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Descent II (PlayStation)
Descent II |
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Also known as: Descent Maximum
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Descent Maximum is a PS1-ification of Descent II, throwing out all the PC levels in favor of a whole new campaign of 36 new maps in order to get around Sony's "no straight PC ports" policy at the time. It was still called "Descent II" in Europe, though, which was probably just a little bit confusing.
Debug / Dev Text
SLUS_004.60
This file contains a lot of development and debug text, some of which is displayed below.
Press select for help, Start Exits MAP.PCX descent2.ham rb Unknown canvas.c \DESCENT2\DESCENT2.DA;1 \DESCENT2\DESCENT2.HOG;1 \DESCENT2.HOG;1 DHF Unknown cfile.c rb %s %d:%02d. %s's MARKER %d %s MARKER %d Nice job! FX + + + + + + + + +R1 +L1 +R2 +L2 R1 L1 R2 L2 Y2 X2 Y1 X1 BTN %d Unknown credits.c credits.tex rb credits.txb stars.pcx descent.vh rb Unknown digi.c descent.vb ESA.STR ESD.STR ESG.STR ESJ.STR ESM.STR ESP.STR ESB.STR ESC.STR ESF.STR ESH.STR ESI.STR ESK.STR ESL.STR ESO.STR ESQ.STR MARKER 9 MARKER 8 MARKER 7 MARKER 6 MARKER 5 MARKER 4 MARKER 3 MARKER 2 MARKER 1 BOSS SCRAM SPEW HOSTAGES ROBOT POWERUP SHIELD ENERGYCEN ENERGY EXIT REACTOR RED KEY YELLOW KEY BLUE KEY %s %s Omega stolen! %d rb Unknown font.c FPS: %s Marker View! No markers dropped! none %s %d - %s %s Marker's View %s %s! Go Wingnut! Cool down Wingnut! Accessories Cheat! Hello Minnie! .PSL rb %s%i %s%i %s %s %s Final Level Password: %s %s Descent MAX %s%s %d %s %s %s STARS.PCX GAME OVER %s Your ship and its contents were incinerated. none %s: %i %s %s %i %s %i %d %s %s: 0 %s: %d x %d %s: %5d %5d %d %05d %03d S:%02d P:%02d Cluts Fonts Font Cluts medium.fnt Unknown grdev.c small.fnt This is a bug. G A M E O V E R mdescent.pcx INTRO.STR PALETTE.256 Loading Data... Headlight on Headlight off bu10: bu00: map03.pcx map01.pcx map04.pcx map02.pcx map05.pcx map06.pcx map07.pcx ship01.pcx ship02.pcx mmenu.pcx up.pcx down.pcx none DEMOA.STR DEMOB.STR DEMOC.STR PLA.STR PLB.STR PLC.STR PLD.STR PLE.STR PLF.STR PLG.STR %s %s %d. %s %s Psx None1 Psx None2 Psx None3 Psx None4 Psx None5 Psx None6 Psx None7 Psx None8 Psx None9 Psx None10 Psx None11 Psx None12 Psx None 13 pad%d.pcx mmenu.pcx BASLUS-00460 Unknown mglobal.c (null) %i %d %o %x psxlink PSX%02d.RL2 PSXS%1dA.RL2 robotpsx.tex endreg.tex PSXLINK%1d.rl2 ABCDEFGHIJKLMNOPQRSTUVWXYZ Unknown movie.c \DESCENT2\%s;1 \%s;1 Unused8 Unused7 Unused6 Unused5 Unused4 Unused3 Red Blue %s. %s %s. %s %s %s. %s %s! %s %s %s! %s %s %s %s %s .pst rb rb Unknown palette.c rb Polygon_models polyobj.c descent2.ham rb Unknown %s %s! %s %s %d BOB %d. %s %d-%d S%d-%d S%d-S%d %d-S%d Config.pcx \DMAX\TESTB.XA;1 \DMAX\TESTA.XA;1 %s%sDCNT%d The memory card has less vacant blocks than are required. You will have to erase something or overwrite a saved game. %s%sDSCNTII%c %d. %s %d %s%sDSCNTIIX descent.tex rb Unknown textc.c robotpsx.tex Unknown titles.c end01.pcx \DESCENT2\MR_ED3.XA;1 \DESCENT2\MR_ED2.XA;1 \DESCENT2\MR_ED1.XA;1 \DESCENT2\WILBUR3.XA;1 \DESCENT2\WILBUR2.XA;1 \DESCENT2\WILBUR1.XA;1 #0 rb .txb *buf END.STR %s %s Omega Cannon Pheonix Cannon Helix Cannon Gauss Cannon Super Laser Cannon Fusion Cannon Plasma Cannon Spreadfire Cannon Vulcan Cannon Laser Cannon Earth Shaker Mercury Missle Smart Bomb Guided Missile Flash Missile Mega Missile Smart Missile Proximity Bomb Homing Missile Concussion Missile Omega Pheonix Helix Gauss S. Las Fusion Plasma Spread Vulcan Laser Earth Shaker Mercury Missile Smart Bomb Guided Missile Flash Missile Mega Missile Smart Missile Proxim. Bomb Homing Missile Concsn Missile %s %s s 4 %ss! %s!
