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Development:Pesterminator: The Western Exterminator

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This page details development materials of Pesterminator: The Western Exterminator.

A floppy disk containing the source code to Pesterminator: The Western Exterminator, dated May 30, 1990, was released on November 30, 2019 on archive.org.

Documents

BUG.DOC

A bug report.

GENARAL

A COMAND THAT YOU CAN SET A # OF ENEMIES TO LAUNCH FROM ONE COL.

ENEMY GRAVITY TO LOW AND ENEMYS SHOULD NOT TRACK WHILE IN AIR

SOMEONE SHOULD RESPOND TO GRAVITY UNTIL HERO GETS TO CLOSE, THEN FLY AWAY


******************************************************************************


HOUSE
-----

MICE  = THE MICE SHOULD RUN FAST AND STAY AWAY FROM HERO BUT IF HERO DOES 
	NOT HIT	IN 3 SECONDS THEY  SLOW DOWN.

SPIDER= SHOULD RUN AROUND ON WALL BUT WHEN HIT FALL OFF AND CHASE OR RUN
	POSIBLE CHANGE TO FSPIDER FIRST.

FANT  = FANTS FOLLOW FANTS FROM OUTSIDE IN FANTS WILL TRACK HERO CROSSES PATH 
	
ROACH = POUND BED TO GET THESE GUYS RUN AROUND A FEW SECONDS AND GO 
	BACK UNDER BED.	 HAVE TO HOP FAST TO GET THEM.
CRICKETS AND GRASSHOPPERS  SIT AROUND AWILE THEN SUDDENLY JUMPS

BEEHIVE. IF YOU HIT IT IT FALLS THEN STARTS LAUNCHING BEES

MOTHS HANG AROUND LIGHT ON SECOND LEVEL OF HOUSE1

HOTEL
-----

AFBEE = THE AFBEE COULD CHARGE THE HERO WITH NO MOMENTOM UNTIL IN GETS A FEW 
      
	CHAR. AWAY, THEN TRYS TO RUN UP

MISQUITO SHOULD GO IN PATERN

FBRAT =

SCORP = RUNS UP, ATACKS (WITH SCORPION STINGER ANIMATION?), AND RUNS AWAY.

BBUG  =  

MICE  = THE MICE SHOULD RUN FAST AND STAY AWAY FROM HERO BUT IF HERO DOES 
	NOT HIT	IN 3 SECONDS THEY  SLOW DOWN.






WARE1


GBUG  =	IF HIT ONCE ROLLS UP AND BECOMES INVULNERUBLE. POSIBLE IF HIT SECOND
	TIME STARTS ACTING LIKE A BULLET AND SHOOTS AROUND SCREEN. (DANGERIOUS
	IN THIS STATE.)

WASPY = FAIRLY FAST, LIKE TO STAY AT THE BOTTOM OF THE SCREEN WHEN 
	YOU ARE AT THE TOP, AND VICE VERSA.  HARD TO CORNER?

WORMS = WORMS PAY LITTLE OR NO ATENTION TO HERO UNLES HE IS FIREING,
	THEN THEY CAN "HEAR" YOUR HAMMER. MAYBE MAKE WAREHOUSE BOXES THAT 
	WORMS POP FROM IF YOU POUND ON THEM. 



WARE2
-----

GLOWING SEWER ZONE DAMAGES YOU. 


CENTIQ3 = STOP THE UP AND DOWN DANCE ANIMATION.  HAVE THEM BOUNCE UP AND DOWN 
	ONLY OCASIONALLY, AND ONLY IN PREPERATION FOR ATTACK.

	HAVE CENTIQ3 JUMP FROM POST TO POST LIKE THE HERO DOES. HE CAN MOVE 
	BACKWARDS OR FORWARDS. IF HE TAKES 3 HITS IN 2 SECONDS, YOU MIGHT MAKE 
	HIM RETREAT. 


	IT WOULD BE COOL TO BE ABLE TO HANDLE MULTIPLE ANIMATIONS FOR 
	THIS GUY, OUR GREATEST AND LARGEST-MOUTHED ENEMY, THE MOST FIERCE 
	BOBBING CENTIQ. 

