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Detective Pikachu

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Title Screen

Detective Pikachu

Developer: Creatures
Publisher: Nintendo
Platform: Nintendo 3DS
Released in JP: March 23, 2018
Released in US: March 23, 2018
Released in EU: March 23, 2018


GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
DebugIcon.png This game has debugging material.


Detective Pikachu is about a young man who is accompanied by a gruff, wisecracking Pikachu wearing a deerstalker as they embark on solving mysteries around Ryme City.

For the record, this is NOT the original Japan-exclusive release. This is the expansion released two years later...though, they do share almost all of the same unused content.

Also the amiibo is huge.

Shin Konbi Tanjo

Blank.png
Original Release-Exclusive Content
Oh, there's only three cases.

Unused Models

Dummy Prop Model

Meitantei Pikachu- Shin Konbi Tanjou - Dummy Prop Model.png

A model of a traffic cone. Its use is unknown, but it's filename is dummy_props. There's also another prop with the same model, "checkpoint4".

Debug Leftovers

debug_gui.dbtsf

Version DBTSF 100
#
Table "DebugGui"
Attr ".EventTest.I_am_s32" INT 1 # 4
Attr ".FacialTest.I_am_s32" INT 1 # 4
Attr ".FacialTest.TalkCount" INT 1 # 4
Attr ".GameCameraModule.cameras.debug.look_at" INT 1 # 4
Attr ".GameCameraModule.cameras.fixed1.active" INT 1 # 4
Attr ".GameCameraModule.cameras.fixed4.debug" INT 1 # 4
Attr ".GameObjectModule.QTE..cursor" INT 1 # 4
Attr ".GameObjectModule.field.I_am_s32" INT 1 # 4
Attr ".GameObjectModule.picachu.I_am_s32" INT 1 # 4
Attr ".GameObjectModule.player.control_type" INT 1 # 4
Attr ".GameObjectModule.player.run_speed" FLOAT 1 # 4
Attr ".GameObjectModule.player.walk_speed" FLOAT 1 # 4
Attr ".GameObjectModule.timm.I_am_s32" INT 1 # 4
Attr ".GimmickTest.I_am_s32" INT 1 # 4
Attr ".QTETest.regist_cycle" FLOAT 1 # 4
Attr ".QTETest.regist_power" INT 1 # 4
Attr ".QTETest.skip_successed" INT 1 # 4
Attr ".SearchTest.CameraMode" INT 1 # 4
Attr ".ShortTalk2Test.CameraMode" INT 1 # 4
Attr ".ShortTalk2Test.I_am_s32" INT 1 # 4
Attr ".ShortTalk2Test.TalkCount" INT 1 # 4
Attr ".ShortTalkTest.I_am_s32" INT 1 # 4
Attr ".ShortTalkTest.TalkCount" INT 1 # 4
Attr ".cursor.acc" FLOAT 1 # 4
Attr ".cursor.acc_max_speed" FLOAT 1 # 4
Attr ".cursor.enable_acc" INT 1 # 4
Attr ".cursor.enable_snap" INT 1 # 4
Attr ".cursor.snap_power" FLOAT 1 # 4
Attr ".cursor.snap_radius" FLOAT 1 # 4
Attr ".cursor.snap_speed" FLOAT 1 # 4
Attr ".cursor.speed" FLOAT 1 # 4
Attr ".icon.appear_dist" FLOAT 1 # 4
Attr ".icon.enable_qte_scale" INT 1 # 4
Attr ".icon.qte_size" FLOAT 1 # 4
Attr ".icon.radius" FLOAT 1 # 4
Attr ".message.enable_center" INT 1 # 4
Attr ".message.enable_hemming" INT 1 # 4
Attr ".message.enable_kanji" INT 1 # 4
Attr ".message.enable_msg_studio" INT 1 # 4
Attr ".message.enable_shadow" INT 1 # 4
Attr ".message.enable_window" INT 1 # 4
Attr ".message.font_height" FLOAT 1 # 4
Attr ".message.force_font_id" INT 1 # 4
# 0
Record
I ".EventTest.I_am_s32"  10
I ".FacialTest.I_am_s32"  10
I ".FacialTest.TalkCount"  0
I ".GameCameraModule.cameras.debug.look_at"  0
I ".GameCameraModule.cameras.fixed1.active"  0
I ".GameCameraModule.cameras.fixed4.debug"  1
I ".GameObjectModule.QTE..cursor"  1
I ".GameObjectModule.field.I_am_s32"  10
I ".GameObjectModule.picachu.I_am_s32"  10
I ".GameObjectModule.player.control_type"  0
F ".GameObjectModule.player.run_speed"  0.08
F ".GameObjectModule.player.walk_speed"  0.02625
I ".GameObjectModule.timm.I_am_s32"  10
I ".GimmickTest.I_am_s32"  10
F ".QTETest.regist_cycle"  0.5
I ".QTETest.regist_power"  1
I ".QTETest.skip_successed"  1
I ".SearchTest.CameraMode"  0
I ".ShortTalk2Test.CameraMode"  0
I ".ShortTalk2Test.I_am_s32"  10
I ".ShortTalk2Test.TalkCount"  0
I ".ShortTalkTest.I_am_s32"  10
I ".ShortTalkTest.TalkCount"  3
F ".cursor.acc"  0.1
F ".cursor.acc_max_speed"  2
I ".cursor.enable_acc"  1
I ".cursor.enable_snap"  1
F ".cursor.snap_power"  0.005
F ".cursor.snap_radius"  20
F ".cursor.snap_speed"  1
F ".cursor.speed"  2
F ".icon.appear_dist"  3
I ".icon.enable_qte_scale"  0
F ".icon.qte_size"  40
F ".icon.radius"  17
I ".message.enable_center"  1
I ".message.enable_hemming"  1
I ".message.enable_kanji"  1
I ".message.enable_msg_studio"  1
I ".message.enable_shadow"  1
I ".message.enable_window"  0
F ".message.font_height"  23
I ".message.force_font_id"  -1

Internal Project Name

Detective Pikachu is named "bakery-r" internally, with the r meaning "revision".