DESCENT2.HOG
This file contains a lot of game text, development text, and configuration information, some of which is displayed below.
warning.pcx logo.pcx cx sblogo.pcx descent.pcx mdescent.pcx descentj.pcx descent.vb descent.vh palette.256 medium.fnt small.fnt descent.tex descente.tex descent2.ham descent2.ham map01.pcx map02.pcx map03.pcx map04.pcx map05.pcx map06.pcx ... ... ... bmp00628.tim bmp00629.tim bmp00630.tim bmp00631.tim bmp00632.tim bmp00633.tim bmp00634.tim bmp00635.tim bmp00636.tim bmp00637.tim bmp00638.tim bmp00639.tim bmp00640.tim bmp00641.tim bmp00642.tim bmp00643.tim bmp00644.tim bmp00645.tim bmp00646.tim bmp00647.tim bmp00648.tim bmp00649.tim bmp00650.tim bmp00651.tim bmp00652.tim bmp00653.tim bmp00654.tim bmp00655.tim bmp00656.tim bmp00657.tim bmp00658.tim ... ... ... bmp02589.tim ... ... ... Operation: QFC! Extreme Anarchy ... ... ... NORMAL BLASTABLE DOOR ILLUSION OPEN CLOSED EXTERNAL Blue Access Denied Red Yellow You cannot open this door NOTHING FUELCEN REPAIRCEN CONTROLCEN ROBOTMAKER GOAL_RED GOAL_BLUE ... ... ... %s, %d slots %d:%s , %d slots %s\nThere are %d slots free.\nDescent Max needs 3 slots per save.\nEach line is size:name EXTRA LIFE! LOCK Energy QUAD Laser Vulcan Spreadfire Plasma Fusion S. Las Gauss Helix Pheonix Omega: %i Concussion Homing ProxBomb Smart Mega Flash Guided SmartBomb Mercury EarthShkr Cloaked Invulnerable Shield DEATHS REAR VIEW kills Score LVL MEGA-WOWIE-ZOWIE! %s %s %d ... ... ... the Converter Energy->Shield converter! SUPER LASER MAXED OUT! Super Boost to Laser level %d the Ammo rack AMMO RACK! the Afterburner AFTERBURNER! the Headlight boost HEADLIGHT BOOST! (Headlight is %s) ON OFF -empty- HIGH SCORES Name Skill Levels Time Press any button to exit %%d.%%0%dd Press or to continue Toggles Chooses Exits DIGI: Active Sound Objects: %d,%d/%d (%d max) \n DIGI: Looping sound: %s, snd=%d, vol=%d, ch=%d \n Guide-Bot: %s THIEF: %s has not been released. No Guide-Bot in mine. Marker %i not placed. Finding BLUE KEY Finding YELLOW KEY Finding RED KEY Finding REACTOR Finding EXIT Finding ENERGY Finding ENERGY CENTER Finding a SHIELD Finding a POWERUP Finding a ROBOT Finding a HOSTAGE Staying away... Finding BOSS robot Finding your powerups No %s in mine. Can't reach %s. GAHOOGA! WHAMMO! Hey, your headlight's on! Oops, sorry 'bout that... Coming back to get you. ... ... ... Select Guide-Bot Command suppressed enabled Messages %s. Press to continue, to skip STILL WANDER FOL_PATH CHASE_OBJ RUN_FROM BEHIND FOL_PATH2 OPEN_DOOR GOTO_PLR GOTO_OBJ SN_ATT SN_FIRE SN_RETR SN_RTBK SN_WAIT TH_ATTACK TH_RETREAT TH_WAIT STILL NORMAL HIDE FOLPATH STATION NONE REST SRCH FLIN FIRE RECO ERR_ %s\n s Yo! You have hit the exit trigger! Teleporter disabled in multiplayer! Door%s opened! Door%s closed! Door%s unlocked! Door%s locked! Force field%s deactivated! Wall%s opened! Force field%s activated! Wall%s closed! Illusion%s on! Illusion%s off! Lights off! Lights on! Error!\nLink Broken.\n Leaving Multiplayer game. Warning! No message received from\n%s for 10 seconds.\nConnection may be lost. Your opponent has selected\nstart game. Are you\nready for descent? Error Negotiation with remote player\nfailed. Cannot continue. Start game... Exit Combat Combat Game Game Type Anarchy Robo-Anarchy Cooperative Select Game Type Select Reactor Life No time limit 5 minutes 10 minutes 30 minutes \nThis forces you to stay\non each level for a while. Show Opponent? Off On \nThis will show your opponent\nmoving in the automap. Waiting for OK to\nstart game\n Combat Sync Error %d Waiting for remote player... RIP: %s Marker %d: %s ... ... ... Restart level password:\n%s\n%s Pause Return to game Options Quit Game Guidebot Options... Save Game Abort Game? Cheats Enabled!! All Keys! Invulnerability Cloak Shields Recharged! Full level access granted Turbo mode Extra life! Robots are normal Robots move fast, fire seldom Need more than %i energy to transfer ... ... ... Prepare for Descent... Full Rescue bonus: \t Ship bonus: \t Shield bonus:\t Energy bonus:\t Hostage bonus: \t Skill Bonus:\t Total Bonus:\t Total Score:\t Complete Destroyed! Alternate exit found!