This is a sub-page of Development:Pokémon Black and White.
| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
|
| To do: More...
- Some of the songs appear too quiet or too loud, reupload them at once in the same volume.
- look through and translate the different revisions of "resource/sound/bgm_info/bgm_info.xls" to see where certain songs were supposed to be used
- Sound effects
- Pressing X in the sound test plays a unique track, could be added to the page
- The Poké Fret menu music in the download play app uses a different composition in at least the October 2009 build, would need to be added too
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wb_sound_data.sdat
Placeholder Music
Rev 2609
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Original (HG/SS)
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A simple 3-track arrangement of New Bark Town also used in development of HeartGold and SoulSilver, which makes sense considering they were developed at the same time as this game. Used as filler under reserved file names for tracks yet to be composed.
Nuvema Town
SVN Revision
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Audio
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Date
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Filename
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Notes
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4122
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2009/05/26
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SEQ_T_01.sseq
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Different mixing and loop point.
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4284
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2009/05/27
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SEQ_T_01.sseq
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Final
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2010/06/19
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SEQ_BGM_T_01.sseq
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Juniper Pokemon Lab
SVN Revision
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Audio
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Date
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Filename
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Notes
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10377
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2009/10/26
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SEQ_BGM_LABO.sseq
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Final
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2010/06/19
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SEQ_BGM_LABO.sseq
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Battle! (Wild Pokemon)
SVN Revision
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Audio
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Date
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Filename
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Notes
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2662
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2009/02/23
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SEQ_WB_VS_NORAPOKE.sseq
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An earlier version of an unreleased battle theme that was shown off at a live event in 2011.
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4284
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2009/05/27
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SEQ_VS_NORAPOKE.sseq
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Later revisions would refine the theme's instrumentation and mixing…
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4837
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2009/07/01
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SEQ_VS_NORAPOKE.sseq
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Final
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2010/06/19
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SEQ_BGM_VS_NORAPOKE.sseq
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… to be completely replaced with an entirely different theme in the final.
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Victory! (Wild Pokemon)
SVN Revision
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Audio
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Date
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Filename
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Notes
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4045
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2009/05/26
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SEQ_WIN1.sseq
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Less instrumentation.
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Final
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2010/06/19
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SEQ_BGM_WIN1.sseq
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Accumula Town
SVN Revision
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Audio
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Date
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Filename
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Notes
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6002
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2009/07/27
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SEQ_T_02.sseq
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Different piano chords.
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6137
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2009/07/28
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SEQ_T_02.sseq
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6341
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2009/07/30
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SEQ_T_02.sseq
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Piano chords finalized.
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Final
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2010/06/19
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SEQ_BGM_T_02.sseq
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Hurry Along 2
SVN Revision
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Audio
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Date
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Filename
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Notes
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2867
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2009/03/16
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SEQ_MUS_WB_E_TSURETEKE2.sseq
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Final
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2010/06/19
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SEQ_BGM_E_TSURETEKE2.sseq
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Route 2
SVN Revision
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Audio
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Date
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Filename
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Notes
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2609
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2009/02/17
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SEQ_WB_R_A.sseq
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Missing seasonal variant intro and different lead instrument at 0:20.
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2662
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2009/02/23
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SEQ_WB_R_A.sseq
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Now with an intro which would be used for the Winter version of the song for the first two and the Spring version for the third. Possibly being a test of those seasonal songs, they were going to originally have variance in instrumentation than just additions to the track.
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SEQ_WB_R_B.sseq
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SEQ_WB_R_C.sseq
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2867
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2009/03/16
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SEQ_MUS_WB_R_A.sseq
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No intro. Would also be the final appearance of the song.
