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Development:Pokémon Black and White/Audio

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This is a sub-page of Development:Pokémon Black and White.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
More...
  • Some of the songs appear too quiet or too loud, reupload them at once in the same volume.
  • look through and translate the different revisions of "resource/sound/bgm_info/bgm_info.xls" to see where certain songs were supposed to be used
  • Sound effects
  • Pressing X in the sound test plays a unique track, could be added to the page
  • The Poké Fret menu music in the download play app uses a different composition in at least the October 2009 build, would need to be added too

Contents

wb_sound_data.sdat

Placeholder Music

Rev 2609 Original (HG/SS)

A simple 3-track arrangement of New Bark Town also used in development of HeartGold and SoulSilver, which makes sense considering they were developed at the same time as this game. Used as filler under reserved file names for tracks yet to be composed.

Nuvema Town

SVN Revision Audio Date Filename Notes
4122
2009/05/26 SEQ_T_01.sseq Different mixing and loop point.
4284
2009/05/27 SEQ_T_01.sseq
Final
2010/06/19 SEQ_BGM_T_01.sseq

Juniper Pokemon Lab

SVN Revision Audio Date Filename Notes
10377
2009/10/26 SEQ_BGM_LABO.sseq
Final
2010/06/19 SEQ_BGM_LABO.sseq

Battle! (Wild Pokemon)

SVN Revision Audio Date Filename Notes
2662
2009/02/23 SEQ_WB_VS_NORAPOKE.sseq An earlier version of an unreleased battle theme that was shown off at a live event in 2011.
4284
2009/05/27 SEQ_VS_NORAPOKE.sseq Later revisions would refine the theme's instrumentation and mixing…
4837
2009/07/01 SEQ_VS_NORAPOKE.sseq
Final
2010/06/19 SEQ_BGM_VS_NORAPOKE.sseq … to be completely replaced with an entirely different theme in the final.

Victory! (Wild Pokemon)

SVN Revision Audio Date Filename Notes
4045
2009/05/26 SEQ_WIN1.sseq Less instrumentation.
Final
2010/06/19 SEQ_BGM_WIN1.sseq

Accumula Town

SVN Revision Audio Date Filename Notes
6002
2009/07/27 SEQ_T_02.sseq Different piano chords.
6137
2009/07/28 SEQ_T_02.sseq
6341
2009/07/30 SEQ_T_02.sseq Piano chords finalized.
Final
2010/06/19 SEQ_BGM_T_02.sseq

Hurry Along 2

SVN Revision Audio Date Filename Notes
2867
2009/03/16 SEQ_MUS_WB_E_TSURETEKE2.sseq
Final
2010/06/19 SEQ_BGM_E_TSURETEKE2.sseq

Route 2

SVN Revision Audio Date Filename Notes
2609
2009/02/17 SEQ_WB_R_A.sseq Missing seasonal variant intro and different lead instrument at 0:20.
2662
2009/02/23 SEQ_WB_R_A.sseq Now with an intro which would be used for the Winter version of the song for the first two and the Spring version for the third. Possibly being a test of those seasonal songs, they were going to originally have variance in instrumentation than just additions to the track.
SEQ_WB_R_B.sseq
SEQ_WB_R_C.sseq
2867
2009/03/16 SEQ_MUS_WB_R_A.sseq No intro. Would also be the final appearance of the song.
SEQ_MUS_WB_R_A_SP.sseq Spring
SEQ_MUS_WB_R_A_SU.sseq Summer
SEQ_MUS_WB_R_A_AU.sseq Autumn
SEQ_MUS_WB_R_A_WI.sseq Winter
4284
2009/05/27 SEQ_R_A_SP.sseq Spring
SEQ_R_A_SU.sseq Summer
SEQ_R_A_AU.sseq Autumn
SEQ_R_A_WI.sseq Winter
Final
2010/06/19 SEQ_BGM_R_B_SP.sseq Spring
SEQ_BGM_R_B_SU.sseq Summer
SEQ_BGM_R_B_AU.sseq Autumn
SEQ_BGM_R_B_WI.sseq Winter

Used as a placeholder theme for Routes in development.