\n\nProceeding to Secret Level! You died in the mine.\n\nYour ship and its contents\nwere incinerated. (C) 1997 Copyright Parallax Software Corporation New Game Load Game Credits Japanese English Quit Difficulty Level Progressing to Proceeding to next mine: %d. %s Select Starting Level Petra Agartha Reuchlin Ako Lilofee Lomonosowa Ausonia Xosa XII Sinha Orlock Fuld Thraen Widorn Ate CXI Rog Eilers Porphyro Rosalinde Efremiana Semele Eurykleia Nipponia Taranis Shajan Combat Center Old Friend Milestone Bandit's Cove Attack Run Tactics XIII ... ... ... Operation: QFC! Extreme Anarchy ... ... ... No files found %s, %d slots %d:%s , %d slots %s\nThere are %d slots free.\nDescent II needs 3 slots per save.\nEach line is size:name EXTRA LIFE! LOCK Energy QUAD Laser Vulcan Spreadfire Plasma Fusion S. Las Gauss Helix Pheonix Omega: %i Concussion Homing ProxBomb Smart Mega Flash Guided SmartBomb Mercury EarthShkr Cloaked Invulnerable Shield DEATHS REAR VIEW kills Score LVL MEGA-WOWIE-ZOWIE! %s %s %d boosted to ... ... ... Press any button to exit %%d.%%0%dd Press or to continue Toggles Chooses Exits DIGI: Active Sound Objects: %d,%d/%d (%d max) \n DIGI: Looping sound: %s, snd=%d, vol=%d, ch=%d \n Guide-Bot: %s THIEF: %s has not been released. No Guide-Bot in mine. Marker %i not placed. Finding BLUE KEY Finding YELLOW KEY Finding RED KEY Finding REACTOR Finding EXIT Finding ENERGY Finding ENERGY CENTER Finding a SHIELD Finding a POWERUP Finding a ROBOT Finding a HOSTAGE Staying away... Finding BOSS robot Finding your powerups No %s in mine. Can't reach %s. GAHOOGA! WHAMMO! Hey, your headlight's on! Oops, sorry 'bout that... Coming back to get you. Invulnerability stolen! Cloak stolen! Full map stolen! Quad lasers stolen! Afterburner stolen! Converter stolen! Headlight stolen! %s stolen! %s level decreased! No Guide-Bot in Multiplayer! No Guide-Bot present in mine! Debug Version: Creating Guide-Bot! %s has not been released ... ... ... Messages %s. Press to continue, to skip STILL WANDER FOL_PATH CHASE_OBJ RUN_FROM BEHIND FOL_PATH2 OPEN_DOOR GOTO_PLR GOTO_OBJ SN_ATT SN_FIRE SN_RETR SN_RTBK SN_WAIT TH_ATTACK TH_RETREAT TH_WAIT STILL NORMAL HIDE FOLPATH STATION NONE REST SRCH FLIN FIRE RECO ERR_ %s\n s Yo! ... ... ... \nThis forces you to stay\non each level for a while. Show Opponent? Off On \nThis will show your opponent\nmoving in the automap. Waiting for OK to\nstart game\n Combat Sync Error %d Waiting for remote player... RIP: %s Marker %d: %s ... ... ... Secret Level Level Restart level password:\n%s\n%s Pause Return to game Options Quit Game Guidebot Options... Save Game Abort Game? Cheats Enabled!! All Keys! Invulnerability Cloak Shields Recharged! Full level access granted Turbo mode Extra life! Robots are normal Robots move fast, fire seldom Need more than %i energy to transfer ... ... ... Descent II Lvl %d Score %s Descent II Lvl S%d Score %s Saving... Retry Don't save Couldn't save game! Saved Successfully! Error writing game data.\nYour game is not saved. Saved data is damaged/corrupt! Prepare for Descent... Full Rescue bonus: \t Ship bonus: \t Shield bonus:\t Energy bonus:\t Hostage bonus: \t Skill Bonus:\t Total Bonus:\t Total Score:\t Complete Destroyed! Alternate exit found!\n\nProceeding to Secret Level! You died in the mine.