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SEQ_MUS_WB_R_A_SP.sseq
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Spring
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SEQ_MUS_WB_R_A_SU.sseq
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Summer
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SEQ_MUS_WB_R_A_AU.sseq
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Autumn
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SEQ_MUS_WB_R_A_WI.sseq
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Winter
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4284
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2009/05/27
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SEQ_R_A_SP.sseq
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Spring
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SEQ_R_A_SU.sseq
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Summer
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SEQ_R_A_AU.sseq
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Autumn
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SEQ_R_A_WI.sseq
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Winter
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Final
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2010/06/19
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SEQ_BGM_R_B_SP.sseq
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Spring
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SEQ_BGM_R_B_SU.sseq
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Summer
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SEQ_BGM_R_B_AU.sseq
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Autumn
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SEQ_BGM_R_B_WI.sseq
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Winter
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Used as a placeholder theme for Routes in development.
Battle! (Trainer)
SVN Revision
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Audio
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Date
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Filename
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Notes
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2662
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2009/02/23
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SEQ_WB_VS_TRAINER.sseq
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Uses a wildly unfinished, unused version of the Wild Pokémon battle track, without its intro. However, unlike that song, this one was not updated before being replaced.
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15815
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2009/12/21
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SEQ_WB_VS_TRAINER.sseq
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First version of the final track. Contains differences in the percussion and the lead, particularly towards the middle of the song. Used as a placeholder for all battle themes created past this point, such as N and Cynthia's battle themes.
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Final
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2010/06/19
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SEQ_BGM_VS_TRAINER.sseq
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Victory! (Trainer)
SVN Revision
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Audio
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Date
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Filename
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Notes
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4837
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2009/07/01
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SEQ_WIN2.sseq
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Final
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2010/06/19
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SEQ_BGM_WIN2.sseq
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The Dreamyard
SVN Revision
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Audio
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Date
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Filename
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Notes
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2609
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2009/02/17
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SEQ_WB_D_01.sseq
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Despite sharing the same instruments and tempo, it has a completely different melody and key with the Pokémon Theme leitmotif, which would be loosely repurposed for the second half.
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2662
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2009/02/23
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SEQ_WB_D_01.sseq
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BPM set to 130.
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SEQ_WB_D_02.sseq
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Lowered by 2 semitones, and BPM set to 120.
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SEQ_WB_D_03.sseq
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Lowered by 4 semitones, and BPM set to 110.
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SEQ_WB_D_04.sseq
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Raised by 6 semitones, and BPM set to 134. The Key is the same as the final.
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SEQ_WB_D_05.sseq
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Raised by 8 semitones, and BPM set to 138.
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4348
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2009/05/28
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SEQ_D_01.sseq
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Strings are now calmer.
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10591
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2009/10/27
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SEQ_BGM_D_01.sseq
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Now shares its melody with the final version of the track.
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Final
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2010/06/19
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SEQ_BGM_D_01.sseq
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Used as placeholder track for all dungeons early in development. The alternate key/bpm of the songs in revision 2662 are spread out to various other dungeons, which may have given slight inspiration for the lower key tracks that play in lower floors.
Team Plasma Appears!
SVN Revision
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Audio
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Date
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Filename
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Notes
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19387
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2010/02/07
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SEQ_BGM_E_PLASMA.sseq
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Theme is the same as the early, unused version of the Team Plasma encounter theme, rather than a unique track.
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22272
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2010/02/25
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SEQ_BGM_E_PLASMA.sseq
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Now uses a unique, but still completely different, track.
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Final
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2010/06/19
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SEQ_BGM_E_PLASMA.sseq
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Battle! (Team Plasma)
SVN Revision
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Audio
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Date
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Filename
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Notes
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26041
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2010/03/24
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SEQ_BGM_VS_PLASMA.sseq
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Mostly finalized. Lacks the timpani, and has some minor percussion differences.
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Final
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2010/06/19
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SEQ_BGM_VS_PLASMA.sseq
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Evolution
SVN Revision
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Audio
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Date
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Filename
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Notes
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2867
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2009/03/16
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SEQ_MUS_WB_SHINKA.sseq
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3885
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2009/05/21
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SEQ_WB_SHINKA.sseq
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Opening jingle is much higher than in other iterations of the track. Maybe an unintended change?
