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Derby Stallion 64

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Title Screen

Derby Stallion 64

Developer: ParityBit
Publisher: Media Factory
Platform: Nintendo 64
Released in JP: August 10, 2001


CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
DebugIcon.png This game has debugging material.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

The only game from the long-running Derby Stallion series to be released for the Nintendo 64.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info

Debug Start

Enable GameShark codes D11650D4 0010 802BEC85 0006, then press L at the selection screen. Press B to exit debug.

(Source: Gilgamesh)

Development Text

Present at 0x11FD28 and 0x189014 in the ROM are a few error messages.

BUFFER OVER BC!!
BUFFER OVER AS!!
BUFFER OVER FM!!
BUFFER OVER VTR!!

Scene is empty
buffer order miss
Xrname %d
(Source: Ferrox)

Unused Code Banks

There are two unused code blocks whose sole purpose appears to be displaying an image until the Start Button is pressed. These are identical to unused code banks in the prototype (after accounting for the difference in addressing). There is no known method to load these normally.

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: What is "Amensys." and how do you run these non-hackingly?
DerbyStallion64 NDAJ.00A2BD0.png

In retail, this image is displayed by 00A1A50, loaded to 801B9670.

In the prototype, the same block of data is found at 00A3C10, loaded to 801926D0.

DerbyStallion64 NDAJ.00A6570.png

A different image using a grayscale palette. In retail, this image is displayed by 00A53F0, loaded to 801B9670 just like the code block above.

In the prototype, the same block of data is found at 00A75A0, also loaded to 801926D0.