\n\nYour ship and its contents\nwere incinerated. (C) 1997 Copyright Parallax Software Corporation New Game Load Game Credits Japanese English Quit Difficulty Level Progressing to Proceeding to next mine: %d. %s Select Starting Level Petra Agartha Reuchlin Ako Lilofee Lomonosowa Ausonia Xosa XII Sinha Orlock Fuld Thraen Widorn Ate CXI Rog Eilers Porphyro Rosalinde Efremiana Semele Eurykleia Nipponia Taranis Shajan Combat Center Old Friend Milestone Bandit's Cove Attack Run Tactics XIII accepts, L1 & R1 change defaults, exits ... ... ... door31 abm door32 abm door33 abm door34 abm door35 abm door36 abm door37 abm door38 abm door39 abm door40 abm door41 abm door42 abm door43 abm ... ... ... ;;Buddy Guide Bot Resource Computed Guide Robot Size: 1 meter Est. Armament: None Threat: None The ResComp robot was originally made as a tour guide of the mines, but its modifications make it a perfect tool for you to use in the upcoming missions. $P $R38 ;;DimWit Portable Equalizing Standard Transbot (PEST) Mine Transportation System Size: 1.5 meters Est. Armament: 2 TI Stream Rock Cutters Threat: Minimal Small transport bot, its modifications allow it to carry small armament but shouldn't be a large factor unless you're severely injured. $P $R37 ;;Baby Sniper Internal Tactical Droid Selective Security System Size: 2 meters Est. Armament: Light Vulcan Threat: Minimal The ITD bot was created to fire on selected targets and run to get a more powerful robot. Its bark is worse than its bite, but beware its mobility. $P $R39 ;;Baby Pig Preliminary Integration Groundbot (PIG) Intersection Guard Size: 3 meters Est. Armament: Xenon Laser Threat: Low Slow speed and a weak weapon system make this robot a nuisance, but when you are low on shields, a deadly nuisance. $S2 $F $T 70 ;;$D1 end01.pcx 0 3 20 22 257 177 ;;$Zend01.pcx $R25 ;;Sloth Smelter Overseer of Slag Determination Size: 2 meters Est. Armament: Repulsion Smelter Threat: Moderate The powerful modified repulsion smelter is a dangerous obstacle. Avoid its blasts or be prepared for injury. $S3 $F $T 70 $R40 ;;Claw 2 Diamond Claw, Second Generation Standard Drilling Robot Size: 3 meters Est. Armament: 4 Diamond Infused Swingarms and Energy Pulse Threat: High Designed for drilling the hardest rock walls in the mines, this robot will now turn its drills on you. Its crafty technique and guile will make it a difficult opponent. $S4 $T 70 $F $R30 ;;(Stripe) White guy with eye on side Sidearm Multipurpose Defense Robot Size: 6 meters Est. Armament: Phase Energy Discharge and Flash Missile System Threat: Moderate Multiple weaponry allows this robot to destroy various enemies to the mine system. Lack of agility is its greatest downfall. Intelligent circuitry allows the segments to regroup after its been destroyed, so don't get too cocky. $P $R50 ;;Baby stripe guy. ;;comes out of the stripe guy. ;;saddles a flash missile tube. TINY! ;;excruciatingly fast little bugger ;;that blinds you when you can't even find him. ;;usually in groups... therefore kind of dangerous. Sidearm Modula Primary Regrouping Format for Sidearm Size: 1.5 meters Est. Armament: Flash Missiles Threat: Minimal, Moderate in groups High speed and dangerous missiles make the regrouping of the Sidearm a powerful opponent by itself. Be ready for them when facing a Sidearm in the mines. $P $R51 ;;Toady. fires homing missiles? ;;BRIGHT green guy quite chubby. ;;AI not quite finished yet. Any ideas? LOU Guard Mine Entrance Protector Size: 5 meters Est. Armament: Homing Missile System Threat: High Designed to protect mine entrances with its size as well as armament, this robot moves rarely, but effectively. Long distance attacks are your best hope against this robot. $S5 $T 70 $F ;;$D1 end01.pcx 0 3 20 22 257 177 ;;$Zend01.pcx $R36 ;;Large Sniper Internal Tactical Security Control Robot Central Security System Size: 3.5 meters Est. Armament: Light Vulcan/Missile System Threat: Moderate The ITSC Robot was designed as backup for the ITD bot and is a powerful counterpart. Speed and deadly weapons will make this robot a deadly foe. Do not provoke. $P $R29 ;;Spreadfire Guy Fox Attack Bot, External Operations Emergency Response Security System Size: 3 meters Est. Armament: Max Coverage Energy Release Threat: Moderate This robot was designed to respond to emergency situations quickly and accurately. The