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4045
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2009/05/26
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SEQ_SHINKA.sseq
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Final
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2010/06/19
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SEQ_BGM_SHINKA.sseq
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SEQ_BGM_KOUKAN.sseq
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Trainers' Eyes Meet (Twins)
SVN Revision
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Audio
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Date
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Filename
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Notes
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4001
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2009/05/25
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SEQ_EYE_03.sseq
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Different instruments and melody.
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Final
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2010/06/19
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SEQ_BGM_EYE_03.sseq
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Cheren's Theme
SVN Revision
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Audio
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Date
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Filename
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Notes
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6475
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2009/07/30
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SEQ_E_RIVAL1.sseq
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Entirely different song.
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10591
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2010/10/27
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SEQ_BGM_E_RIVAL1.sseq
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Seems to be using only 1 horn, instead of 2.
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Final
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2010/06/19
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SEQ_BGM_E_RIVAL.sseq
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Nacrene City
SVN Revision
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Audio
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Date
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Filename
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Notes
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6554
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2009/07/31
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SEQ_C_02.sseq
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Shorter intro, faster tempo, different key and accordion always present as the instrument lead.
|
10591
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2009/10/27
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SEQ_BGM_C_02.sseq
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Tempo now matches the final.
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Final
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2010/06/19
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SEQ_BGM_C_02.sseq
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Pokémon Gym
SVN Revision
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Audio
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Date
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Filename
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Notes
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2865
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2009/03/16
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SEQ_MUS_WB_GYM.sseq
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Different instrument samples and mixing.
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3975
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2009/05/22
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SEQ_WB_GYM.sseq
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Trumpets now use the final samples. The trombones are missing, meaning the lead cuts out in the second half.
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4001
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2009/05/25
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SEQ_GYM.sseq
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Now only has mixing differences than the final.
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Final
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2010/06/19
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SEQ_BGM_GYM.sseq
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Battle! (Gym Leader)
SVN Revision
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Audio
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Date
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Filename
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Notes
|
2662
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|
2009/02/23
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SEQ_WB_VS_GYMLEADER.sseq
|
Taken from the Wild Pokémon battle theme, but raised by 3 semitones and the BPM increased to 200. Like with the Trainer battle theme, this was not updated prior to being replaced.
|
15271
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2009/12/18
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SEQ_BGM_VS_GYMLEADER.sseq
|
Now an earlier, rougher version of the final theme. Features a simpler bassline, and the orchestral hits at the start are impossible to hear over the extremely loud timpani.
|
16404
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2009/12/28
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SEQ_BGM_VS_GYMLEADER.sseq
|
Minor mixing changes. The glockenspiel now sounds closer to the final.
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Final
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2010/06/19
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SEQ_BGM_VS_GYMLEADER.sseq
|
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Victory Lies Before You!
SVN Revision
|
Audio
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Date
|
Filename
|
Notes
|
22437
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2010/02/26
|
SEQ_BGM_BATTLESUPERIOR.sseq
|
Slightly different chord progression, and uses the standard cymbals. Rougher mixing. Prior revisions were simply duplicates of the Low HP theme.
|
22958
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|
2010/03/03
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SEQ_BGM_BATTLESUPERIOR.sseq
|
Closer to the final, but still uses the standard cymbals.
|
Final
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|
2010/06/19
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SEQ_BGM_BATTLESUPERIOR.sseq
|
|
The latter two versions also apply to SSEQ_BGM_E_GL_UNION.sseq
Victory! (Gym Leader)
SVN Revision
|
Audio
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Date
|
Filename
|
Notes
|
4837
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|
2009/07/01
|
SEQ_WIN3.sseq
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|
Final
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2010/06/19
|
SEQ_BGM_WIN3.sseq
|
|
Used as a placeholder for the Elite Four/Champion victory themes.
Skyarrow Bridge
SVN Revision
|
Audio
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Date
|
Filename
|
Notes
|
7465
|
|
2009/09/09
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SEQ_H_01.sseq
|
Completely different, being just ambience of the waves and harp instruments.
|
10139
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|
2009/10/23
|
SEQ_H_01.sseq
|
Different timing samples for the waves. Probably a mistake, only here for 1 SDAT revision then back to the one from 7465.
