Deus Ex: Invisible War (Xbox)
|Deus Ex: Invisible War
Most of the content shown on the Windows version also likely applies here.
The sequel to the hit 2000's classic, Deus Ex: Invisible War was considered to be a major disappointment compared to the original. Maybe it's because an invisible war isn't that interesting to watch.
A mixture of models and icons for cut weapons can be found in the files including:
The AssaultSMG mesh may have gone unused as it requires 119k of memory compared to the MakoAssaultSMG's 27k mesh. The texture seen in pre-release images can be applied by renaming SM_smg2.dds to SM_smg.dds.
Ion Laser Rifle:
Not the railgun but a separate weapon. Textures can be applied by renaming SM_ionlazer_emi.dds to Material #1.dds and SM_ion_lazer_bmp.dds to gen_to-be-shaded.dds.
Turret Launcher & Turret Puck:
Unknown. The puck can be textured by renaming SM_turret_puck.dds to SM_turretpuck.dds and SM_turret_puckside.dds to SM_turretpuck_side.dds. The sm_turret_emipuck texture for the inside of the puck is missing. The puck specifies "Mobile Turret use".
No clue. Perhaps internal use for the drone augmentations or was once required as it has a full model. Debugging tool? Unable to find a texture for it.
"HPProj" & "InvisibleBotArms":
Unknown what these were or were for, both models are just one small polygon.
Sniper Rifle X:
The MakoSniperRifleX mesh may have gone unused as it requires 119k of memory compared to the MakoSniperRifle's 31k mesh. An alternate skin can be applied by renaming SM_sniper2.dds to SM_sniper.dds.
Likely did what it says on the tin.
Bot Domination Proximity Mine:
A proximity mine that lets the player dominate a bot and take control of them. Not sure how this'd work as the player could be far from the mine when it detonates. This uses the model of the proximity mine but its textures (proxmine-bot1-4) are missing.
Gas Proximity Mine:
A proximity mine, that released gas, how novel. This likely worked as the gas grenade does, but in mine form. This uses the model of the proximity mine but its textures (proxmine-gas1-4) are missing.
These seem to be the weapons for the RB-76 Military Bot, CC-75 Security Bot, and HS-66 Hunter-Seeker Bot. I'm not sure if these are stored in the weapons folder because they were once usable by the player or because they are weapons used by the robots. Possibly combined with the "turret launcher"? Just a wild guess.
A plasma clip, possibly for the railgun before ammo became universal. Can be textured by renaming sm_railgun_clip.dds to mako_energy_clip-1.dds and mako_energy_clip1.dds to mako_energy_clip-2.dds, but these may not have been the intended textures.
Chicken legs are a food type that seemingly goes unused in the final product. The item is still listed in the manual as "meat".
Icons exist for inventory and HUD versions of weapon mods. These seem to follow a rule of a red icon for a mod that affects the weapon's barrel, and a blue icon for one that affects the weapon's body. In the final version weapon mods don't take up inventory space and are instead given their own window to mod weapons which has unique graphics for every utility.
No old icon exists for the Increased Damage weapon mod, however one exists for a cut Tracking Computer mod.
Unused text from PC version also applies here.
The Japanese version of the game contains a file titled m9_character_graveyard.con which is odd as the game only goes up to M6.
