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Deadly Arts
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Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > Stubs
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by developer > Games developed by Konami > Games developed by Konami Computer Entertainment Studios > Games developed by Konami Computer Entertainment Osaka
Games > Games by platform > Nintendo 64 games
Games > Games by publisher > Games published by Konami
Games > Games by release date > Games released in 1998
Games > Games by release date > Games released in March
Games > Games by release date > Games released in March > Games released on March 26
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 7
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 1
Deadly Arts |
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Also known as: G.A.S.P!! Fighters' NEXTream (EU/JP) This game has hidden development-related text. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
To do: More regional differences. (e.g. Early copies of North American version had character information profiles of the characters) |
Deadly Arts is one of the few fighting games released exclusively for the Nintendo 64.
Development Text
Some development related text can be found throughout the ROM.
0x355050
L1:%d L2:%d P1:%d P2:%d episode %d vs %02X stage %2d rec%04X episode number error(%d) 1st(%2d):%2X-%2X winner side:%d winner:%d color:%d P:%d E:%d stage%d stage loaded(%d) MAIN STEP out of range:%d
0x355201
A:ptr %x,%x B:ptr %x can't Read romUnpress NO [%04x] over _ENDSIZESegmentRomNo
0x37E3A0
SELECT W-RATE rank-- point %d time %d **input name %x %x %x STEP_WINDOW_CLOSE %d %d data.pn = %d kind %d %d calc rank2 ----time %d point %d mode %d ----rank time %d point %d plkind %d, battletimer %d data.pn = %d kind %d %d in namein nameinPlNum %d***
0x381DC4
NGAEA4 set PAK ID:.%02X PAK ID zero check OK:first access check PAK ID #%d same ID on #%d #%1d[%2X] FOUND R-PAK NO PAK TRANS ERROR NOT R-PAK done #%1d FOUND CONTROLLER PAK PAK NOT EXIST CHANGED PAK BROKEN ID! UNKNOWN PAK EXIST %1d %2d TRANSFER ERROR %1d %2d NOPACK %1d %2d PACK CHANGED %1d %2d FAT ERROR %1d %2d %4X %8X %2X %6d editdata CRC Error(org:%08X now:%08X) editsave CRC %8X height %f width %f check :besttime len(%d) bestplay len(%d), vs len(%d) syssave CRC %8X syssave CRC Error(org:%08X now:%08X) sysfile create autosave:notepos %02X done check#%d
0x38E2A0
??? PROGRAM ERROR UNKNOWN ERROR
0x38E474
PAK#%1d %dnotes %dpages free get empty note:%02X get extension:%02X new file allocate create new file ofs:%6d r/w:%6d rest:%6d done remove source file status changed last editnote %02X edit data load error get ext:%02X last editnote %02X edsave:no data pak_w.from:[%02X] repair %d:%08X check retry
0x3F7540
st_wk.status %x shift set %d Throw NG !! change side G canseled1 G canseled2 Mae %x motion set %dp:%d %d THROW status : %dp,%d,%d,%d // making %d init:0 making %d process set Dobj set Dobj Get init_end init_sub dobj Mtx:%x size_set pointer_set black_exit init_trans mmaked at %s 10:34:16 Waza %d,%d,%d size %d,%x, Waza thrown:%d %dNeutral/ani_step=%d First Attack!! pl%d OK NG Time %d head: %d hit %x,%x dy_jump %f down_time %d atari %d atari size over %d head%d R punch%d R elboe%d R shoulder%d L punch%d L elboe%d L shoulder%d R kick%d L kick%d sd %x hit! %d, [%d %d] hit %d Player Change!! kind %d step0 step1 step-%d nage-nuke2 nage-nuke Damaged !! wakeup : %d Dmg:%d/.%d waza max [%d] : %d. %d. %d. : %d Pri.%d W %x,%x,%x delete !! Error %d Replay 1 black wait %d decode end Replay End !! max_stage %d %d. stage %d%d buffer %x end address %x:%d replay_ptr[%d][%d] = %x kind %d Replay Max !! address : %x count %d address8 : %x address1 : %x l address : %x l address8 : %x l address1 : %x step 0 %x: %x step 1 : model dma end can't Read romUnpress NO [%04x] over _ENDSIZESegmentRomNo First Attack %d Tech(waza):%d/%d Tech(renzoku):%d/%d Tech(obj):%d/%d Pena(wait)%d:%d/%d Pena(back)%d:%d/%d Pena(same)%d:%d/%d Judge1 : %x,%x,%x,%x,%x,%x Judge2 : %x,%x,%x,%x,%x,%x LargePenary Large attack First attack hit First attack First move Randam Round End Adjust st status %x First unhit attack %d !! First Move %d !! combo_sum %d time:%d ave.%3.4f waza_var %d pena_sum %d life_sum %d waza_sum %d/%d nage_sum %d anti_sum %d extra point %d throw sum:%d wall sum:%d ------ TRY NAGE ------ TRY OIUCHI ------ TRY MAAI ------ TRY COUNTER ------ TRY GUARD ------ TRY STEP ------ TRY GUARD >%d ---WAZA CHANGE KIND %d stagehit BACK JUMP! stagehit FRONT JUMP! AIR CHECK !! %d ANITI JUMP MOVE!! player change called player change call ok! ------ TRY UKEMI ------ TRY DAMAGE GUARD ------ TRY NAGENUKE ------ TRY QUICK CURE eri move %d %f not nowKind return %d /////pl_backup %x color %d step 4.1 step 4.4 asa %d rootPtr %x %f root2Ptr %x %f now_frameQ %3.2f %3.2f
0x4548C0
available mem:%8X timer set %d metamo phase#2 %d metamo phase#3 %d metamo phase#4 %d step0 401 step1 501 change 2p! 2 change 2p! 1 finish!!!!!!!!!!!!!!!!!!!! preserve enemy info:%02X R%1d life %d %d round end status %8X resttime %4d DOUBLE K.O. DOUBLE RINGOUT ringout player exist replaystep abort replaystep end %02X %02X all end tag first player(edit):%02X updated secret flag internal flag:%08X secret flag:%08X winpose start winpose end passed winner %4dwin %4dlose ave. %7d loser %4dwin %4dlose ave. %7d accident end (%02X) %02X-%02X: straight bonus %05d vsCPU P%1d #%2d: time:%7d point:%7d acd %02X continue %3d game exit(%02X) continue %d times set retry flag %02X(%02X) %02X(%02X)
(Source: Ferrox)
Regional Differences
Europe/Japan | USA |
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- When the game was released in North America, the title was changed from G.A.S.P!! Fighters' NEXTream to Deadly Arts.
- The title screen was completely redesigned.
- The "PUSH START" text uses a different font.
Categories:
- Pages missing developer references
- Games developed by Konami Computer Entertainment Osaka
- Pages missing publisher references
- Games published by Konami
- Nintendo 64 games
- Pages missing date references
- Games released in 1998
- Games released in March
- Games released on March 26
- Games released in October
- Games released on October 7
- Games released in September
- Games released on September 1
- Games with hidden development-related text
- Games with regional differences
- Stubs
- To do
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > Stubs
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by developer > Games developed by Konami > Games developed by Konami Computer Entertainment Studios > Games developed by Konami Computer Entertainment Osaka
Games > Games by platform > Nintendo 64 games
Games > Games by publisher > Games published by Konami
Games > Games by release date > Games released in 1998
Games > Games by release date > Games released in March
Games > Games by release date > Games released in March > Games released on March 26
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 7
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 1