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Final
|
|
2010/06/19
|
SEQ_BGM_H_01.sseq
|
|
Volume of some sound effects have been edited for audibility.
Trainers' Eyes Meet (Backpacker)
SVN Revision
|
Audio
|
Date
|
Filename
|
Notes
|
9847
|
|
2009/10/21
|
SEQ_BGM_EYE_11.sseq
|
|
Final
|
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2010/07/30
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SEQ_BGM_EYE_11.sseq
|
|
Nimbasa City
SVN Revision
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Audio
|
Date
|
Filename
|
Notes
|
10769
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|
2009/10/28
|
SEQ_BGM_C_04.sseq
|
Only contains the first two measures of the song.
|
10840
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|
2009/10/28
|
SEQ_BGM_C_04.sseq
|
Now contains the full song, but the loop is unfinished.
|
12764
|
|
2009/11/26
|
SEQ_BGM_C_04.sseq
|
Now loops properly, but the lead sorta tails off in this version.
|
Final
|
|
2010/06/19
|
SEQ_BGM_C_04.sseq
|
|
Bianca's Theme
SVN Revision
|
Audio
|
Date
|
Filename
|
Notes
|
6053
|
|
2009/07/28
|
SEQ_E_SUPPORT_M.sseq
|
|
Final
|
|
2010/06/19
|
SEQ_BGM_E_SUPPORT.sseq
|
|
An Unwavering Heart
SVN Revision
|
Audio
|
Date
|
Filename
|
Notes
|
26041
|
|
2010/03/24
|
SEQ_BGM_E_EMOTION.sseq
|
Uses a standard reverse cymbal, rather than the unique one found in the final.
|
Final
|
|
2010/06/19
|
SEQ_BGM_E_EMOTION.sseq
|
|
Battle! (N)
SVN Revision
|
Audio
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Date
|
Filename
|
Notes
|
31895
|
|
2010/04/27
|
SEQ_BGM_VS_N.sseq
|
Quieter mixing. Uses a different kick drum.
|
Final
|
|
2010/06/19
|
SEQ_BGM_VS_N.sseq
|
|
A Tight Spot During Battle!
SVN Revision
|
Audio
|
Date
|
Filename
|
Notes
|
2662
|
|
2009/02/23
|
SEQ_WB_BATTLEPINCH.sseq
|
Only contains the first half of the song. Different instruments.
|
4910
|
|
2009/07/03
|
SEQ_BATTLEPINCH.sseq
|
Instruments finalized, but still lacks the second half of the song.
|
Final
|
|
2010/06/19
|
SEQ_BGM_BATTLEPINCH.sseq
|
|
Bicycle
SVN Revision
|
Audio
|
Date
|
Filename
|
Notes
|
5804
|
|
2009/07/23
|
SEQ_BICYCLE.sseq
|
Recycled from HeartGold and SoulSilver.
|
Final
|
|
2010/06/19
|
SEQ_BGM_BICYCLE.sseq
|
|
Driftveil Drawbridge
SVN Revision
|
Audio
|
Date
|
Filename
|
Notes
|
10769
|
|
2009/10/28
|
SEQ_BGM_H_02.sseq
|
Completely different song.
|
Final
|
|
2010/06/19
|
SEQ_BGM_H_02.sseq
|
|
Driftveil City
SVN Revision
|
Audio
|
Date
|
Filename
|
Notes
|
9611
|
|
2009/10/19
|
SEQ_BGM_C_05.sseq
|
The lead organ lacks reverb and slides between notes, and the accompanying marimba from 0:22 isn't present.
|
Final
|
|
2010/06/19
|
SEQ_BGM_C_05.sseq
|
|
Cold Storage
SVN Revision
|
Audio
|
Date
|
Filename
|
Notes
|
10769
|
|
2009/10/28
|
SEQ_BGM_D_03.sseq
|
Lacks the background synth, particularly towards the end of the song.