speed of its deadly weapon system make this one of the most dangerous opponents you'll face. $P $R42 ;;Thief Bandit Rubble Removal Robot Size: 2 meters Est. Armament: Flash defensive system Threat: Moderate A modified trash collector, this robot's strength lies in its ability to steal your weapons when it comes in contact with you. Destroy if possible. $S9 $T 70 $F ;;$D1 end01.pcx 0 3 20 22 257 177 ;;$Zend01.pcx $R41 ;;Red Hornet Red Hornet Mine Recon/Attack Robot Size: .5 meter Est. Armament: Small Laser System Threat: Low Prototype to Spawn, designed to show group battling techniques. Later ruled obsolete, but still can be found. Dangerous in groups. $P $R28 ;;(3Fire Claw Guy) Looks like crusher from Tron TRN Racer Tunnel Negotiating Pest Control Size: 2 meters Est. Armament: Multiple TI Stream System Threat: Moderate Designed for speed and multiple weapon discharges, this robot was perfect for pest control and now sees you as the pest. $S10 $F $T 70 ;;$D1 end01.pcx 0 3 20 22 257 177 ;;$Zend01.pcx $R44 ;;Energy Thief E-Bandit Static Removal Droid Size: 2 meters Est. Armament: Energy Dispersement Threat: High Programmed as part of the mine Energy Team (E-Team), it was designed to safely discharge static build-ups in the mine. This robot has been altered to drain your ship's power. Avoid at all costs. $S11 $F $T 70 $R49 ;;Kamikazi Robot Omega Defense Spawn Final Defense Line Guard Size: 2 meters Est. Armament: Concentrated Explosive System Threat: Moderate Part of Unit 44357, this robot was made to destroy itself along with any intruders who made it past the previous lines of defense. It is programmed to home in on its victims and detonate itself upon contact. $S13 $F $T 70 ;;$D1 end01.pcx 0 3 20 22 257 177 ;;$Zend01.pcx $R26 ;;Ice Spider ICE SPIndle DEfense Robot Outer Planet Tunnel Negotiator Size: 6 meters Est. Armament: Helix Rotation Borer Threat: Moderate Speed and maneuverability give this robot an edge when faced head-on. Its powerful weapon system can be deadly when combined with its agility. $S14 $F $T 70 $R27 ;;Guy with gauss Bulk Destroyer Large Quantity Rock Pulverizer Size: 3 meters Est. Armament: Gauss System Threat: Moderate Destroying large amounts of rocks is this robot's specialty. Now it has turned its guns on any intruder who wanders into its vicinity. $S15 $F $T 70 ;;$D1 end01.pcx 0 3 20 22 257 177 ;;$Zend01.pcx $R43 ;;Homing missile guy Seeker Roving Attack Robot Size: 2.5 meters Est. Armament: Mercury Missile System Threat: High The danger of this robot is its ability to fire multiple mercury missiles at once. Be prepared to run if it opens fire on you -- there's no use for a dead hero. $S17 $F $T 70 ;;$D1 end01.pcx 0 3 20 22 257 177 ;;$Zend01.pcx $R24 ;;Baby Plasma $C1 BPER Bot Excavation and Refinement Worker Size: 2 meters Est. Armament: Plasma Core, Phase Energy System Threat: Moderate Equipped for chopping rocks and melting slag, it has been modified to take out its enemies even after it has been destroyed. $S21 $F $T 70 $R48 ;;Spider Spider Segmented Rock Collector Size: 2 meters Est. Armament: Rapid Fire Missile, Spawn Threat: High Your main concern with this robot is its ability to produce Spawn when it is destroyed. Be prepared for a long fight when you face this bot and its offspring. $S23 $F $T 70 ;;$D1 end01.pcx 0 3 20 22 257 177 ;;$Zend01.pcx $R47 ;;Guy with mohawk Boars Head Rock Smasher System Size: 3 meters Est. Armament: Smart Missile and Plasma System Threat: Extreme Designed to crush rocks at a high rate, this robot's weapon system can pose a problem if confronted directly, or at all. $S30 $S1 $F $T 70 $R33 ;;Buddy Guide Bot Resource Computed Guide Robot Size: 1 metre Est. Armament: None Threat: None The ResComp robot was originally made as a tour guide of the mines, but its modifications make it a perfect tool for you to use in the upcoming missions. $P $R38 ;;DimWit Portable Equalizing Standard Transbot (PEST) Mine