Development:Cotton 2: Magical Night Dreams
This page details development materials of Cotton 2: Magical Night Dreams.
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This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. Notes: There's a lot more content that needs added. |
On October 28, 1998, Success released a desktop accessories collection for Windows 95 and Windows 98 called Cotton 2 Tenkomori. This contained backgrounds, screensavers, mini-games, and for some odd reason, a near-final sprite-rip of the game the collection was based on.
Despite being an officially released product by Success and having all of its Cotton 2 assets exposed in mere file directories, they would go undocumented for over two decades until the collection was eventually rediscovered and preserved in 2023.
Contents
Sub-Pages
Artwork |
Cutscenes The essential part of any arcade shoot-'em-up! |
Enemies |
Sounds Ikapon! |
Early Title and Opening Assets
Early assets for the opening and title, they were spread out between TITLE, Title(old), TITLEBG, and ガラクタ.
Opening
Title
Scrapped Cutscene?
Files paired with the opening images in TITLE, possibly meant for a cutscene that would have gone where the story introduction is in the final game.
Playable Characters and Companions
Sprites for the main cast of characters, found in GAM and PLAYER.
Cotton
CTN_BOTU
Located in \Cg\GAME_G\GAM. Early sprites for the punching attack that would later be used for Cotton Boomerang, alongside unused sprites for Cotton quickly turning around on her broom. Unused sprites for getting electrocuted and frozen are also included.
MOTO
Located in \Cg\GAME_G\GAM. A set of sprites that look very primitive, most likely being prototype sprites.
PL_CTN00
Located in \Cg\GAME_G\GAM. Early version of Cotton's main sprites.
CTN
Located in \Cg\GAME_G\PLAYER. Similar to PL_CTN00, but includes placeholders and older sprites for the death animation.
T_T
Located in \Cg\GAME_G\GAM. Cotton with a comically large hand, likely an early version of the grab move.
Silk
FAIRY00
Located in \Cg\GAME_G\GAM. Silk's early sprites, which are much more reminiscent to how she acts in the original Cotton: Fantasic Night Dreams than in the final game.
SILK
Located in \Cg\GAME_G\PLAYER. Same as above, but with slightly altered boxes for some frames.
Appli
AP_EF
Located in \Cg\GAME_G\GAM and \Cg\GAME_G\PLAYER. Sprites for what seems to be a unique special attack.
APL_BOTU
Located in \Cg\GAME_G\GAM.
Similar status effects previously seen in CTN_BOTU, alongside sprites of Appli falling headfirst off her broom. The sprites with her falling could potentially be part of an earlier design, given that she has a ponytail not seen anywhere else.
PL_APL00
Located in \Cg\GAME_G\GAM. Early version of Appli's main sprites.
APL
Located in \Cg\GAME_G\PLAYER. Similar to PL_APL00, but includes placeholders and older sprites for the death animation.
PL_APL01
Located in \Cg\GAME_G\GAM. Includes punching and turn around sprites for Appli, alongside what seems to be a dynamic pose with a different palette, could potentially correlate to AP_EF.
AP_COMBO
Located in \Cg\GAME_G\PLAYER. Same as above, but with a slightly altered box for one frame.
Needle
NEEDLE
Located in \Cg\GAME_G\GAM and \Cg\GAME_G\PLAYER. Early sprites for Needle with a variety of unused attacks.
Broomsticks
The brooms used by our main heroines.
HOUKI
Located in \Cg\GAME_G\GAM and \Cg\GAME_G\PLAYER. A set of broomsticks in a variety of different positions, alongside electrocuted sprites meant for the status effect seen in CTN_BOTU and APL_BOTU.
BROOM
Located in \Cg\GAME_G\PLAYER. Same as above, but without spaced-out rows.
KAITEN
Located in \Cg\GAME_G\GAM and \Cg\GAME_G\PLAYER. Sprites for Cotton and Appli revolving around the screen, along with the appropriate brooms.
Ranking Screen
Early assets for the ranking screen, found in Ranking and ガラクタ.
Silk Background
Early iterations of the background with Silk.
Silk11- | RNK_SILK | RNK_BG-1 | RNKBG00X | !RNKTES0 | Final |
---|---|---|---|---|---|
Details from left to right:
- Silk11- - Located in \Cg\XXX\ガラクタ. Earliest rendition of Silk, notably small and lacks various details.
- RNK_SILK - Located in \Cg\GAME_G\Ranking. Early version of Silk that was essentially redrawn in the final game.
- RNK_BG-1 - Located in \Cg\GAME_G\Ranking. Version that includes the rest of the background alongside other alterations.
- RNKBG00X - Located in \Cg\GAME_G\Ranking. Same as above, but with better compression.
- !RNKTES0 - Located in \Cg\GAME_G\Ranking. A mockup of what the ranking screen would look like.
Other Assets
RNK_OBJ
Located in \Cg\GAME_G\Ranking. The main font used for entering in the player's initials, alongside character icons and other assets.
RNK_PTS
Located in \Cg\GAME_G\Ranking. Duplicate sprites from RNK_OBJ, alongside the title font and a placement mockup.
HUD
All the sprites that would have been used for the HUD and UI. Spread between ETC, GAM, Ranking, and ガラクタ.
General Assets
ACE_OBJ
Located in \Cg\GAME_G\ETC. Assets for the HUD alongside pop-up text, also includes uncropped versions of the HUD icons and unused ones.
ITEM00
Located in \Cg\GAME_G\ETC. Graphics for a bomb icon shaped like a heart, amongst other things.
STVFONT
Located in \Cg\GAME_G\ETC. The main fonts used for the game.
ACS_OBJ
Located in \Cg\GAME_G\GAM. Duplicates of the HUD icons from ACS_OBJ with minor differences, alongside the old HUD bar that could be seen in pre-release screenshots.
FACE
Located in \Cg\GAME_G\GAM. Likely early renditions of the HUD icons for Cotton and Appli.
GG55
Located in \Cg\GAME_G\GAM. An example of the old HUD bar.
Silk
The Silk image used in the results screen.
BG_SILK | Silk10 | Silktes | BNS_SILK | Final |
---|---|---|---|---|
Details from left to right:
- BG_SILK - Located in \Cg\XXX\ガラクタ. Early version of the image, uses a different drawing of Silk.
- Silk10 - Located in \Cg\XXX\ガラクタ. Uses a green background, pupils are also slightly larger.
- Silktes - Located in \Cg\XXX\ガラクタ. Uses the drawing that would appear in the final game, but much larger and facing left, like the previous iterations.
- BNS_SILK - Located in \Cg\GAME_G\Ranking. Shrunken and flipped horizontally, very similar to the final version with minuscule differences.
シルク
Located in \Cg\XXX\ガラクタ. Similar to BG_SILK, most likely an earlier version of it or a scrapped variant.
Continue Screen Tips
Tips that would have been given by Silk and Needle at the continue screen. Located in \Cg\GAME_G\Visual\MESSAGE under corresponding directories for the stages they were used in, filenames with the letter "B" were most likely meant for boss fights.
Effects
Effects used throughout the game, such as special attacks and bullets, all residing in Cg\GAME_G\EFECT.
BGOBJ
Bubbles.
BOM02
Likely early versions of the bomb.
SHOT00
Various explosions, fires, bullets, and other effects along with a more final bomb sprite.
SHOT01
Bullets and enemy encasements.
SHOT02
Special Attacks and bullets.
SHOT03
Grabbing effect along with bullets.