Battle! (Trainer)

SVN Revision Audio Date Filename Notes
2662
2009/02/23 SEQ_WB_VS_TRAINER.sseq Uses a wildly unfinished, unused version of the Wild Pokémon battle track, without its intro. However, unlike that song, this one was not updated before being replaced.
15815
2009/12/21 SEQ_WB_VS_TRAINER.sseq First version of the final track. Contains differences in the percussion and the lead, particularly towards the middle of the song. Used as a placeholder for all battle themes created past this point, such as N and Cynthia's battle themes.
Final
2010/06/19 SEQ_BGM_VS_TRAINER.sseq

Victory! (Trainer)

SVN Revision Audio Date Filename Notes
4837
2009/07/01 SEQ_WIN2.sseq
Final
2010/06/19 SEQ_BGM_WIN2.sseq

The Dreamyard

SVN Revision Audio Date Filename Notes
2609
2009/02/17 SEQ_WB_D_01.sseq Despite sharing the same instruments and tempo, it has a completely different melody and key with the Pokémon Theme leitmotif, which would be loosely repurposed for the second half.
2662
2009/02/23 SEQ_WB_D_01.sseq BPM set to 130.
SEQ_WB_D_02.sseq Lowered by 2 semitones, and BPM set to 120.
SEQ_WB_D_03.sseq Lowered by 4 semitones, and BPM set to 110.
SEQ_WB_D_04.sseq Raised by 6 semitones, and BPM set to 134. The Key is the same as the final.
SEQ_WB_D_05.sseq Raised by 8 semitones, and BPM set to 138.
4348
2009/05/28 SEQ_D_01.sseq Strings are now calmer.
10591
2009/10/27 SEQ_BGM_D_01.sseq Now shares its melody with the final version of the track.
Final
2010/06/19 SEQ_BGM_D_01.sseq

Used as placeholder track for all dungeons early in development. The alternate key/bpm of the songs in revision 2662 are spread out to various other dungeons, which may have given slight inspiration for the lower key tracks that play in lower floors.

Team Plasma Appears!

SVN Revision Audio Date Filename Notes
19387
2010/02/07 SEQ_BGM_E_PLASMA.sseq Theme is the same as the early, unused version of the Team Plasma encounter theme, rather than a unique track.
22272
2010/02/25 SEQ_BGM_E_PLASMA.sseq Now uses a unique, but still completely different, track.
Final
2010/06/19 SEQ_BGM_E_PLASMA.sseq

Battle! (Team Plasma)

SVN Revision Audio Date Filename Notes
26041
2010/03/24 SEQ_BGM_VS_PLASMA.sseq Mostly finalized. Lacks the timpani, and has some minor percussion differences.
Final
2010/06/19 SEQ_BGM_VS_PLASMA.sseq

Evolution

SVN Revision Audio Date Filename Notes
2867
2009/03/16 SEQ_MUS_WB_SHINKA.sseq
3885
2009/05/21 SEQ_WB_SHINKA.sseq Opening jingle is much higher than in other iterations of the track. Maybe an unintended change?
4045
2009/05/26 SEQ_SHINKA.sseq
Final
2010/06/19 SEQ_BGM_SHINKA.sseq
SEQ_BGM_KOUKAN.sseq

Trainers' Eyes Meet (Twins)

SVN Revision Audio Date Filename Notes
4001
2009/05/25 SEQ_EYE_03.sseq Different instruments and melody.
Final
2010/06/19 SEQ_BGM_EYE_03.sseq

Cheren's Theme

SVN Revision Audio Date Filename Notes
6475
2009/07/30 SEQ_E_RIVAL1.sseq Entirely different song.
10591
2010/10/27 SEQ_BGM_E_RIVAL1.sseq Seems to be using only 1 horn, instead of 2.
Final
2010/06/19 SEQ_BGM_E_RIVAL.sseq

Nacrene City

SVN Revision Audio Date Filename Notes
6554
2009/07/31 SEQ_C_02.sseq Shorter intro, faster tempo, different key and accordion always present as the instrument lead.
10591
2009/10/27 SEQ_BGM_C_02.sseq Tempo now matches the final.
Final
2010/06/19 SEQ_BGM_C_02.sseq

Pokémon Gym

SVN Revision Audio Date Filename Notes
2865
2009/03/16 SEQ_MUS_WB_GYM.sseq Different instrument samples and mixing.
3975
2009/05/22 SEQ_WB_GYM.sseq Trumpets now use the final samples. The trombones are missing, meaning the lead cuts out in the second half.
4001
2009/05/25 SEQ_GYM.sseq Now only has mixing differences than the final.
Final
2010/06/19 SEQ_BGM_GYM.sseq

Battle! (Gym Leader)

