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Desert Tank

From The Cutting Room Floor
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Title Screen

Desert Tank

Developer: Sega AM2
Publisher: Sega
Platform: Arcade (Sega Model 2)
Released in JP: July 1994
Released in US: 1994


DevTextIcon.png This game has hidden development-related text.


Development Text

Present at 0x44AE0 in the main CPU is some text for a possible debug mode.

Too Many Cars
EVENT WAS TRASHED
EVENT_BASE
EXAD
EV_COUNTER
EVENT MEMORY OVERFLOW!!
BAD ID
CTRL TIMER
AD_ACCEL
AD_HANDLE
CABINET TYPE
SEL_COURSE
STAGE
STAGE_CLEAR
STAGE_TIMER
VICTORY
RACE_TIMER
CPU LEFT
TIMER OVER
OVERRUNS
MAP POLYS
OWNSHIP POLYS
ENEMY CAR PLS
WEAPON POLYS
TERRAIN POLYS
OTHER POLYGONS
POLYGON FAULTS
TOTAL POLYGONS
MODE
M_BLOCK
CS_LENG
EYE_POS_MODE
CAMERA_MODE
VIEWPOINT MODE
CAM_EYE_X
CAM_EYE_Y
CAM_EYE_Z
DROID SHOOT
VIEW_YANG
EVENT TIMING
  MAX  CUR              MAX  CUR             MAX  CUR
WINDOW
NETWORK
TITLE A
TITLE B
RANK
SELECTOR
GAME_CNTR
GAME_OVER
GOAL
TIME_OVER
SIGNAL
CAR_CTRL
CC_AFTER
CAR_MAP
GROUND
CAM_CTRL
CAMERA
COPTER
PROJECTILE
SMOKETRAIL
EXPLOSION
SMOKE
FIRE
CONTINUE
NAME_ENTRY
START
MISSION
EFC_CTRL
SCR_EFC
AREA_DISP
MORGUE
HELP
WINDOW_B
SCREEN
PL CAR
EN CAR
EN FIX
IDNM
FLAG
RMSZ
EXAD
VIEW_DATA
FUNC_DATA
CNTR
M_BLOCK
STEER_ANG
SPEED
SPD_MAX
D_SPD
SPD
TAG_SPD
XSPD
ZSPD
REV_COUNT
ACCEL
ROAD
ROAD_FL
ROAD_FR
ROAD_RL
ROAD_RR
EFFECT_FL
EFFECT_FR
EFFECT_RL
EFFECT_RR
DUST_TYPE
POL_NUM
PNUM_FL
PNUM_FR
PNUM_RL
PNUM_RR
MAX ARMOR
REGEN ARMOR
ARMOR
LIFE
SCORE
XDIR
YDIR
ZDIR
XANG
YANG
ZANG
XPOS
YPOS
ZPOS
T_FLX
T_FLY
T_FLZ
T_FRX
T_FRY
T_FRZ
T_RLX
T_RLY
T_RLZ
T_RRX
T_RRY
T_RRZ
TURRET
BARREL
KICK
COURSE_LENG
CAR_LINE_ADR
CAR_LINE_PTR
COURSE_LENG_MAX
TAG_LINE_PTR
REB_TMR
REB_ANG
RUB_EDGE
RUB_SPD
CREDIT
FRACT_CREDIT
FRACT_BONUS
COIN_RATE
PORT_NUMBER
COUNT_RESUME
METER_ON_TIMER
METER_OFF_TIMER
FLAG FREEPLAY
MAX CREDIT
FLAG RATE SAME
FLAG COIN IN
CHUTE MODE
ADDITIONAL CREDIT
COIN_COUNTER
SERVICE_COUNTER
CREDIT
SERVICE
COIN1
COIN2
COIN3
COIN4
CHUTE1
CHUTE2
CHUTE3
CHUTE4
COMPANY
ID
VERSION
CRC
SCREEN_FLIP
MONITOR_TYPE
COMMUNICATE
COIN_SETTING
CREDIT_RATE
COIN_RATE_1
COIN_RATE_2
BONUS_ADD
START_CREDIT
CONTINUE_CREDIT
COIN_CHUTE_MODE
CONTROL_PANEL_TYPE
ATTRACT_SOUND
CABINET_TYPE
COUNTRY
DIFFICULTY T 0
DIFFICULTY T 1
DIFFICULTY T 2
DIFFICULTY A 0
DIFFICULTY A 1
DIFFICULTY A 2
COURSE_SELECT
CAR_COLOR
RACE_MODE
DEAD 
ALIVE
ACTIVE  
INACTIVE
VIEW   
NO VIEW
DEAD 
ALIVE
ACTIVE  
INACTIVE
VIEW   
NO VIEW
-->
<--
SOUND MODE 
ENT_NO     
ENT_PNTR   
REQ_PNTR   
ENGIN      
SEND_PNTR  
SOUND_OUT  
VOICE_CNT  
VOICE_COL  
DEBUG
ENABLED 
DISABLED
=>
ENEMY CARS
RADAR MAP
PROJECTILE
SMOKETRAIL
EXPLOSION
COPTER
SCREEN GRAPHICS
DEAD MODELS
HEADQUARTERS
PLAYER EFFECTS
MOVE CAMERA
FIXED ENEMIES
FUEL
RESUPPLY OBJECTS
SMOKE
TERRAIN
TRACKS
MOVE LIGHT
EDIT BLOCKS
SMART TANKS
DONE
=>
UP/DOWN SHIFT TO SELECT == GREEN TO TOGGLE
LIST
UP/DOWN SHIFT+STEER TO SELECT /  ACCEL TOGGLES / GREEN EXITS
DIFFUSE
AMBIENT
REFLECT
SPECULAR
=>
RED MOVES, BLUE CHANGES MODE, SHIFTERS CHANGE GREEN/REVERSE EXITS
(Source: Original TCRF research)