|
Final
|
|
2010/06/19
|
SEQ_BGM_D_03.sseq
|
|
Route 6
SVN Revision
|
Audio
|
Date
|
Filename
|
Notes
|
9903
|
|
2009/10/21
|
SEQ_BGM_R_D_SP.sseq
|
Lacks seasonal variants. The chord at 0:16 would be changed also.
|
Final
|
|
2010/06/19
|
SEQ_BGM_R_D_SP.sseq
|
Spring
|
|
SEQ_BGM_R_D_SU.sseq
|
Summer
|
|
SEQ_BGM_R_D_AU.sseq
|
Autumn
|
|
SEQ_BGM_R_D_WI.sseq
|
Winter
|
Trainers' Eyes Meet (Scientist)
SVN Revision
|
Audio
|
Date
|
Filename
|
Notes
|
4045
|
|
2009/05/26
|
SEQ_EYE_09.sseq
|
More distorted instrumentation compared to final.
|
Final
|
|
2010/06/19
|
SEQ_BGM_EYE_09.sseq
|
|
Chargestone Cave
SVN Revision
|
Audio
|
Date
|
Filename
|
Notes
|
38021
|
|
2010/05/27
|
SEQ_BGM_D_02.sseq
|
Now the final song. Lacks much of the backing chords, and only contains the first half of the song.
|
38139
|
|
2010/05/28
|
SEQ_BGM_D_02.sseq
|
Chords added, but still lacks the second half of the song.
|
Final
|
|
2010/06/19
|
SEQ_BGM_D_02.sseq
|
|
Mistralton City
SVN Revision
|
Audio
|
Date
|
Filename
|
Notes
|
10932
|
|
2009/10/29
|
SEQ_BGM_C_06.sseq
|
Different key, and uses different trumpet samples.
|
12214
|
|
2009/11/18
|
SEQ_BGM_C_06.sseq
|
Now in the proper key.
|
12764
|
|
2009/11/26
|
SEQ_BGM_C_06.sseq
|
Now uses the final trumpet samples.
|
Final
|
|
2010/06/19
|
SEQ_BGM_C_06.sseq
|
|
Trainers' Eyes Meet (Psychic)
SVN Revision
|
Audio
|
Date
|
Filename
|
Notes
|
4837
|
|
2009/07/01
|
SEQ_EYE_08.sseq
|
Different key.
|
Final
|
|
2010/06/01
|
SEQ_BGM_EYE_08.sseq
|
|
Icirrus City
SVN Revision
|
Audio
|
Date
|
Filename
|
Notes
|
2609
|
|
2009/02/17
|
SEQ_WB_T_01.sseq
|
Different instruments and faster tempo.
|
2662
|
|
2009/02/23
|
SEQ_WB_T_01.sseq
|
|
|
SEQ_WB_T_02.sseq
|
|
|
SEQ_WB_T_03.sseq
|
|
3330
|
|
2009/04/14
|
SEQ_WB_T_01.sseq
|
|
Final
|
|
2010/06/19
|
SEQ_BGM_C_07
|
|
Used as placeholder track for all towns/cities early in development.
Dragonspiral Tower
SVN Revision
|
Audio
|
Date
|
Filename
|
Notes
|
10591
|
|
2009/10/27
|
SEQ_BGM_D_06.sseq
|
|
Final
|
|
2010/06/19
|
SEQ_BGM_D_05.sseq
|
|
Trainers' Eyes Meet (Team Plasma)
SVN Revision
|
Audio
|
Date
|
Filename
|
Notes
|
15950
|
|
2009/12/21
|
SEQ_BGM_EYE_PLASMA.sseq
|
Completely different song.
|
Final
|
|
2010/06/19
|
SEQ_BGM_EYE_PLASMA.sseq
|
|
Relic Castle
SVN Revision
|
Audio
|
Date
|
Filename
|
Notes
|
10267
|
|
2009/10/25
|
SEQ_BGM_D_04.sseq
|
Has percussion in the intro.