SVN Revision Audio Date Filename Notes
2662
2009/02/23 SEQ_WB_VS_GYMLEADER.sseq Taken from the Wild Pokémon battle theme, but raised by 3 semitones and the BPM increased to 200. Like with the Trainer battle theme, this was not updated prior to being replaced.
15271
2009/12/18 SEQ_BGM_VS_GYMLEADER.sseq Now an earlier, rougher version of the final theme. Features a simpler bassline, and the orchestral hits at the start are impossible to hear over the extremely loud timpani.
16404
2009/12/28 SEQ_BGM_VS_GYMLEADER.sseq Minor mixing changes. The glockenspiel now sounds closer to the final.
Final
2010/06/19 SEQ_BGM_VS_GYMLEADER.sseq

Victory Lies Before You!

SVN Revision Audio Date Filename Notes
22437
2010/02/26 SEQ_BGM_BATTLESUPERIOR.sseq Slightly different chord progression, and uses the standard cymbals. Rougher mixing. Prior revisions were simply duplicates of the Low HP theme.
22958
2010/03/03 SEQ_BGM_BATTLESUPERIOR.sseq Closer to the final, but still uses the standard cymbals.
Final
2010/06/19 SEQ_BGM_BATTLESUPERIOR.sseq

The latter two versions also apply to SSEQ_BGM_E_GL_UNION.sseq

Victory! (Gym Leader)

SVN Revision Audio Date Filename Notes
4837
2009/07/01 SEQ_WIN3.sseq
Final
2010/06/19 SEQ_BGM_WIN3.sseq

Used as a placeholder for the Elite Four/Champion victory themes.

Skyarrow Bridge

SVN Revision Audio Date Filename Notes
7465
2009/09/09 SEQ_H_01.sseq Completely different, being just ambience of the waves and harp instruments.
10139
2009/10/23 SEQ_H_01.sseq Different timing samples for the waves. Probably a mistake, only here for 1 SDAT revision then back to the one from 7465.
Final
2010/06/19 SEQ_BGM_H_01.sseq

Volume of some sound effects have been edited for audibility.

Trainers' Eyes Meet (Backpacker)

SVN Revision Audio Date Filename Notes
9847
2009/10/21 SEQ_BGM_EYE_11.sseq
Final
2010/07/30 SEQ_BGM_EYE_11.sseq

Nimbasa City

SVN Revision Audio Date Filename Notes
10769
2009/10/28 SEQ_BGM_C_04.sseq Only contains the first two measures of the song.
10840
2009/10/28 SEQ_BGM_C_04.sseq Now contains the full song, but the loop is unfinished.
12764
2009/11/26 SEQ_BGM_C_04.sseq Now loops properly, but the lead sorta tails off in this version.
Final
2010/06/19 SEQ_BGM_C_04.sseq

Bianca's Theme

SVN Revision Audio Date Filename Notes
6053
2009/07/28 SEQ_E_SUPPORT_M.sseq
Final
2010/06/19 SEQ_BGM_E_SUPPORT.sseq

An Unwavering Heart

SVN Revision Audio Date Filename Notes
26041
2010/03/24 SEQ_BGM_E_EMOTION.sseq Uses a standard reverse cymbal, rather than the unique one found in the final.
Final
2010/06/19 SEQ_BGM_E_EMOTION.sseq

Battle! (N)

SVN Revision Audio Date Filename Notes
31895
2010/04/27 SEQ_BGM_VS_N.sseq Quieter mixing. Uses a different kick drum.
Final
2010/06/19 SEQ_BGM_VS_N.sseq

A Tight Spot During Battle!

SVN Revision Audio Date Filename Notes
2662
2009/02/23 SEQ_WB_BATTLEPINCH.sseq Only contains the first half of the song. Different instruments.
4910
2009/07/03 SEQ_BATTLEPINCH.sseq Instruments finalized, but still lacks the second half of the song.
Final
2010/06/19 SEQ_BGM_BATTLEPINCH.sseq

Bicycle

SVN Revision Audio Date Filename Notes
5804
2009/07/23 SEQ_BICYCLE.sseq Recycled from HeartGold and SoulSilver.
Final
2010/06/19 SEQ_BGM_BICYCLE.sseq

Driftveil Drawbridge

SVN Revision Audio Date Filename Notes
10769
2009/10/28 SEQ_BGM_H_02.sseq Completely different song.
Final
2010/06/19 SEQ_BGM_H_02.sseq