Transportation System Size: 1.5 metres Est. Armament: 2 TI Stream Rock Cutters Threat: Minimal Small transport bot, its modifications allow it to carry small armament but shouldn't be a large factor unless you're severely injured. $P $R37 ;;Baby Sniper Internal Tactical Droid Selective Security System Size: 2 metres Est. Armament: Light Vulcan Threat: Minimal The ITD bot was created to fire on selected targets and run to get a more powerful robot. Its bark is worse than its bite, but beware its mobility. $P $R39 ;;Baby Pig Preliminary Integration Groundbot (PIG) Intersection Guard Size: 3 metres Est. Armament: Xenon Laser Threat: Low Slow speed and a weak weapon system make this robot a nuisance, but when you are low on shields, a deadly nuisance. $S2 $F $T 70 ;;$D1 end01.pcx 0 3 20 22 257 177 ;;$Zend01.pcx $R25 ;;Sloth Smelter Overseer of Slag Determination Size: 2 metres Est. Armament: Repulsion Smelter Threat: Moderate The powerful modified repulsion smelter is a dangerous obstacle. Avoid its blasts or be prepared for injury. $S3 $F $T 70 $R40 ;;Claw 2 Diamond Claw, Second Generation Standard Drilling Robot Size: 3 metres Est. Armament: 4 Diamond Infused Swingarms and Energy Pulse Threat: High Designed for drilling the hardest rock walls in the mines, this robot will now turn its drills on you. Its crafty technique and guile will make it a difficult opponent. $S4 $T 70 $F $R30 ;;(Stripe) White guy with eye on side Sidearm Multipurpose Defence Robot Size: 6 metres Est. Armament: Phase Energy Discharge and Flash Missile System Threat: Moderate Multiple weaponry allows this robot to destroy various enemies to the mine system. Lack of agility is its greatest downfall. Intelligent circuitry allows the segments to regroup after its been destroyed, so don't get too cocky. $P $R50 ;;Baby stripe guy. ;;comes out of the stripe guy. ;;saddles a flash missile tube. TINY! ;;excruciatingly fast little bugger ;;that blinds you when you can't even find him. ;;usually in groups... therefore kind of dangerous. Sidearm Modula Primary Regrouping Format for Sidearm Size: 1.5 metres Est. Armament: Flash Missiles Threat: Minimal, Moderate in groups High speed and dangerous missiles make the regrouping of the Sidearm a powerful opponent by itself. Be ready for them when facing a Sidearm in the mines. $P $R51 ;;Toady. fires homing missiles? ;;BRIGHT green guy quite chubby. ;;AI not quite finished yet. Any ideas? LOU Guard Mine Entrance Protector Size: 5 metres Est. Armament: Homing Missile System Threat: High Designed to protect mine entrances with its size as well as armament, this robot moves rarely, but effectively. Long distance attacks are your best hope against this robot. $S5 $T 70 $F ;;$D1 end01.pcx 0 3 20 22 257 177 ;;$Zend01.pcx $R36 ;;Large Sniper Internal Tactical Security Control Robot Central Security System Size: 3.5 metres Est. Armament: Light Vulcan/Missile System Threat: Moderate The ITSC Robot was designed as backup for the ITD bot and is a powerful counterpart. Speed and deadly weapons will make this robot a deadly foe. Do not provoke. $P $R29 ;;Spreadfire Guy Fox Attack Bot, External Operations Emergency Response Security System Size: 3 metres Est. Armament: Max Coverage Energy Release Threat: Moderate This robot was designed to respond to emergency situations quickly and accurately. The speed of its deadly weapon system make this one of the most dangerous opponents you'll face. $P $R42 ;;Thief Bandit Rubble Removal Robot Size: 2 metres Est. Armament: Flash defensive system Threat: Moderate A modified trash collector, this robot's strength lies in its ability to steal your weapons when it comes in contact with you. Destroy if possible. $S9 $T 70 $F ;;$D1 end01.pcx 0 3 20 22 257 177 ;;$Zend01.pcx $R41 ;;Red Hornet Red Hornet Mine Recon/Attack Robot Size: .5 metre Est. Armament: Small Laser System Threat: Low Prototype to Spawn, designed to show group battling