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Deadly Arts
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Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by developer > Games developed by Konami > Games developed by Konami Computer Entertainment Studios > Games developed by Konami Computer Entertainment Osaka
Games > Games by platform > Nintendo 64 games
Games > Games by publisher > Games published by Konami
Games > Games by release date > Games released in 1998
| Deadly Arts |
|---|
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Also known as: G.A.S.P!! Fighters' NEXTream (EU/JP)
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Development Text
Some development related text can be found throughout the ROM.
0x355050
L1:%d L2:%d P1:%d P2:%d episode %d vs %02X stage %2d rec%04X episode number error(%d) 1st(%2d):%2X-%2X winner side:%d winner:%d color:%d P:%d E:%d stage%d stage loaded(%d) MAIN STEP out of range:%d
0x355201
A:ptr %x,%x B:ptr %x can't Read romUnpress NO [%04x] over _ENDSIZESegmentRomNo
0x37E3A0
SELECT W-RATE rank-- point %d time %d **input name %x %x %x STEP_WINDOW_CLOSE %d %d data.pn = %d kind %d %d calc rank2 ----time %d point %d mode %d ----rank time %d point %d plkind %d, battletimer %d data.pn = %d kind %d %d in namein nameinPlNum %d***
0x381DC4
NGAEA4 set PAK ID:.%02X PAK ID zero check OK:first access check PAK ID #%d same ID on #%d #%1d[%2X] FOUND R-PAK NO PAK TRANS ERROR NOT R-PAK done #%1d FOUND CONTROLLER PAK PAK NOT EXIST CHANGED PAK BROKEN ID! UNKNOWN PAK EXIST %1d %2d TRANSFER ERROR %1d %2d NOPACK %1d %2d PACK CHANGED %1d %2d FAT ERROR %1d %2d %4X %8X %2X %6d editdata CRC Error(org:%08X now:%08X) editsave CRC %8X height %f width %f check :besttime len(%d) bestplay len(%d), vs len(%d) syssave CRC %8X syssave CRC Error(org:%08X now:%08X) sysfile create autosave:notepos %02X done check#%d
0x38E2A0
??? PROGRAM ERROR UNKNOWN ERROR
0x38E474
PAK#%1d %dnotes %dpages free get empty note:%02X get extension:%02X new file allocate create new file ofs:%6d r/w:%6d rest:%6d done remove source file status changed last editnote %02X edit data load error get ext:%02X last editnote %02X edsave:no data pak_w.from:[%02X] repair %d:%08X check retry
0x3F7540
st_wk.status %x
shift set %d
Throw NG !!
change side
G canseled1
G canseled2
Mae %x
motion set %dp:%d %d
THROW status : %dp,%d,%d,%d //
making %d
init:0
making %d
process set
Dobj set
Dobj Get
init_end
init_sub
dobj
Mtx:%x
size_set
pointer_set
black_exit
init_trans
mmaked at %s
10:34:16
Waza %d,%d,%d
size %d,%x,
Waza thrown:%d
%dNeutral/ani_step=%d
First Attack!! pl%d
OK
NG
Time %d
head: %d
hit %x,%x
dy_jump %f
down_time %d
atari %d
atari size over %d
head%d
R punch%d
R elboe%d
R shoulder%d
L punch%d
L elboe%d
L shoulder%d
R kick%d
L kick%d
sd %x
hit! %d, [%d %d]
hit %d
Player Change!!
kind %d
step0
step1
step-%d
nage-nuke2
nage-nuke
Damaged !!
wakeup : %d
Dmg:%d/.%d
waza max [%d] : %d. %d. %d. : %d
Pri.%d
W %x,%x,%x
delete !!
Error %d
Replay 1
black wait %d
decode end
Replay End !!
max_stage %d %d. stage %d%d
buffer %x
end address %x:%d
replay_ptr[%d][%d] = %x kind %d
Replay Max !!
address : %x
count %d
address8 : %x
address1 : %x
l address : %x
l address8 : %x
l address1 : %x
step 0 %x: %x
step 1 :
model dma end
can't Read romUnpress NO [%04x] over _ENDSIZESegmentRomNo
First Attack %d
Tech(waza):%d/%d
Tech(renzoku):%d/%d
Tech(obj):%d/%d
Pena(wait)%d:%d/%d
Pena(back)%d:%d/%d
Pena(same)%d:%d/%d
Judge1 : %x,%x,%x,%x,%x,%x
Judge2 : %x,%x,%x,%x,%x,%x
LargePenary
Large attack
First attack hit
First attack
First move
Randam
Round End Adjust
st status %x
First unhit attack %d !!
First Move %d !!
combo_sum %d
time:%d ave.%3.4f
waza_var %d
pena_sum %d
life_sum %d
waza_sum %d/%d
nage_sum %d anti_sum %d
extra point %d
throw sum:%d
wall sum:%d
------ TRY NAGE
------ TRY OIUCHI
------ TRY MAAI
------ TRY COUNTER
------ TRY GUARD
------ TRY STEP
------ TRY GUARD
>%d ---WAZA CHANGE KIND %d
stagehit BACK JUMP!
stagehit FRONT JUMP!
AIR CHECK !! %d
ANITI JUMP MOVE!!
player change called
player change call ok!
------ TRY UKEMI
------ TRY DAMAGE GUARD
------ TRY NAGENUKE
------ TRY QUICK CURE
eri move %d %f
not nowKind return %d
/////pl_backup %x color %d
step 4.1
step 4.4
asa %d rootPtr %x %f root2Ptr %x %f
now_frameQ %3.2f %3.2f
0x4548C0
available mem:%8X timer set %d metamo phase#2 %d metamo phase#3 %d metamo phase#4 %d step0 401 step1 501 change 2p! 2 change 2p! 1 finish!!!!!!!!!!!!!!!!!!!! preserve enemy info:%02X R%1d life %d %d round end status %8X resttime %4d DOUBLE K.O. DOUBLE RINGOUT ringout player exist replaystep abort replaystep end %02X %02X all end tag first player(edit):%02X updated secret flag internal flag:%08X secret flag:%08X winpose start winpose end passed winner %4dwin %4dlose ave. %7d loser %4dwin %4dlose ave. %7d accident end (%02X) %02X-%02X: straight bonus %05d vsCPU P%1d #%2d: time:%7d point:%7d acd %02X continue %3d game exit(%02X) continue %d times set retry flag %02X(%02X) %02X(%02X)
(Source: Ferrox)
Regional Differences
| Europe/Japan | USA |
|---|---|
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- When the game was released in North America, the title was changed from G.A.S.P!! Fighters' NEXTream to Deadly Arts.
- The title screen was completely redesigned.
- The "PUSH START" text uses a different font.
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by developer > Games developed by Konami > Games developed by Konami Computer Entertainment Studios > Games developed by Konami Computer Entertainment Osaka
Games > Games by platform > Nintendo 64 games
Games > Games by publisher > Games published by Konami
Games > Games by release date > Games released in 1998

