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Dear Daniel no Sweet Adventure: Kitty-chan o Sagashite

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Title Screen

Dear Daniel no Sweet Adventure: Kitty-chan o Sagashite

Developer: TOSE
Publisher: Imagineer
Platforms: Game Boy, Super Game Boy, Game Boy Color
Released in JP: July 19, 2000


DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.


Hello Kitty is back playing some dodgy Japanese minigames! No balloons this time.

Debug Menu

Dear Daniels Sweet Adventure J SGB Main Debug Screen.png

Entering the Game Genie code 002-45F-B36 will start the game in a basic debug menu.

PROGRESS

What this function achieves is unknown. Doesn't appear to affect check-points in-game.

POSITION

What this function achieves is unknown. Doesn't appear to affect an in-game starting position or display anything debug-related or meaningful.

LOVE POINT

What these functions achieve is unknown. Might affect a point system.

HIDE STAGE

Dear Daniels Sweet Adventure J SGB Hide Stage.png

Pressing Right activates a sub-menu which sets flags for stage events by pressing Left and Right. Press the B button to return to the main debug menu.

EVENT CITY

Dear Daniels Sweet Adventure J SGB Event City.png

Pressing Right activates a sub-menu which sets flags for stage events by pressing Left and Right. Press the B button to return to the main debug menu.

PRACTICE

Starts you on level 2? Starting level doesn't seem relative to the selected level in the LOVE CHK setting under STAGE.

LOVE CHK

Dear Daniels Sweet Adventure J SGB Love CHK.png

What these functions achieve is unknown. Might affect a point system. Selecting a STAGE values does not set a level value and POINT and LOVE POINT appears to do nothing as well. Could be remnants of a now defunct level select.

SOUND CHK

Dear Daniels Sweet Adventure J GBC Sound Check.png

Entering the Game Genie code 1F2-45F-B36 will start the game in a basic sound test menu.


(Source: nensondubois)