techniques. Later ruled obsolete, but still can be found. Dangerous in groups. $P $R28 ;;(3Fire Claw Guy) Looks like crusher from Tron TRN Racer Tunnel Negotiating Pest Control Size: 2 metres Est. Armament: Multiple TI Stream System Threat: Moderate Designed for speed and multiple weapon discharges, this robot was perfect for pest control and now sees you as the pest. $S10 $F $T 70 ;;$D1 end01.pcx 0 3 20 22 257 177 ;;$Zend01.pcx $R44 ;;Energy Thief E-Bandit Static Removal Droid Size: 2 metres Est. Armament: Energy Dispersement Threat: High Programmed as part of the mine Energy Team (E-Team), it was designed to safely discharge static build-ups in the mine. This robot has been altered to drain your ship's power. Avoid at all costs. $S11 $F $T 70 $R49 ;;Kamikazi Robot Omega Defence Spawn Final Defence Line Guard Size: 2 metres Est. Armament: Concentrated Explosive System Threat: Moderate Part of Unit 44357, this robot was made to destroy itself along with any intruders who made it past the previous lines of defence. It is programmed to home in on its victims and detonate itself upon contact. $S13 $F $T 70 ;;$D1 end01.pcx 0 3 20 22 257 177 ;;$Zend01.pcx $R26 ;;Ice Spider ICE SPIndle DEfence Robot Outer Planet Tunnel Negotiator Size: 6 metres Est. Armament: Helix Rotation Borer Threat: Moderate Speed and maneuverability give this robot an edge when faced head-on. Its powerful weapon system can be deadly when combined with its agility. $S14 $F $T 70 $R27 ;;Guy with gauss Bulk Destroyer Large Quantity Rock Pulverizer Size: 3 metres Est. Armament: Gauss System Threat: Moderate Destroying large amounts of rocks is this robot's specialty. Now it has turned its guns on any intruder who wanders into its vicinity. $S15 $F $T 70 ;;$D1 end01.pcx 0 3 20 22 257 177 ;;$Zend01.pcx $R43 ;;Homing missile guy Seeker Roving Attack Robot Size: 2.5 metres Est. Armament: Mercury Missile System Threat: High The danger of this robot is its ability to fire multiple mercury missiles at once. Be prepared to run if it opens fire on you -- there's no use for a dead hero. $S17 $F $T 70 ;;$D1 end01.pcx 0 3 20 22 257 177 ;;$Zend01.pcx $R24 ;;Baby Plasma $C1 BPER Bot Excavation and Refinement Worker Size: 2 metres Est. Armament: Plasma Core, Phase Energy System Threat: Moderate Equipped for chopping rocks and melting slag, it has been modified to take out its enemies even after it has been destroyed. $S21 $F $T 70 $R48 ;;Spider Spider Segmented Rock Collector Size: 2 metres Est. Armament: Rapid Fire Missile, Spawn Threat: High Your main concern with this robot is its ability to produce Spawn when it is destroyed. Be prepared for a long fight when you face this bot and its offspring. $S23 $F $T 70 ;;$D1 end01.pcx 0 3 20 22 257 177 ;;$Zend01.pcx $R47 ;;Guy with mohawk Boars Head Rock Smasher System Size: 3 metres Est. Armament: Smart Missile and Plasma System Threat: Extreme Designed to crush rocks at a high rate, this robot's weapon system can pose a problem if confronted directly, or at all. $S30 ... ... ... Fatty's playhouse robot09.pof robot09s.pof robot17.pof robot17s.pof robot22.pof robot22s.pof robot01.pof robot01s.pof robot23.pof robot23s.pof robot37.pof robot37s.pof robot09.pof robot09s.pof robot26.pof robot27.pof robot27s.pof robot42.pof robot42s.pof robot08.pof robot16.pof robot16.pof robot31.pof robot32.pof robot32s.pof robot43.pof robot09.pof robot09s.pof boss01.pof robot35.pof robot35s.pof robot37.pof robot37s.pof robot38.pof robot38s.pof robot39.pof robot39s.pof robot40.pof robot40s.pof boss02.pof robot36.pof robot41.pof robot41s.pof robot44.pof robot45.pof robot46.pof robot47.pof robot48.pof robot48s.pof robot49.pof boss01.pof robot50.pof robot42.pof robot42s.pof robot50.pof robot51.pof robot53.pof robot53s.pof robot54.pof robot54s.pof robot56.pof robot56s.pof robot58.pof robot58s.pof robot57a.pof robot55.pof robot55s.pof robot59.pof robot60.pof robot52.pof robot61.pof robot62.pof