|
Final
|
|
2010/06/19
|
SEQ_BGM_D_04.sseq
|
|
Shopping Mall Nine
SVN Revision
|
Audio
|
Date
|
Filename
|
Notes
|
2865
|
|
2009/03/13
|
SEQ_MUS_WB_FS.sseq
|
In the same key as the Poké Mart theme from Diamond, Pearl & Platinum. Uses earlier trumpet samples.
|
18224
|
|
2010/01/27
|
SEQ_BGM_FS.sseq
|
Instruments updated.
|
Final
|
|
2010/06/19
|
SEQ_BGM_FS.sseq
|
|
Opelucid City (Black)
SVN Revision
|
Audio
|
Date
|
Filename
|
Notes
|
15950
|
|
2009/12/21
|
SEQ_BGM_C_08_B.sseq
|
Very different arrangement, which is in a different key, and only contains the first two measures. Arrangement is much closer to the White version here.
|
16481
|
|
2010/01/05
|
SEQ_BGM_C_08_B.sseq
|
Extension of the previous iteration, now containing the full song. Key was changed again. Now has percussion, which unsurprisingly, sounds more like the White version.
|
Final
|
|
2010/06/19
|
SEQ_BGM_C_08_B.sseq
|
|
Opelucid City (White)
SVN Revision
|
Audio
|
Date
|
Filename
|
Notes
|
15950
|
|
2009/12/21
|
SEQ_BGM_C_08_W.sseq
|
In a different key, lacks percussion, uses a violin for the lead instead of an erhu, and only contains the first two measures.
|
16481
|
|
2010/01/05
|
SEQ_BGM_C_08_W.sseq
|
Key shifted again. Now contains the full song and percussion.
|
20636
|
|
2010/02/18
|
SEQ_BGM_C_08_W.sseq
|
Key now matches the final. Still uses a violin for the lead.
|
Final
|
|
2010/06/19
|
SEQ_BGM_C_08_W.sseq
|
|
Route 10
SVN Revision
|
Audio
|
Date
|
Filename
|
Notes
|
15271
|
|
2009/12/18
|
SEQ_BGM_R_F_SU.sseq
|
Slightly shorter than the final. Has slots for seasonal variants, but these are all duplicates.
|
Final
|
|
2010/06/19
|
SEQ_BGM_R_F.sseq
|
|
Victory Road
SVN Revision
|
Audio
|
Date
|
Filename
|
Notes
|
10769
|
|
2009/10/28
|
SEQ_BGM_D_CHAMPROAD.sseq
|
Different key, and shorter.
|
16481
|
|
2010/01/05
|
SEQ_BGM_D_CHAMPROAD.sseq
|
Wind FX added, now full-length.
|
Final
|
|
2010/06/19
|
SEQ_BGM_D_CHAMPROAD.sseq
|
|
Decisive Battle! (N)
SVN Revision
|
Audio
|
Date
|
Filename
|
Notes
|
22007
|
|
2010/02/24
|
SEQ_BGM_VS_N.sseq
|
The intro is emptier, and lacks many of the sound effects heard in the final. Halfway in, a harpsichord starts playing, rather than a pipe organ.
|
25901
|
|
2010/03/23
|
SEQ_BGM_VS_N_2.sseq
|
Much more fleshed out, but still has the harpsichord.
|
Final
|
|
2010/06/19
|
SEQ_BGM_VS_N_2.sseq
|
|
Ending "Onward to Our Own Futures"
SVN Revision
|
Audio
|
Date
|
Filename
|
Notes
|
36203
|
|
2010/05/19
|
SEQ_BGM_ENDING.sseq
|
Only contains the first measure.
