy and pushing audio go unused.
Troy
Push
Swing Heavy
Troy has his swing heavy and pushing audio go unused.
Winnie
Push
Swing Heavy
Winnie has her swing heavy and pushing audio go unused.
Unused Zombie Screams
A set of zombie screams. Judging by the .big file name, fx_zfirstnoticevox.big, these would've been used when a zombie notices the player.
Unused Music
The Instrumental of Jherii's theme.
The music that's meant to play after the Zombies On A Plane B cutscene.
An unused song that was going to play on the crashed yacht.
An eerie song intended for a Slappy themed store.
Unused World/Item Audio
Retriever Barks
A set of barking audio for a Retriever dog.
Large Dog Barks
A set of barking audio for a large dog.
Unused UI Sounds
General UI Sounds
Unused Weapon Break Sound
Unused Side Mission Sound
Unused Side Mission Completion Sound
Unused Tragic Ending Stingers
Unused Tinitus Sound
Located with the other HUD sounds.
Stronghold Stingers
A collection of stingers intended for an unused gamemode.
Boss Death Stingers
Every boss has at least 1 stinger for their death that goes unused.
Zhi's Death Stinger
Albert's Death Stinger
Darlene's Death Stinger
Dylan's Death Stinger
Jherii's Death Stinger
Teddy's Death Stinger
Kenny's Death Stinger
Part 1 of Hunter's Battle Stinger
Hunter's Death Stinger
Unknown Hilde Stinger
Unknown Hilde Stinger
Hilde's Death Stinger
Unused Diego Phase Death Stinger
Spaceman Diego's Death Stinger
Loader's Death Stinger
Red's Death Stinger
Stinger For Destroying All Drones In Overtime
Hemlock's Death Stinger
Unused Test Tones
A few audio files used for testing purposes.