robot63.pof robot64.pof robot65.pof robot66.pof boss5.pof robot49a.pof robot58.pof robot58.pof robot41.pof robot41.pof robot64.pof robot41.pof robot41s.pof robot64.pof robot36.pof robot63.pof robot57.pof Boss4.pof robot57.pof Boss06.pof reacbot.pof reactor.pof reactor2.pof reactor8.pof reactor9.pof newreac1.pof newreac2.pof newreac5.pof newreac6.pof newreac7.pof newreac8.pof newreac3.pof newreac4.pof newreac9.pof newreac0.pof marker.pof pship1.pof pship1s.pof pship1b.pof laser1-1.pof laser11s.pof laser12s.pof laser1-2.pof laser2-1.pof laser21s.pof laser22s.pof laser2-2.pof laser3-1.pof laser31s.pof laser32s.pof laser3-2.pof laser4-1.pof laser41s.pof laser42s.pof laser4-2.pof cmissile.pof flare.pof laser3-1.pof laser3-2.pof fusion1.pof fusion2.pof cmissile.pof smissile.pof mmissile.pof cmissile.pof cmissile.pof laser1-1.pof laser1-2.pof laser4-1.pof laser4-2.pof mmissile.pof laser5-1.pof laser51s.pof laser52s.pof laser5-2.pof laser6-1.pof laser61s.pof laser62s.pof laser6-2.pof cmissile.pof cmissile.pof mercmiss.pof erthshkr.pof tracer.pof laser6-1.pof laser6-2.pof cmissile.pof newbomb.pof erthbaby.pof mercmiss.pof smissile.pof erthshkr.pof erthbaby.pof cmissile.pof 4bot24.pof 5bot07.pof fiddler.pof 8bot.pof 10bot06.pof mbot1h.pof mbot2t.pof logikill.pof EBOLA ... ... ... turnabout well robot09.pof robot09s.pof robot17.pof robot17s.pof robot22.pof robot22s.pof robot01.pof robot01s.pof robot23.pof robot23s.pof robot37.pof robot37s.pof robot09.pof robot09s.pof robot26.pof robot27.pof robot27s.pof robot42.pof robot42s.pof robot08.pof robot16.pof robot16.pof robot31.pof robot32.pof robot32s.pof robot43.pof robot09.pof robot09s.pof boss01.pof robot35.pof robot35s.pof robot37.pof robot37s.pof robot38.pof robot38s.pof robot39.pof robot39s.pof robot40.pof robot40s.pof boss02.pof robot36.pof robot41.pof robot41s.pof robot44.pof robot45.pof robot46.pof robot47.pof robot48.pof robot48s.pof robot49.pof boss01.pof robot50.pof robot42.pof robot42s.pof robot50.pof robot51.pof robot53.pof robot53s.pof robot54.pof robot54s.pof robot56.pof robot56s.pof robot58.pof robot58s.pof robot57a.pof robot55.pof robot55s.pof robot59.pof robot60.pof robot52.pof robot61.pof robot62.pof robot63.pof robot64.pof robot65.pof robot66.pof boss5.pof robot49a.pof robot58.pof robot58.pof robot41.pof robot41.pof robot64.pof robot41.pof robot41s.pof robot64.pof robot36.pof robot63.pof robot57.pof Boss4.pof robot57.pof Boss06.pof reacbot.pof reactor.pof reactor2.pof reactor8.pof reactor9.pof newreac1.pof newreac2.pof newreac5.pof newreac6.pof newreac7.pof newreac8.pof newreac3.pof newreac4.pof newreac9.pof newreac0.pof marker.pof pship1.pof pship1s.pof pship1b.pof laser1-1.pof laser11s.pof laser12s.pof laser1-2.pof laser2-1.pof laser21s.pof laser22s.pof laser2-2.pof laser3-1.pof laser31s.pof laser32s.pof laser3-2.pof laser4-1.pof laser41s.pof laser42s.pof laser4-2.pof cmissile.pof flare.pof laser3-1.pof laser3-2.pof fusion1.pof fusion2.pof cmissile.pof smissile.pof mmissile.pof cmissile.pof cmissile.pof laser1-1.pof laser1-2.pof laser4-1.pof laser4-2.pof mmissile.pof laser5-1.pof laser51s.pof laser52s.pof laser5-2.pof laser6-1.pof laser61s.pof laser62s.pof laser6-2.pof cmissile.pof cmissile.pof mercmiss.pof erthshkr.pof tracer.pof laser6-1.pof laser6-2.pof cmissile.pof newbomb.pof erthbaby.pof mercmiss.pof smissile.pof erthshkr.pof erthbaby.pof cmissile.pof 4bot24.pof 5bot07.pof fiddler.pof 8bot.pof 10bot06.pof mbot1h.pof mbot2t.pof logikill.pof EBOLA ... ... ...
The Descent series | |
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DOS/Mac OS Classic | Descent • Descent II (Prototype) |
PlayStation | Descent • Descent II/Maximum |
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Parallax Software
Games > Games by platform > PlayStation games
Games > Games by publisher > Games published by Interplay
Games > Games by release date > Games released in 1997
Games > Games by series > Descent series