Document the prototype version.
The heroic Red Arremer, Firebrand, returns in Demon's Crest, the devilishly difficult third and final entry in the Gargoyle's Quest trilogy.
Menu code for an unused and broken sound test exists at SNES address 0x84FDF9-0x84FF02. The text/GUI was deleted, and several jumps go to invalid old addresses. However, it's possible to restore the basic functions.
Use these Pro Action Replay codes to boot into the sound test at the title screen.
8082EAF9 8082EBFD 8082EC84 84FE021B 84FECF51 84FED0BD 84FE9D6A 84FE9EBC 84FE0811 84FE7C11 84FE8410
The screen will be blank, but the controls are simple:
- Press Up or Down to switch between Music and SE.
- Press L or R to change the track/effect number.
- Press A to play.
These three 36 byte text strings start at SNES address 0xBD8414. It's possible to view them by setting the item cursor's location to invalid values. It is currently unknown if there's a way to toggle these debug features.
The following conversation may appear with the use of cheats:
|うちの となりに ある みせは||It seems the shop beside me|
|「じゅもん」 とかいう||sells these crazy things they|
|すごいものを うってるらしいが||call spells. But,|
|ああして みせの まわりを||because the shop is|
|かべで おおっているので||surrounded by walls like that,|
|だれも ちかづけない...||no one can get close...|
|グォオオオオ おれも ほしい。||Grrr, I want some for myself!|
The text is about someone complaining that the spell shop in stage II can't be reached due to a wall being in the way, suggesting that an NPC would be near it.
The copyright information was moved to a separate screen in the American version. And besides the main title change, the game's subtitle was removed.
"Speciality" was changed to "Special".
"Blazon Power" was renamed "Crest Power" and the currency "ZAM" was changed to "G.P.". In addition, the Japanese version provides brief descriptions of your inventory under "Identify". The North American version only provides the name.
- Somulo's life energy in the first part of the battle was doubled in the North American version. In the Japanese version, Somulo only takes three hits to defeat whereas in the North American version, six hits are needed.
If the game detects that SRAM is present or that the ROM is larger than usual, the player will be unable to use the pause menu, and all enemies will become invincible.
Either or both of these effects can be enabled using the Pro Action Replay codes 7E0EEBFF and 7E0EECFF, respectively.
|The Ghosts'n Goblins series|
|Arcade||Ghosts'n Goblins (Prototype) • Ghouls'n Ghosts|
|Game Boy (Color)||Makaimura Gaiden: The Demon Darkness • Ghosts'n Goblins|
|Sega Master System||Ghouls'n Ghosts|
|ZX Spectrum||Ghouls'n Ghosts|
|SNES||Super Ghouls'n Ghosts (Prototype) • Demon's Crest|
|WonderSwan||Makaimura for WonderSwan|
|PlayStation 2||Maximo: Ghosts to Glory (Prototypes)|
|Plug & Play||Street Fighter II: Special Champion Edition, Ghouls'n Ghosts|