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Detective Pikachu
| Detective Pikachu |
|---|
|
Developer:
Creatures
|
Detective Pikachu is about a young man, accompanied by a gruff, wisecracking Pikachu wearing a deerstalker, as they embark on solving mysteries around Ryme City.
For the record, this is NOT the original Japan-exclusive release. This is the expansion released two years later...though, they do share almost all of the same unused content.
Also, the amiibo is huge.
Contents
Shin Konbi Tanjo
| Original Release-Exclusive Content Three cases for the (now-obsolete) price of one! |
Unused Models
Dummy Prop Model
A model of a traffic cone. Its use is unknown, but its filename is dummy_props. There's also another prop with the same model, "checkpoint4".
Debug Leftovers
debug_gui.dbtsf
Version DBTSF 100 # Table "DebugGui" Attr ".EventTest.I_am_s32" INT 1 # 4 Attr ".FacialTest.I_am_s32" INT 1 # 4 Attr ".FacialTest.TalkCount" INT 1 # 4 Attr ".GameCameraModule.cameras.debug.look_at" INT 1 # 4 Attr ".GameCameraModule.cameras.fixed1.active" INT 1 # 4 Attr ".GameCameraModule.cameras.fixed4.debug" INT 1 # 4 Attr ".GameObjectModule.QTE..cursor" INT 1 # 4 Attr ".GameObjectModule.field.I_am_s32" INT 1 # 4 Attr ".GameObjectModule.picachu.I_am_s32" INT 1 # 4 Attr ".GameObjectModule.player.control_type" INT 1 # 4 Attr ".GameObjectModule.player.run_speed" FLOAT 1 # 4 Attr ".GameObjectModule.player.walk_speed" FLOAT 1 # 4 Attr ".GameObjectModule.timm.I_am_s32" INT 1 # 4 Attr ".GimmickTest.I_am_s32" INT 1 # 4 Attr ".QTETest.regist_cycle" FLOAT 1 # 4 Attr ".QTETest.regist_power" INT 1 # 4 Attr ".QTETest.skip_successed" INT 1 # 4 Attr ".SearchTest.CameraMode" INT 1 # 4 Attr ".ShortTalk2Test.CameraMode" INT 1 # 4 Attr ".ShortTalk2Test.I_am_s32" INT 1 # 4 Attr ".ShortTalk2Test.TalkCount" INT 1 # 4 Attr ".ShortTalkTest.I_am_s32" INT 1 # 4 Attr ".ShortTalkTest.TalkCount" INT 1 # 4 Attr ".cursor.acc" FLOAT 1 # 4 Attr ".cursor.acc_max_speed" FLOAT 1 # 4 Attr ".cursor.enable_acc" INT 1 # 4 Attr ".cursor.enable_snap" INT 1 # 4 Attr ".cursor.snap_power" FLOAT 1 # 4 Attr ".cursor.snap_radius" FLOAT 1 # 4 Attr ".cursor.snap_speed" FLOAT 1 # 4 Attr ".cursor.speed" FLOAT 1 # 4 Attr ".icon.appear_dist" FLOAT 1 # 4 Attr ".icon.enable_qte_scale" INT 1 # 4 Attr ".icon.qte_size" FLOAT 1 # 4 Attr ".icon.radius" FLOAT 1 # 4 Attr ".message.enable_center" INT 1 # 4 Attr ".message.enable_hemming" INT 1 # 4 Attr ".message.enable_kanji" INT 1 # 4 Attr ".message.enable_msg_studio" INT 1 # 4 Attr ".message.enable_shadow" INT 1 # 4 Attr ".message.enable_window" INT 1 # 4 Attr ".message.font_height" FLOAT 1 # 4 Attr ".message.force_font_id" INT 1 # 4 # 0 Record I ".EventTest.I_am_s32" 10 I ".FacialTest.I_am_s32" 10 I ".FacialTest.TalkCount" 0 I ".GameCameraModule.cameras.debug.look_at" 0 I ".GameCameraModule.cameras.fixed1.active" 0 I ".GameCameraModule.cameras.fixed4.debug" 1 I ".GameObjectModule.QTE..cursor" 1 I ".GameObjectModule.field.I_am_s32" 10 I ".GameObjectModule.picachu.I_am_s32" 10 I ".GameObjectModule.player.control_type" 0 F ".GameObjectModule.player.run_speed" 0.08 F ".GameObjectModule.player.walk_speed" 0.02625 I ".GameObjectModule.timm.I_am_s32" 10 I ".GimmickTest.I_am_s32" 10 F ".QTETest.regist_cycle" 0.5 I ".QTETest.regist_power" 1 I ".QTETest.skip_successed" 1 I ".SearchTest.CameraMode" 0 I ".ShortTalk2Test.CameraMode" 0 I ".ShortTalk2Test.I_am_s32" 10 I ".ShortTalk2Test.TalkCount" 0 I ".ShortTalkTest.I_am_s32" 10 I ".ShortTalkTest.TalkCount" 3 F ".cursor.acc" 0.1 F ".cursor.acc_max_speed" 2 I ".cursor.enable_acc" 1 I ".cursor.enable_snap" 1 F ".cursor.snap_power" 0.005 F ".cursor.snap_radius" 20 F ".cursor.snap_speed" 1 F ".cursor.speed" 2 F ".icon.appear_dist" 3 I ".icon.enable_qte_scale" 0 F ".icon.qte_size" 40 F ".icon.radius" 17 I ".message.enable_center" 1 I ".message.enable_hemming" 1 I ".message.enable_kanji" 1 I ".message.enable_msg_studio" 1 I ".message.enable_shadow" 1 I ".message.enable_window" 0 F ".message.font_height" 23 I ".message.force_font_id" -1
Internal Project Name
Detective Pikachu is named "bakery-r" internally, with the r meaning "revision".
Games > Games by content > Games with debugging functions
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused models
Games > Games by developer > Games developed by Creatures
Games > Games by platform > Nintendo 3DS games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2018
Games > Games by series > Pokémon series

