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Dementium: The Ward
Dementium: The Ward |
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Developer:
Renegade Kid
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This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
Dementium: The Ward is a survival horror first-person shooter game developed by Renegade Kid for the Nintendo DS.
Contents
Unused Maps
A few unused levels can be loaded if you mess around with theWard.ini file.
5fw_023
An empty toilet room.
7fw_008
A unused corridor on the seventh eastern floor that has a door with a code lock, and there's also a small guard room with a shotgun in the gun cabinet. The code lock on the wall is inactive, the passage behind of the only active door is barricaded, which means that developers were planning to make the 7th floor much more complex.
7fw_009
Attempting to load the map will crash the game.
test
Attempting to load the map will crash the game.
Unused Enemies
enemy_fb (Feast Beast)
An impressive looking monster, which was supposed to climb walls, crawl on ceilings, and eviscerate to get its meal. He was planned for The Ward from the very beginning, and even presented in the very first teaser trailer, but was cut from the final version. His model is still present in the game files, but it seems that he doesn't have any animations.
@Gregg Hargrove says on Twitter:
FeastBeast didn't make it for a few reasons but mostly because it ended up not working properly and we didn't have time to fix it.
enemy_mw (Mindless Wanderer)
Mummy-like bandaged corpses which were replaced on Chest Maw in midway of development, as they were deemed "Not scary enough". They were shown in many prerelease screenshots.
This enemy can be partially restored in the game by replacing some strings in the arm9.bin executable, however his AI is broken and because of that he's not able to attack you.
Restored | Prerelease |
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Unused Graphics
Title Screen
Used | Unused | Prerelease |
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Options
Used | Unused |
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Control Types
Used | Unused |
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Early Interface Placeholder
Used | Placeholder |
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Early Weapons Graphics
Items Menu Placeholder
Used | Placeholder |
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Demo Ending Screen
Unused Font
This font was used in an early UI that was shown in prerelease screenshots:
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Unused Items
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SLIPPERS There is a pair of <slippers> on the floor; how civilized. They look comfortable. Are these my slippers? |
Hidden Functions
A lot of functions in the game are managed by .ini files, the TheWard.ini has a unused function wich allows you to skip the intro.
"SkipIntro = false"
Cleanup > Works In Progress
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused enemies
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by developer > Games developed by Renegade Kid
Games > Games by platform > Nintendo DS games
Games > Games by publisher > Games published by Gamecock Media Group
Games > Games by publisher > Games published by SouthPeak Games
Games > Games by release date > Games released in 2007