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Development:Cotton 2: Magical Night Dreams

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This page details development materials of Cotton 2: Magical Night Dreams.

Hmmm...
To do:
  • Create a subpage for the stages.
  • Get final sprites for comparison purposes, determine what sprites from the dump are final.
This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Notes: There's a lot more content that needs added.

On October 28, 1998, Success released a desktop accessories collection for Windows 95 and Windows 98 called Cotton 2 Tenkomori. This contained backgrounds, screensavers, mini-games, and for some odd reason, a near-final sprite-rip of the game the collection was based on.

Despite being an officially released product by Success and having all of its Cotton 2 assets exposed in mere file directories, they would go undocumented for over two decades until the collection was eventually rediscovered and preserved in 2023.

Sub-Pages

Tenkomori-ST05-03-1.png
Artwork
MovieIcon.png
Cutscenes
The essential part of any arcade shoot-'em-up!
Tenkomori-ENM33-1.png
Enemies
SoundIcon.png
Sounds
Ikapon!

Early Title and Opening Assets

Early assets for the opening and title, they were spread out between TITLE, Title(old), TITLEBG, and ガラクタ.

Opening

Title

Scrapped Cutscene?

Files paired with the opening images in TITLE, possibly meant for a cutscene that would have gone where the story introduction is in the final game.

Playable Characters and Companions

Sprites for the main cast of characters, found in GAM and PLAYER.

Cotton

CTN_BOTU

Located in \Cg\GAME_G\GAM. Early sprites for the punching attack that would later be used for Cotton Boomerang, alongside unused sprites for Cotton quickly turning around on her broom. Unused sprites for getting electrocuted and frozen are also included.

Tenkomori-CTN BOTU-1.png

MOTO

Located in \Cg\GAME_G\GAM. A set of sprites that look very primitive, most likely being prototype sprites.

Tenkomori-MOTO-1.png

PL_CTN00

Located in \Cg\GAME_G\GAM. Early version of Cotton's main sprites.

Tenkomori-PL CTN00-1.png

CTN

Located in \Cg\GAME_G\PLAYER. Similar to PL_CTN00, but includes placeholders and older sprites for the death animation.

Tenkomori-CTN-1.png

T_T

Located in \Cg\GAME_G\GAM. Cotton with a comically large hand, likely an early version of the grab move.

Tenkomori-T T-1.png

Silk

FAIRY00

Located in \Cg\GAME_G\GAM. Silk's early sprites, which are much more reminiscent to how she acts in the original Cotton: Fantasic Night Dreams than in the final game.

Tenkomori-FAIRY00-1.png

SILK

Located in \Cg\GAME_G\PLAYER. Same as above, but with slightly altered boxes for some frames.

Tenkomori-SILK-1.png

Appli

AP_EF

Located in \Cg\GAME_G\GAM and \Cg\GAME_G\PLAYER. Sprites for what seems to be a unique special attack.

Tenkmori-AP EF-1.png

APL_BOTU

Located in \Cg\GAME_G\GAM.

Similar status effects previously seen in CTN_BOTU, alongside sprites of Appli falling headfirst off her broom. The sprites with her falling could potentially be part of an earlier design, given that she has a ponytail not seen anywhere else.

Tenkomori-APL BOTU-1.png

PL_APL00

Located in \Cg\GAME_G\GAM. Early version of Appli's main sprites.

Tenkomori-PL APL00-1.png

APL

Located in \Cg\GAME_G\PLAYER. Similar to PL_APL00, but includes placeholders and older sprites for the death animation.

Tenkomori-APL-2.png

PL_APL01

Located in \Cg\GAME_G\GAM. Includes punching and turn around sprites for Appli, alongside what seems to be a dynamic pose with a different palette, could potentially correlate to AP_EF.

Tenkomori-PL APL01-1.png

AP_COMBO

Located in \Cg\GAME_G\PLAYER. Same as above, but with a slightly altered box for one frame.

Tenkomori-AP COMBO-1.png

Needle

NEEDLE

Located in \Cg\GAME_G\GAM and \Cg\GAME_G\PLAYER. Early sprites for Needle with a variety of unused attacks.

Tenkomori-NEEDLE-1.png

Broomsticks

The brooms used by our main heroines.

HOUKI

Located in \Cg\GAME_G\GAM and \Cg\GAME_G\PLAYER. A set of broomsticks in a variety of different positions, alongside electrocuted sprites meant for the status effect seen in CTN_BOTU and APL_BOTU.

Tenkomori-HOUKI-1.png

BROOM

Located in \Cg\GAME_G\PLAYER. Same as above, but without spaced-out rows.

Tenkomori-BROOM-1.png

KAITEN

Located in \Cg\GAME_G\GAM and \Cg\GAME_G\PLAYER. Sprites for Cotton and Appli revolving around the screen, along with the appropriate brooms.

Tenkomori-KAITEN-1.png

Ranking Screen

Early assets for the ranking screen, found in Ranking and ガラクタ.

Silk Background

Early iterations of the background with Silk.

Silk11- RNK_SILK RNK_BG-1 RNKBG00X !RNKTES0 Final
Tenkomori-Silk11--1.png Tenkomori-RNK SILK-1.png Tenkomori-RNK BG-1.png Tenkomori-RNKBG00X-1.png Tenkomori-!RNKTES0-1.png Tenkomori-rankingfinal-1.png

Details from left to right:

  • Silk11- - Located in \Cg\XXX\ガラクタ. Earliest rendition of Silk, notably small and lacks various details.
  • RNK_SILK - Located in \Cg\GAME_G\Ranking. Early version of Silk that was essentially redrawn in the final game.
  • RNK_BG-1 - Located in \Cg\GAME_G\Ranking. Version that includes the rest of the background alongside other alterations.
  • RNKBG00X - Located in \Cg\GAME_G\Ranking. Same as above, but with better compression.
  • !RNKTES0 - Located in \Cg\GAME_G\Ranking. A mockup of what the ranking screen would look like.