|
Final
|
|
2010/06/19
|
SEQ_BGM_ENDING.sseq
|
|
Global Terminal
SVN Revision
|
Audio
|
Date
|
Filename
|
Notes
|
2609
|
|
2009/02/17
|
SEQ_WB_BLD_WIFITOWER.sseq
|
|
2662
|
|
2009/02/23
|
SEQ_WB_BLD_WIFITOWER.sseq
|
|
4001
|
|
2009/05/25
|
SEQ_BLD_WIFITOWER.sseq
|
|
Final
|
|
2010/06/19
|
SEQ_BGM_GLTERMINAL.sseq
|
|
GTS
SVN Revision
|
Audio
|
Date
|
Filename
|
Notes
|
2867
|
|
2009/03/16
|
SEQ_MUS_WB_BLD_GTS.sseq
|
|
4837
|
|
2009/07/01
|
SEQ_GTS.sseq
|
|
Final
|
|
2010/06/19
|
SEQ_BGM_GTS.sseq
|
|
Spin Trade
SVN Revision
|
Audio
|
Date
|
Filename
|
Notes
|
2609
|
|
2009/02/17
|
SEQ_WB_GURUGURU.sseq
|
|
2662
|
|
2009/02/23
|
SEQ_WB_GURUGURU.sseq
|
|
4284
|
|
2009/05/27
|
SEQ_GURUGURU.sseq
|
|
Final
|
|
2010/06/19
|
SEQ_BGM_GURUGURU.sseq
|
|
Gear Station
SVN Revision
|
Audio
|
Date
|
Filename
|
Notes
|
2867
|
|
2009/03/16
|
SEQ_MUS_WB_BATTLETOWER.sseq
|
Different key.
|
4284
|
|
2009/05/27
|
SEQ_BATTLETOWER.sseq
|
|
Final
|
|
2010/06/19
|
SEQ_BGM_GEAR_STATION.sseq
|
|
Used as Castelia City in earlier builds.
Battle! (Battle Subway Trainer)
SVN Revision
|
Audio
|
Date
|
Filename
|
Notes
|
37929
|
|
2010/05/27
|
SEQ_BGM_VS_SUBWAY_TRAINER.sseq
|
Lacks a few instruments at various points, including the synths, which are substituted here with strings. Sounds closer to the normal Trainer battle theme.
|
38021
|
|
2010/05/27
|
SEQ_BGM_VS_SUBWAY_TRAINER.sseq
|
Another commit made on the exact same day. Synths have been added, but still lacks some other instruments.
|
Final
|
|
2010/06/19
|
SEQ_BGM_VS_SUBWAY_TRAINER.sseq
|
|
Musical Theater
SVN Revision
|
Audio
|
Date
|
Filename
|
Notes
|
15554
|
|
2009/12/19
|
SEQ_BGM_MSL_FIELD.sseq
|
Completely different song.
|
Final
|
|
2010/06/19
|
SEQ_BGM_MSL_FIELD.sseq
|
|
Anville Town
SVN Revision
|
Audio
|
Date
|
Filename
|
Notes
|
10932
|
|
2009/10/29
|
SEQ_BGM_T_03.sseq
|
Piano is pitched higher than in the final; Flute is missing. Different key.
|
11490
|
|
2009/11/09
|
SEQ_BGM_T_03.sseq
|
Flute now added.
|
Final
|
|
2010/06/19
|
SEQ_BGM_T_03.sseq
|
|
Route 12
SVN Revision
|
Audio
|
Date
|
Filename
|
Notes
|
10769
|
|
2009/10/28
|
SEQ_BGM_R_E_SP.sseq
|
Completely different song from the final. It bears some resemblance to the theme used in the Unity Tower.
|
15915
|
|
2009/12/19
|
SEQ_BGM_R_E_SP.sseq
|
Now resembles final, but lacks seasonal variations.
|
Final
|
|
2010/06/19
|
SEQ_BGM_R_E_SP.sseq
|
Spring
|
|
SEQ_BGM_R_E_SU.sseq
|
Summer
|
|
SEQ_BGM_R_E_AU.sseq
|
Autumn
|
|
SEQ_BGM_R_E_WI.sseq
|
Winter
|
White Forest
SVN Revision
|
Audio
|
Date
|
Filename
|
Notes
|
15915
|
|
2009/12/21
|
SEQ_BGM_C_10_W.sseq
|
Different melody with same structure. Shorter, more similar to length of Black City.
