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Demon's Crest

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Title Screen

Demon's Crest

Also known as: Demon's Blazon: Makai-Mura Monshou Hen (JP)
Developer: Capcom
Publisher: Capcom
Platform: SNES
Released in JP: October 21, 1994
Released in US: November 1994
Released in EU: 1994

ItemsIcon.png This game has unused items.
TextIcon.png This game has unused text.
SoundtestIcon.png This game has a hidden sound test.
RegionIcon.png This game has regional differences.
PiracyIcon.png This game has anti-piracy features.

To do:
Document the prototype version.

The heroic Red Arremer, Firebrand, returns in Demon's Crest, the devilishly difficult third and final entry in the Gargoyle's Quest trilogy.

Sound Test

Menu code for an unused and broken sound test exists at SNES address 0x84FDF9-0x84FF02. The text/GUI was deleted, and several jumps go to invalid old addresses. However, it's possible to restore the basic functions.

Use these Pro Action Replay codes to boot into the sound test at the title screen.


The screen will be blank, but the controls are simple:

  • Press Up or Down to switch between Music and SE.
  • Press L or R to change the track/effect number.
  • Press A to play.
(Source: JLukas)

Test Mode

Demons Crest test mode 1.png Demons Crest test mode 2.png Demons Crest test mode 3.png

These three 36 byte text strings start at SNES address 0xBD8414. It's possible to view them by setting the item cursor's location to invalid values. It is currently unknown if there's a way to toggle these debug features.

Unused Text

The following conversation may appear with the use of cheats:

Japanese English
うちの となりに ある みせは It seems the shop beside me
「じゅもん」 とかいう sells these crazy things they
すごいものを うってるらしいが call spells. But,
ああして みせの まわりを because the shop is
かべで おおっているので surrounded by walls like that,
だれも ちかづけない... no one can get close...
グォオオオオ おれも ほしい。 Grrr, I want some for myself!

The text is about someone complaining that the spell shop in stage II can't be reached due to a wall being in the way, suggesting that an NPC would be near it.

Regional Differences

Title Screen

Japan USA
Demon's Blazon title.png Demons Crest title.png

The copyright information was moved to a separate screen in the American version. And besides the main title change, the game's subtitle was removed.

Key Config

Japan USA
Demon's Blazon speciality.png Demon's Crest special.png

"Speciality" was changed to "Special".


Japan USA
Demon's Blazon menu.png Demon's Crest menu.png

"Blazon Power" was renamed "Crest Power" and the currency "ZAM" was changed to "G.P.". In addition, the Japanese version provides brief descriptions of your inventory under "Identify". The North American version only provides the name.


  • Somulo's life energy in the first part of the battle was doubled in the North American version. In the Japanese version, Somulo only takes three hits to defeat whereas in the North American version, six hits are needed.


If the game detects that SRAM is present or that the ROM is larger than usual, the player will be unable to use the pause menu, and all enemies will become invincible.

Either or both of these effects can be enabled using the Pro Action Replay codes 7E0EEBFF and 7E0EECFF, respectively.