xxx_M04LairBillieNode1BarkD_486 after firstnode xxx_M04LairBillieNode1Bark_000000 Don't DO this, Alex! D_486StandardPlayer M04JCFirstNodeDL_Played M04ChadSecondNodeDL_Played 6xxx_M04LairBillieNode2BarkD_486 after secondnode xxx_M04LairBillieNode2Bark_000000Damn it! I'll stop you myself.D_486StandardPlayer M04ChadSecondNodeDL_Played M04TongThirdNodeDL_Played xxx_M01AptBilliePlayerVMD_1395 M01AptBilliePlayerVM_0M01AptBilliePlayerVM_0 xxx_M01AptBilliePlayerVM_000000 Alex, no luck finding an exit. Why are we locked in? And why aren't the other trainees asking questions? Maybe they're in on it... whatever IT is. I don't like this, Alex. They whisk us out of bed, bring us here in the middle of the night, and... Hold on. I hear someone. Come see me as soon as you get this. D_1395D_1395 M01CampusSmoker1BarksD_1562 A1A2A3A4A5 A1M01CampusSmoker1Barks_001000 The reception area's at the front of the main building. D_1562StandardPlayer A2M01CampusSmoker1Barks_002000 YES, we're hiring. Mako is always looking for the best talent; etc.; etc. They'll give you an application at the front desk. D_1562StandardPlayer A3M01CampusSmoker1Barks_003000 If you get called in for an interview, you might think about sprucing up your wardrobe. D_1562StandardPlayer A4M01CampusSmoker1Barks_004000 Just trying to be helpful. D_1562StandardPlayer M01CampusSmoker1Barks_0M01CampusSmoker1Barks_0 kTCT_FlagSet kTPT_FlagPlayerIsMalekTPT_Bool M01CampusSmoker1Barks_005000 Good luck, bud. D_1562StandardPlayer A3FemM01CampusSmoker1Barks_006000 Good luck, miss. D_1562StandardPlayer M01CampusSmokersOHD_1562&–C M01CampusSmokersOH_001000 What's it mean for us? D_1562D_1563 M01CampusSmokersOH_002000 More hours. D_1563D_1562 M01CampusSmokersOH_003000 You'd think with a weapon like that there'd be some bonuses. D_1562D_1563 M01CampusSmokersOH_004000 Not for support staff. D_1563D_1562 M01CampusSmokersOH_005000 I heard they've already got a multi-million credit contract. D_1562D_1563 M01CampusSmokersOH_006000 I doubt it. They'd have made an announcement. D_1563D_1562 M01CampusSmokersOH_007000 I heard this from someone who would know. They probably want to break up the profit-sharing in secret, so guys like us never know we've been screwed. D_1562D_1563 M01CampusSmokersOH_008000 I wouldn't ask too many questions if I was you. D_1563D_1562 M01CampusSmoker2BarksD_1563 A1A3A2 A1M01CampusSmoker2Barks_001000 This is a secured campus. I wouldn't go poking my nose into people's windows. D_1563StandardPlayer A2M01CampusSmoker2Barks_002000 If you're meeting someone, you still need to check in at reception. D_1563StandardPlayer A3M01CampusSmoker2Barks_003000 The guards are just SSC grunts. They have pretty jumpy fingers where strangers are concerned. D_1563StandardPlayer
Figure out which models are unused and worth showing.
The English and Japanese versions of the game include .zip files containing many static meshes used in the game and many not. The zip even contains a helpful folder called "Unused" which contains some e3 demo models among others.
The "gen_showerstall" model is a placeholder text model saying "see jim". Likely a replaced model and referring to artist Jim Magill.
The English and Japanese versions of the game include .zip files containing over 5000 textures. These textures include pre-release versions of the augmentation icons seen in pre-release images at the time.
In the bitmaps folder is a texture titled "_Missing.bmp", which presumably was a placeholder for if a level didn't have a loading screen yet.
Likely a placeholder for seeing walls that the player shouldn't see in Seattle. "Whitney" likely refers to Whitney Ayres, leader of art direction.
Textures of screens show old names for Alex Denton and Leo Jankowski.
Pre-Release Augmentation Icons
Pre-release augmentation icons from the hexagon era of the HUD can be found in the files.
|Example of Use
|Example of the icons in use in the hexagon UI,
the muscle and light icons are not included in the zips.
Cut Augmentation Icons
Placeholder graphics for cut augmentations/biomods can be found in the files, including one for the fabled twice-cut-never-materialized skullgun augmentation. The format can be seen in pre-release footage from an interview video from 3:55.
The prismatic resonator aug was a black market cloaking aug that allowed the player to walk through lasers, however energy weapons would do double damage to the player.
Cut Weapon Mod Icons
Alternate icons for the weapon mods, including one for the cut tracking mod.
The Deus Ex series
|Deus Ex (Prototype, The Nameless Mod) • Deus Ex: Invisible War • Deus Ex: Human Revolution • Deus Ex: The Fall • Deus Ex: Mankind Divided
|Deus Ex: The Conspiracy
|Deus Ex: Invisible War
|Deus Ex: The Fall (Prototype)