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Deadly Arts

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Title Screen

Deadly Arts

Also known as: G.A.S.P!! Fighters' NEXTream (EU/JP)
Developer: Konami Computer Entertainment Osaka
Publisher: Konami
Platform: Nintendo 64
Released in JP: March 26, 1998
Released in US: October 7, 1998
Released in EU: September 1, 1998


DevTextIcon.png This game has hidden development-related text.
RegionIcon.png This game has regional differences.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
More regional differences. (e.g. Early copies of North American version had character information profiles of the characters)

Deadly Arts is one of the few fighting games released exclusively for the Nintendo 64.

Development Text

Some development related text can be found throughout the ROM.

0x355050

L1:%d L2:%d
P1:%d P2:%d
episode %d vs %02X stage %2d rec%04X
episode number error(%d)
1st(%2d):%2X-%2X
winner side:%d winner:%d color:%d
P:%d E:%d stage%d
stage loaded(%d)
MAIN STEP out of range:%d

0x355201

A:ptr %x,%x
B:ptr %x
can't Read romUnpress NO [%04x] over _ENDSIZESegmentRomNo

0x37E3A0

SELECT
W-RATE
rank-- point %d time %d
**input name %x %x %x
STEP_WINDOW_CLOSE %d %d
data.pn = %d kind %d %d
calc rank2
----time %d  point %d mode %d
----rank time %d  point %d
plkind %d, battletimer %d
data.pn = %d kind %d %d
in namein nameinPlNum %d***

0x381DC4

NGAEA4
set PAK ID:.%02X
PAK ID zero check
OK:first access
check PAK ID #%d
same ID on #%d
 #%1d[%2X]
FOUND R-PAK
NO PAK
TRANS ERROR
NOT R-PAK
done
#%1d 
FOUND CONTROLLER PAK
PAK NOT EXIST 
CHANGED PAK 
BROKEN ID!
UNKNOWN PAK EXIST 
%1d %2d TRANSFER ERROR
%1d %2d NOPACK
%1d %2d PACK CHANGED
%1d %2d FAT ERROR
%1d %2d %4X %8X %2X %6d
editdata  CRC Error(org:%08X now:%08X)
editsave CRC %8X
height %f width %f
check :besttime len(%d) bestplay len(%d), vs len(%d)
syssave CRC %8X
syssave CRC Error(org:%08X now:%08X)
sysfile create
autosave:notepos %02X
done
check#%d

0x38E2A0

??? PROGRAM ERROR
UNKNOWN ERROR

0x38E474

PAK#%1d %dnotes %dpages free
get empty note:%02X
get extension:%02X
new file allocate
create new file
ofs:%6d r/w:%6d rest:%6d
done
remove source file
status changed
last editnote %02X
edit data load error
get ext:%02X
last editnote %02X
edsave:no data
pak_w.from:[%02X]
repair %d:%08X
check retry

0x3F7540

st_wk.status %x
shift set %d
 Throw NG !!
change side
G canseled1
G canseled2
Mae %x
 motion set %dp:%d %d
 THROW status : %dp,%d,%d,%d //
making %d
init:0 
making %d
process set
Dobj set
Dobj Get
init_end
init_sub
dobj
Mtx:%x
size_set
pointer_set
black_exit
init_trans
mmaked at %s
10:34:16
Waza %d,%d,%d
size %d,%x,
Waza thrown:%d
%dNeutral/ani_step=%d
First Attack!! pl%d
OK
NG
Time %d
head: %d
hit %x,%x
dy_jump %f
down_time %d
atari %d
atari size over %d
head%d
R punch%d
R elboe%d
R shoulder%d
L punch%d
L elboe%d
L shoulder%d
R kick%d
L kick%d
sd %x
hit! %d, [%d %d]
hit %d
Player Change!!
 kind %d
step0
step1
step-%d
nage-nuke2
nage-nuke
Damaged !!
 wakeup : %d 
Dmg:%d/.%d
waza max [%d] : %d. %d. %d.  :  %d
Pri.%d
W %x,%x,%x
delete !!
Error %d
Replay 1 
black wait %d
 decode end
Replay End !!
max_stage %d %d. stage %d%d
buffer %x
end address %x:%d
 replay_ptr[%d][%d] = %x  kind %d
Replay Max !!
    address : %x
count %d
    address8 : %x
    address1 : %x 
   l address : %x
   l address8 : %x
   l address1 : %x
step 0 %x: %x 
step 1 :
model dma end
can't Read romUnpress NO [%04x] over _ENDSIZESegmentRomNo
First Attack %d
Tech(waza):%d/%d
Tech(renzoku):%d/%d
Tech(obj):%d/%d
Pena(wait)%d:%d/%d
Pena(back)%d:%d/%d
Pena(same)%d:%d/%d
Judge1 : %x,%x,%x,%x,%x,%x
Judge2 : %x,%x,%x,%x,%x,%x
LargePenary
Large attack
First attack hit
First attack 
First move 
Randam 
Round End Adjust
st status %x
First unhit attack %d !!
First Move %d !!
combo_sum %d
time:%d ave.%3.4f
waza_var %d
pena_sum %d
life_sum %d
waza_sum %d/%d
nage_sum %d anti_sum %d
extra point %d
throw sum:%d
wall sum:%d
------ TRY NAGE
------ TRY OIUCHI
------ TRY MAAI
------ TRY COUNTER
------ TRY GUARD
------ TRY STEP
------ TRY GUARD
>%d ---WAZA CHANGE KIND %d
stagehit BACK  JUMP!
stagehit FRONT JUMP!
AIR CHECK !! %d 
ANITI JUMP MOVE!!
player change called
player change call ok!
------ TRY UKEMI
------ TRY DAMAGE GUARD
------ TRY NAGENUKE
------ TRY QUICK CURE
eri move %d %f
not nowKind return %d
/////pl_backup %x  color %d 
step 4.1
step 4.4
asa %d  rootPtr %x %f  root2Ptr %x %f
now_frameQ %3.2f %3.2f

0x4548C0

available mem:%8X
timer set %d
metamo phase#2 %d
metamo phase#3 %d
metamo phase#4 %d
step0   401
step1   501
change 2p! 2
change 2p! 1
finish!!!!!!!!!!!!!!!!!!!!
preserve enemy info:%02X
R%1d life %d %d
round end status %8X resttime %4d
DOUBLE K.O.
DOUBLE RINGOUT
ringout player exist
replaystep abort
replaystep end
%02X %02X
all end 
tag first player(edit):%02X
updated secret flag 
internal flag:%08X
secret flag:%08X
winpose start
winpose end
passed
winner %4dwin %4dlose ave. %7d
loser  %4dwin %4dlose ave. %7d
accident end (%02X) %02X-%02X:
straight bonus %05d
vsCPU P%1d #%2d: time:%7d point:%7d acd %02X continue %3d
game exit(%02X)
continue %d times
set retry flag %02X(%02X) %02X(%02X)
(Source: Ferrox)

Regional Differences

Europe/Japan USA
GASPFightersNextream-title.png DeadlyArts-title.png
  • When the game was released in North America, the title was changed from G.A.S.P!! Fighters' NEXTream to Deadly Arts.
  • The title screen was completely redesigned.
  • The "PUSH START" text uses a different font.