Other Assets

RNK_OBJ

Located in \Cg\GAME_G\Ranking. The main font used for entering in the player's initials, alongside character icons and other assets.

Tenkomori-RNK OBJ-1.png

RNK_PTS

Located in \Cg\GAME_G\Ranking. Duplicate sprites from RNK_OBJ, alongside the title font and a placement mockup.

Tenkomori-RNK PTS-1.png

HUD

All the sprites that would have been used for the HUD and UI. Spread between ETC, GAM, Ranking, and ガラクタ.

General Assets

ACE_OBJ

Located in \Cg\GAME_G\ETC. Assets for the HUD alongside pop-up text, also includes uncropped versions of the HUD icons and unused ones.

Tenkomori-ACE OBJ-1.png

ITEM00

Located in \Cg\GAME_G\ETC. Graphics for a bomb icon shaped like a heart, amongst other things.

Tenkomori-ITEM00-1.png

STVFONT

Located in \Cg\GAME_G\ETC. The main fonts used for the game.

Tenkomori-STVFONT-1.png

ACS_OBJ

Located in \Cg\GAME_G\GAM. Duplicates of the HUD icons from ACS_OBJ with minor differences, alongside the old HUD bar that could be seen in pre-release screenshots.

Tenkomori-ACS OBJ-1.png

FACE

Located in \Cg\GAME_G\GAM. Likely early renditions of the HUD icons for Cotton and Appli.

Tenkomori-FACE-1.png

GG55

Located in \Cg\GAME_G\GAM. An example of the old HUD bar.

Tenkomori-GG55-1.png

Silk

The Silk image used in the results screen.

BG_SILK Silk10 Silktes BNS_SILK Final
Tenkomori-BG SILK-1.png Tenkomori-Silk10-1.png Silktes.png Tenkomori-BNS SILK-1.png Tenkomori-SilkFinal-1.png

Details from left to right:

  • BG_SILK - Located in \Cg\XXX\ガラクタ. Early version of the image, uses a different drawing of Silk.
  • Silk10 - Located in \Cg\XXX\ガラクタ. Uses a green background, pupils are also slightly larger.
  • Silktes - Located in \Cg\XXX\ガラクタ. Uses the drawing that would appear in the final game, but much larger and facing left, like the previous iterations.
  • BNS_SILK - Located in \Cg\GAME_G\Ranking. Shrunken and flipped horizontally, very similar to the final version with minuscule differences.

シルク

Located in \Cg\XXX\ガラクタ. Similar to BG_SILK, most likely an earlier version of it or a scrapped variant.

Tenkomori-シルク-1.png

Continue Screen Tips

Tips that would have been given by Silk and Needle at the continue screen. Located in \Cg\GAME_G\Visual\MESSAGE under corresponding directories for the stages they were used in, filenames with the letter "B" were most likely meant for boss fights.

Directory Silk Needle
STAGE1 ST01SLK
Tenkomori-ST01SLK-1.png
ST01BSLK
Tenkomori-ST01BSLK-1.png
ST01NDL
Tenkomori-ST01NDL-1.png
ST01BNDL
Tenkomori-ST01BNDL-1.png
STAGE2 ST02SLK
Tenkomori-ST02SLK-1.png
ST02BSLK
Tenkomori-ST02BSLK-1.png
ST02NDL
Tenkomori-ST02NDL-1.png

ST02BNDL
Tenkomori-ST02BNDL-1.png

STAGE3 ST03SLK
Tenkomori-ST03SLK-1.png
ST03BSLK
Tenkomori-ST03BSLK-1.png
ST03NDL
Tenkomori-ST03NDL-1.png

ST03BNDL
Tenkomori-ST03BNDL-1.png

STAGE4 ST04SLK
Tenkomori-ST04SLK-1.png
ST04BSLK
Tenkomori-ST04BSLK-1.png
ST04NDL
Tenkomori-ST04NDL-1.png
ST04BNDL
Tenkomori-ST04BNDL-1.png
STAGE5 ST05SLK
Tenkomori-ST05SLK-1.png
ST05BSLK
Tenkomori-ST05BSLK-1.png
ST05NDL
Tenkomori-ST05NDL-1.png
ST05BNDL
Tenkomori-ST05BNDL-1.png
STAGE6 ST06SLK
Tenkomori-ST06SLK-1.png
ST06BSLK
Tenkomori-ST06BSLK-1.png
ST06NDL
Tenkomori-ST06NDL-1.png
ST06BNDL
Tenkomori-ST06BNDL-1.png
STAGE7 ST07BSLK
Tenkomori-ST07BSLK-1.png
ST07BNDL
Tenkomori-ST07BNDL-1.png

Effects

Effects used throughout the game, such as special attacks and bullets, all residing in Cg\GAME_G\EFECT.

BGOBJ

Bubbles.

Tenkomori-BGOBJ-1.png

BOM02

Likely early versions of the bomb.

Tenkomori-BOM02-1.png

SHOT00

Various explosions, fires, bullets, and other effects along with a more final bomb sprite.

Tenkomori-SHOT00-1.png

SHOT01

Bullets and enemy encasements.

Tenkomori-SHOT01-1.png

SHOT02

Special Attacks and bullets.

Tenkomori-SHOT02-1.png

SHOT03

Grabbing effect along with bullets.

Tenkomori-SHOT03-1.png