	IT WOULD BE MORE THAN COOL IF THE CENTIQ3'S COULD HAVE AN ATTACK 
	STRATIGY INVOLVING ONE CENTIQ HIGH ON THE POSTS, THAT WOULD BECOME
	MORE AGGRESSIVE, WOULD PRESS HIS ATTACK HARDEST IF HIS PARTNER WAS 
	WAITING BELOW FOR HIM TO KNOCK YOU OFF THE THE WALL.  HIS HIT WOULD 
	KNOCK YOU BACKWARDS EACH TIME HE STRUCK. IF YOU DON'T ADVANCE, DOWN 
	YOU GO.	 INTO THE CLASHING MANDIBLES BELOW.
	
	THINK OF THIS ATTACK SEQUENCE; 

	YOU BATTLE YOUR WAY TO THE MIGHTY CENTIQ.  HAMMER IN HAND YOU EDGE 
	FORWARD, YOUR EYES LOCKED ON THE FEARSOME BEATLE, TAKING IN EVERY 
	MOTION, EVERY SUBTLE SIGN, YOUR GRAY BODY TENSED IN ANTICIPATION. 
	THEN, FAR BELOW FROM THE WAREHOUSE FLOOR, YOU HEAR THE DREAD CHITTER 
	OF CENIQ MANDIBLES. ANOTHER!  THE'RE CLOSING IN, AND YOU KNOW THERE 
	IS NO RETREAT FOR YOU NOW!  BEFORE YOU, THE CHITIONOUS BEAST BEGANS 
	HIS DEADLY DANCE...

	

SCORP = ADD ATTACK ANIMATION.



SWAMP
-----

SWARM = THE SWARM WOULD BE COMPOSED OF "GNATC","GNATII",AND "GNAT". ALL 
	LUANCHING EACH OTHER AND TRACKING EACH OTHER. SINCE YOU CANNOT
        LEAVE A LEVEL UNTIL ALL ENEMIES ARE KILLED (AT TIME OF WRITING 
	SOME CAN'T BE LEFT EVEN THEN) YOU WOULD HAVE TO KILL ALL THE 
	GNATS  BEFORE THEY RELAUNCHED AND PUT YOU BACK WHERE YOU STARTED.

"OLD FARTS" = LARGE BUGS THAT ARE VERY HARD TO KILL JUST BECAUSE THEY ARE 
	VERY VERY TOUGH.
	

"BLOOD SUCKERS" = HAVE AND AREA AROUND COL. 145 WITH JUST A FEW MID-SIZED 
	BUGS IN THE CORNERS, MINDING THEIR OWN BUISNES.  IF THE HERO PASSES
	OVER A TRIGGER COLUMN, ALL THE BUGS ON THE SCREEN RUSH FOR HIM. EVERY
	TIME THEY HIT HIM, THEY INCREASE HIS GRAVITY AND DECREASE HIS POWER 
	TO MOVE.  HE CAN GET RID OF THEM BY "SHAKING THEM OFF" WITH RAPID 
	CHANGES IN DIRECTION.  BUT WAIT TOO LONG AND HE BECOMES TOO WEAK, AND
	BEGANS THE INEVITABLE SINK TO THE WAITING JAWS BELOW.


"FLORIDA LEACHES" ALLIGATORS THAT CAN LUNGE UP FROM THE WATER, GRABBING AND 
	KILLING YOU IF YOU GO TOO LOW.



WATER	
-----

	THE WATER WORLD SHOULD HAVE SOMTHING LIKE THIS; YOU ARENT THE GUY 
	WITH THE SPEARGUN ANYMORE, NOW YOU HAVE YOUR USUAL HAMMER, BUT 
	THIS TIME THE HAMMER IS USED TO TAG BALLONS ON THE THINGS HE HITS

	FOR EXAMPLE; IF HE TAGGS A FISH, A FISH WITH A BALLON ATTACHED AS A 
	FLOAT WILL RISE TO THE SURFACE.  IF HE HAMMERS A WASTE CONTAINER, UP 
	IT GOES. 

	ON THE SURFACE, A BOAT FOLLOWS THE HERO AROUND PICKING UP THE THINGS 
	THAT WERE TAGED. THIS TS USED TO GET CONTAMINATED FISH AND WASTE
	CONTAINERS DETOXIFIED.  THE SURFACE BOAT COULD LAUNCH A HEALTHY
	FISH FOR EVERY MUTATED ONE THE HERO SENDS UP. 