|
Final
|
|
2010/06/19
|
SEQ_BGM_C_10_W.sseq
|
|
Undella Town
SVN Revision
|
Audio
|
Date
|
Filename
|
Notes
|
10377
|
|
2009/10/26
|
SEQ_BGM_T_05.sseq
|
Completely different tune from the final, other seasonal variants were not yet planned for this revision. It's oddly similar to a Japanese pop song 幸せのものさし/ Measure of Happiness by Mariya Takeuchi, which came out in May 2008.
|
10591
|
|
2009/10/27
|
SEQ_BGM_T_05.sseq
|
Final
|
|
2010/06/19
|
SEQ_BGM_T_05_SP.sseq
|
Spring/Autumn/Winter
|
|
SEQ_BGM_T_05_SU.sseq
|
Summer
|
Battle! (Cynthia)
SVN Revision
|
Audio
|
Date
|
Filename
|
Notes
|
31895
|
|
2010/04/27
|
SEQ_BGM_VS_SHIRONA.sseq
|
Identical to the version used in Pokémon Diamond, Pearl, and Platinum verbatim.
|
Final
|
|
2010/06/19
|
SEQ_BGM_VS_SHIRONA.sseq
|
|
Surf
SVN Revision
|
Audio
|
Date
|
Filename
|
Notes
|
5804
|
|
2009/07/23
|
SEQ_NAMINORI.sseq
|
Recycled from Pokémon HeartGold and SoulSilver.
|
6137
|
|
2009/07/28
|
SEQ_NAMINORI.sseq
|
|
6341
|
|
2009/07/30
|
SEQ_NAMINORI.sseq
|
|
Final
|
|
2010/06/19
|
SEQ_BGM_NAMINORI.sseq
|
|
Village Bridge
SVN Revision
|
Audio
|
Date
|
Filename
|
Notes
|
11076
|
|
2009/10/28
|
SEQ_BGM_H_04.sseq
|
Lacks the interactive music at this point, as it only has the synth lead taking place of the vocals in the final.
|
Final
|
|
2010/06/19
|
SEQ_BGM_H_04.sseq
|
|
Mystery Gift
SVN Revision
|
Audio
|
Date
|
Filename
|
Notes
|
2662
|
|
2009/02/23
|
SEQ_WB_WIFI_PRESENT.sseq
|
|
4284
|
|
2009/05/27
|
SEQ_WIFI_PRESENT.sseq
|
|
Final
|
|
2010/06/19
|
SEQ_BGM_WIFI_PRESENT.sseq
|
|
Congratulations on Entering the Hall of Fame!
SVN Revision
|
Audio
|
Date
|
Filename
|
Notes
|
16481
|
|
2010/01/05
|
SEQ_BGM_E_DENDOUIRI.sseq
|
Faster; BPM is 178, but final is 170.
|
Final
|
|
2010/06/19
|
SEQ_BGM_E_DENDOUIRI.sseq
|
|
Wi-Fi Plaza (Unused)
SVN Revision
|
Audio
|
Date
|
Filename
|
Notes
|
4122
|
|
2009/05/26
|
SEQ_BLD_WIFIUNION.sseq
|
|
6475
|
|
2009/07/30
|
SEQ_BLD_WIFIUNION.sseq
|
|
Original
|
|
|
|
From Pokémon Platinum
|
Wi-Fi Plaza Minigame (Unused)
SVN Revision
|
Audio
|
Date
|
Filename
|
Notes
|
4122
|
|
2009/05/26
|
SEQ_WIFIGAME.sseq
|
|
6475
|
|
2009/07/30
|
SEQ_WIFIGAME.sseq
|
|
Original
|
|
|
|
From Pokémon Platinum
|
Wi-Fi Plaza Parade (Unused)
SVN Revision
|
Audio
|
Date
|
Filename
|
Notes
|
4122
|
|
2009/05/26
|
SEQ_WIFIPARADE.sseq
|
|
6475
|
|
2009/07/30
|
SEQ_WIFIPARADE.sseq
|
|
Original
|
|
|
|
From Pokémon Platinum
|
Other
Test Streamed Audio
Crunchy test streamed audio, featuring music from not Pokémon?