Driftveil City

SVN Revision Audio Date Filename Notes
9611
2009/10/19 SEQ_BGM_C_05.sseq The lead organ lacks reverb and slides between notes, and the accompanying marimba from 0:22 isn't present.
Final
2010/06/19 SEQ_BGM_C_05.sseq

Cold Storage

SVN Revision Audio Date Filename Notes
10769
2009/10/28 SEQ_BGM_D_03.sseq Lacks the background synth, particularly towards the end of the song.
Final
2010/06/19 SEQ_BGM_D_03.sseq

Route 6

SVN Revision Audio Date Filename Notes
9903
2009/10/21 SEQ_BGM_R_D_SP.sseq Lacks seasonal variants. The chord at 0:16 would be changed also.
Final
2010/06/19 SEQ_BGM_R_D_SP.sseq Spring
SEQ_BGM_R_D_SU.sseq Summer
SEQ_BGM_R_D_AU.sseq Autumn
SEQ_BGM_R_D_WI.sseq Winter

Trainers' Eyes Meet (Scientist)

SVN Revision Audio Date Filename Notes
4045
2009/05/26 SEQ_EYE_09.sseq More distorted instrumentation compared to final.
Final
2010/06/19 SEQ_BGM_EYE_09.sseq

Chargestone Cave

SVN Revision Audio Date Filename Notes
38021
2010/05/27 SEQ_BGM_D_02.sseq Now the final song. Lacks much of the backing chords, and only contains the first half of the song.
38139
2010/05/28 SEQ_BGM_D_02.sseq Chords added, but still lacks the second half of the song.
Final
2010/06/19 SEQ_BGM_D_02.sseq

Mistralton City

SVN Revision Audio Date Filename Notes
10932
2009/10/29 SEQ_BGM_C_06.sseq Different key, and uses different trumpet samples.
12214
2009/11/18 SEQ_BGM_C_06.sseq Now in the proper key.
12764
2009/11/26 SEQ_BGM_C_06.sseq Now uses the final trumpet samples.
Final
2010/06/19 SEQ_BGM_C_06.sseq

Trainers' Eyes Meet (Psychic)

SVN Revision Audio Date Filename Notes
4837
2009/07/01 SEQ_EYE_08.sseq Different key.
Final
2010/06/01 SEQ_BGM_EYE_08.sseq

Icirrus City

SVN Revision Audio Date Filename Notes
2609
2009/02/17 SEQ_WB_T_01.sseq Different instruments and faster tempo.
2662
2009/02/23 SEQ_WB_T_01.sseq
SEQ_WB_T_02.sseq
SEQ_WB_T_03.sseq
3330
2009/04/14 SEQ_WB_T_01.sseq
Final
2010/06/19 SEQ_BGM_C_07

Used as placeholder track for all towns/cities early in development.

Dragonspiral Tower

SVN Revision Audio Date Filename Notes
10591
2009/10/27 SEQ_BGM_D_06.sseq
Final
2010/06/19 SEQ_BGM_D_05.sseq

Trainers' Eyes Meet (Team Plasma)

SVN Revision Audio Date Filename Notes
15950
2009/12/21 SEQ_BGM_EYE_PLASMA.sseq Completely different song.
Final
2010/06/19 SEQ_BGM_EYE_PLASMA.sseq

Relic Castle

SVN Revision Audio Date Filename Notes
10267
2009/10/25 SEQ_BGM_D_04.sseq Has percussion in the intro.
Final
2010/06/19 SEQ_BGM_D_04.sseq

Shopping Mall Nine

SVN Revision Audio Date Filename Notes
2865
2009/03/13 SEQ_MUS_WB_FS.sseq In the same key as the Poké Mart theme from Diamond, Pearl & Platinum. Uses earlier trumpet samples.
18224
2010/01/27 SEQ_BGM_FS.sseq Instruments updated.
Final
2010/06/19 SEQ_BGM_FS.sseq

Opelucid City (Black)

SVN Revision Audio Date Filename Notes
15950
2009/12/21 SEQ_BGM_C_08_B.sseq Very different arrangement, which is in a different key, and only contains the first two measures. Arrangement is much closer to the White version here.
16481
2010/01/05 SEQ_BGM_C_08_B.sseq Extension of the previous iteration, now containing the full song. Key was changed again. Now has percussion, which unsurprisingly, sounds more like the White version.
Final
2010/06/19 SEQ_BGM_C_08_B.sseq

Opelucid City (White)