SHARK = THE SHARK SWIMS AROUND THE BOTTOM AT HIGH SPEED	IT ISN'T AGRESSIVE
	UNLESS YOU ENTER IT'S ZONE, I.E. THE BOTTOM 6 OR 8 ROWS. (APPROXIMATELY)
	POS. DONT MAKE THEM CHASE YOU UNTIL YOU GET HURT 
TOXIC WASTE CONTAINERS = THEY GLOW.  IF YOU DON'T TAG THEM AND GET THEM TO
	THE SURFACE FOR DISPOSAL, THEY BEGAN LEAKING.  

TOXIC LEAK STREAMERS = POISON.  COSTS THE HERO HEALTH POINTS.  CONTAMINATES
 	HARMLESS FISH MAKING THEM DANGERIOUS MUTATIONS. 


FISH = THEY SHOULD CHANGE INTO MUTFSH2 IF THEY STAY AROUND LEAKING TOXIC 
       WASTE CONTAINERS.
SWORDFISH 

MUTFSH1 = THESE ARE SMALL CONTAMINATED SFISH.

MUTFSH2 = THESE FISH LIKE TOXIC WASTE.  MUTFISH ARE AGRESIVE AND DANGERIOUS.
	THEY SHOULD BE TAGGED AND FLOATED TO THE SURFACE FOR DECONTAMINATION.
	THEY WERE AT ONE TIME SFISH.
 

SFISH = S FISH AREN'T THAT BRIGHT, MORE OF A DISTRACTION THAN ANYTHING 
	IMPORTAINT UNLESS YOU ALLOW LEAKING TOXIC WASTE TO TRANSMUTE THEM INTO
	MUTFSH1S.

SQUID = THE SQUID IS RELATIVELY HARMLESS EXCEPT FOR HIS HABIT OF LATCHING ON 
	TO TOXIC WASTE CONTAINERS AND PULLING THEM TO DEEP WATER, WHERE THE 
	HERO THEN HAS TO BRAVE THE DANGERIOUS AND INVULNERIBLE SHARKS TO FLOAT 
	THEM. ALL THE MORE REASON TO WORK QUICKLY TO FLOAT THE CONTAINERS.

JFISH = THE JELLYFISH SHOULD JUST BE A HAZARD, THE SAME AS THEY ARE NOW




MOON SURFACE
---- -------
MAKE IT FASTER 

MONSTII = RUNS AROUND HERO, HOPEFULLY WITHOUT TOUCHING HERO


MONST3 = THESE GUYS COULD WALK THRU A(N) __________ DESTRUCTIVE HAPPINING
  	WITHOUT IT BOTHERING THEM.  

MONSTI = PAUSES FOR A WHILE, LEAPS BACK, THEN RUNS TOWARD HERO

(SPRINGER = HIGH BOUNCING ENEMY THAT TRIES TO LAND ON HERO AND SMASH HIM 
	INTO HIS HAT.  COULD LOOK SOMTHING LIKE A WARPED MISHAPEN MARIO BRO.)

NEW GUYS;
FLYING GUYS ON MOON = LUANCH A FEW THINGS THAT FLY A RESPECTABLE PATERN 

IN BASE;

LOWER GRAV. ON HERO

MAKE LIFT FASTER

PINK THINGS- STOP TACKING A LITLE WHILE AND RESPONDS TO GRAV. THEN STARTS

NEWBUGS.DOC

Another bug report. The "new" suggests this was later in development.

HOUSE

THE MICE SHOULD RUN IN DARTING MOTIONS AWAY FROM HERO BUT OCATIONALY TOWARD.

SMALL SPIDERS WHEN HIT 1 SHOULD RUN TO TOP OF SCREEN AND NOT COME DOWN UNTIL
YOU LEAVE A ? ZONE 

THE RATS SHOULD LUNGE FORWARD WHEN YOU ARE NOT FACING THEM
BUT SCATTER WHEN YOU ARE

HOUSE2

GROUND SPIDER IN HOUSE#2, POS. IF FEEL LIKE PAINTING BACKGRND. 
MAKE THEM LOWER ON WEBS UNTIL HERO GETS AROUND IT THEN IT LEAVES

GRASSHOPPERS, CRICKETS, ? SIT AROUND FOR A WHILE, THEN JUMP. JUMPS AWAY IF 
HERO GETS TO CLOSE

IN THE #2 HOUSE THE PALLETS ARE WRONG, IN THE KITCHEN(?) THAT BLUE IS 
AWFULL IF YOU DRAW A BLANK TRY PALLET 26,27,17,18,0A,OR MAYBE 21. I HAVE NOT.

