Development:Nickelodeon Party Blast/LUCA
This is a sub-page of Development:Nickelodeon Party Blast.
A developer backup known as LUCA contains some assets not found in the prototype builds.
Contents
datamia-2001
Documents
BIGDoc_Update_8Nov2.doc
Download NPBBIGDoc_Update_8Nov2
File: NPBBIGDoc_Update_8Nov2.zip (4.4 MB) (info)
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A document outlining the Spongebob level from Squirt ‘n Splash.
Graphics
beforeref_sketch.bmp
Concept Art for the Spongebob level from Squirt ‘n Splash.
Models
Cut Characters
Squidward Tentacles and Donnie were meant to appear in the game, but do not.
Early Character Models
Early models of Tito and Ray can be found, in which they both lack shading. A Tommy Pickles expression sheet is also present.
Videos
t.avi
A very rough Donnie walk cycle.
pr.avi
A choppy VHS rip of the Rugrats season 7-9 opening, used as reference for some of the Rugrats levels.
jimmy\test_animatic
test.avi
test3.avi
JN_hub_test.mpg
Three videos of the cut Jimmy Neutron level select screen in various states of completion.
wild thornberrys
Two test renders of the background in the Wild Thornberry's Squirt n' Splash level.
Comment_temp
Catdog anims
Untitled.mov
Untitled1.mov
Two test animations of CatDog's commentary with scratch track audio. There are four duplicates of the latter video.
Personal Log
Tasks\Personal L\LucaZ log.doc is a development log tracked by Luca Zappala, whom the drive itself is named after.
Personal Log Luca Zappala' Starting date: 25th september 2001 Design Donnie (model,textures, setup bones) Design Ray (model,textures, setup bones) Design Tito (model,textures, setup bones) Animation (Jimmy N,Reggie, Tommy, Otto, Elisa, Tommy ...) Nov 2001 Design Donnie,Ray,Tito (make textures 3D) Design Tommy face textures Design Squidward ver.2 (optimized model,textures ) Animation (various) Design Jimmy N. HUB LEVEL (model,textures, animations) Animation (Otto, Elisa, Spongebob, Reggie, Zim ...) Dec 2001 Design Rugrats HUB LEVEL (model, textures) Animation (Trimming down, Retiming, Optimizing, all Zim animations) Design SPECIAL EFFECTS (test) (all character needed Special Effects) Jan 2002 Animation (Trimming down, Retiming, Optimizing, All characters) Design SPECIAL EFFECTS HIT (3 versions) Animation (Robomum and Robodad) Design SPECIAL EFFECTS (Robomum and Robodad) Feb 2002 Animation (all characters, skate_duck...) Design Rugrats_Bonus pipe Level Design props, source outlets (Models, Textures, Animations, Collisions,Configs,Folder structure ...) Design pipes Design Grandpa (flat model, textures, animations ) 26/feb --> 07/mar design Squirt'n'Splash Spongebob level (Graphics, rough test configs) 07/mar scaling up by 50% Rugrats Pipe stage (except characters) 08/mar --> 15/mar design Squirt'n'Splash Wild Thornb level (Graphics, no config-collision) 18/mar started designing racing carting stage 12 april: resolved major technical issues about code and configs, level updated and re-designed following the gameplay and technical needs 15 april: Test version 75% completed. end of april: test version completed and fully working. may: final graphics version 1th june: due date 5th june: reduce and optimize all the transparency objects (segments 0..19) 6th june: D- REDUCE BACKGROUNDS FOR ALPHA VERSION …17th june: change camera view (new camera is topdown). New feature (jump). Pavements higher. Optimization. New trees ecc. Ecc. 15..24 june: Catdog anim 21..28 june: Fix Carting level (backgarden section populated)