HOTEL

HUGE BACKWARDS HUMMINGBIRDS IN HOTEL LOBBY DARTS TOWARD YOU FAST
THEN MOVES SLOWLY AROUND

 
WAREHOUSE1

A COMAND THAT YOU CAN SET A # OF ENEMIES TO LAUNCH FROM ONE COL.

PILLBUGS "GBUGS" HIT ONCE WITH HAMMER, ROLL UP INTO BALL AND GO INVULNERUBLE. 
POS. IF HIT SECONDS. TIME WILL GO EXPLODING AND STARTS ROLLING AROUND LIKE 
BULLET FOR FEW SECONDS.

WAREHOUSE2

SPREADER ON PROPEL HERO 

GLOWING SEWER ZONE DAMAGES YOU



SWAMP


SMALL BUGS TRACK EACH OTHER IN SELF LAUNCHING SWARM OF BUGS THAT TRACK YOU 

MED. BUGS POS. HAVE A FEW ON SCREEN UNTIL YOU GET TO A POINT ON SCREEN
THEN MANY BUGS CHARGE AT YOU, SLOWING YOU DOWN AND INCREASING YOUR GRAV.

LARGE BUGS SLOW BUT HARDY FLYERS THAT CAN TAKE A POUNDING

POS. ALIGATORS. 

SWARM LAUNCH IN LOWER PART OF SCREEN
SET SINK LEVEL IN SWAMP

WATER:

SHARKS SHOULD NOT SWIM IN LAZY CIRCLES, SHOULD BE FAST THINGS THAT HANG AROUND 
BOTTOM WHIPING ACROSS SCREEN AND ACTIVELY TRACKING YOU WHEN YOU GO TOO LOW

MAKE THE FISH WEIRD GLOWING BIGTOOTHED THINGS

SWIMING AROUND WITH A MODED HAMMER THAT TAGS THINGS WITH BALLONS THAT PULL THE
THINGS, I.E. WAST,WARPED FISH,...TO THE SURFACE. THEN A BOAT GETS THEM.







MOON

MUSHROOM ON MOON SHOULD PAUSE 2-3 SEC. THEN DART SOME RANDOM DIRECTION  
FAST 1 SEC.

RED THINGS ON MOON SHOULD WANDER IN AND OUT NOT REALY DOING ANYTHING 
AND RUN AWAY WHEN HIT WITH HAMMER


PINK THINGS IN MOON BASE SHOULD DROP LIKE STONE, BOUNCE A LITTLE
WHILE THEN LUNGE AT YOU MADLY FOR FEW SEC. JUMP AWAY AND REPEAT


GENARAL

A COMAND THAT YOU CAN SET A # OF ENEMIES TO LAUNCH FROM ONE COL.

ENEMY GRAVITY TO LOW AND ENEMYS SHOULD NOT TRACK WHILE IN AIR

PEST.DOC

A description of each level. It is not known who "Ken" refers to.

		  WORLD DESCRIPTION FOR KEN'S PEST GAME

All worlds are 24 high.

WORLD 1 is a house with small bugs.  It is 252 columns wide.

WORLD 2 is a warehouse with big bugs and other pests.  It is 252 columns
wide.

WORLD 3 is a house with termites and other flying bugs.  It re-uses world
1 with a different palette

WORLD 4 is a more difficult warehouse with rats.  It reuses world 2 with
a different palette.

WORLD 5 is a medfly eradication program over a city.  It is 192 wide.

WORLD 6 is crop dusting on a farm.  It is 192 wide.

WORLD 7 is under water (sharks).  It is 64 wide with continuous scrolling.

WORLD 8 is a moon base infested with aliens.  It is 192 wide.


FILE		CONTENTS

PEST0		BOOT SCREEN (32 WIDE), STATUS SCREEN (32 WIDE), 
		WORLD 1 AND 3

PEST1		WORLD 2 AND 4

PEST2		WORLD 5 AND 6

PEST3		WORLD 7 AND 8