SVN Revision Audio Date Filename Notes
15950
2009/12/21 SEQ_BGM_C_08_W.sseq In a different key, lacks percussion, uses a violin for the lead instead of an erhu, and only contains the first two measures.
16481
2010/01/05 SEQ_BGM_C_08_W.sseq Key shifted again. Now contains the full song and percussion.
20636
2010/02/18 SEQ_BGM_C_08_W.sseq Key now matches the final. Still uses a violin for the lead.
Final
2010/06/19 SEQ_BGM_C_08_W.sseq

Route 10

SVN Revision Audio Date Filename Notes
15271
2009/12/18 SEQ_BGM_R_F_SU.sseq Slightly shorter than the final. Has slots for seasonal variants, but these are all duplicates.
Final
2010/06/19 SEQ_BGM_R_F.sseq

Victory Road

SVN Revision Audio Date Filename Notes
10769
2009/10/28 SEQ_BGM_D_CHAMPROAD.sseq Different key, and shorter.
16481
2010/01/05 SEQ_BGM_D_CHAMPROAD.sseq Wind FX added, now full-length.
Final
2010/06/19 SEQ_BGM_D_CHAMPROAD.sseq

Decisive Battle! (N)

SVN Revision Audio Date Filename Notes
22007
2010/02/24 SEQ_BGM_VS_N.sseq The intro is emptier, and lacks many of the sound effects heard in the final. Halfway in, a harpsichord starts playing, rather than a pipe organ.
25901
2010/03/23 SEQ_BGM_VS_N_2.sseq Much more fleshed out, but still has the harpsichord.
Final
2010/06/19 SEQ_BGM_VS_N_2.sseq

Ending "Onward to Our Own Futures"

SVN Revision Audio Date Filename Notes
36203
2010/05/19 SEQ_BGM_ENDING.sseq Only contains the first measure.
Final
2010/06/19 SEQ_BGM_ENDING.sseq

Global Terminal

SVN Revision Audio Date Filename Notes
2609
2009/02/17 SEQ_WB_BLD_WIFITOWER.sseq
2662
2009/02/23 SEQ_WB_BLD_WIFITOWER.sseq
4001
2009/05/25 SEQ_BLD_WIFITOWER.sseq
Final
2010/06/19 SEQ_BGM_GLTERMINAL.sseq

GTS

SVN Revision Audio Date Filename Notes
2867
2009/03/16 SEQ_MUS_WB_BLD_GTS.sseq
4837
2009/07/01 SEQ_GTS.sseq
Final
2010/06/19 SEQ_BGM_GTS.sseq

Spin Trade

SVN Revision Audio Date Filename Notes
2609
2009/02/17 SEQ_WB_GURUGURU.sseq
2662
2009/02/23 SEQ_WB_GURUGURU.sseq
4284
2009/05/27 SEQ_GURUGURU.sseq
Final
2010/06/19 SEQ_BGM_GURUGURU.sseq

Gear Station

SVN Revision Audio Date Filename Notes
2867
2009/03/16 SEQ_MUS_WB_BATTLETOWER.sseq Different key.
4284
2009/05/27 SEQ_BATTLETOWER.sseq
Final
2010/06/19 SEQ_BGM_GEAR_STATION.sseq

Used as Castelia City in earlier builds.

Battle! (Battle Subway Trainer)

SVN Revision Audio Date Filename Notes
37929
2010/05/27 SEQ_BGM_VS_SUBWAY_TRAINER.sseq Lacks a few instruments at various points, including the synths, which are substituted here with strings. Sounds closer to the normal Trainer battle theme.
38021
2010/05/27 SEQ_BGM_VS_SUBWAY_TRAINER.sseq Another commit made on the exact same day. Synths have been added, but still lacks some other instruments.
Final
2010/06/19 SEQ_BGM_VS_SUBWAY_TRAINER.sseq

Musical Theater

SVN Revision Audio Date Filename Notes
15554
2009/12/19 SEQ_BGM_MSL_FIELD.sseq Completely different song.
Final
2010/06/19 SEQ_BGM_MSL_FIELD.sseq

Anville Town

SVN Revision Audio Date Filename Notes
10932
2009/10/29 SEQ_BGM_T_03.sseq Piano is pitched higher than in the final; Flute is missing. Different key.
11490
2009/11/09 SEQ_BGM_T_03.sseq Flute now added.
Final
2010/06/19 SEQ_BGM_T_03.sseq

Route 12

SVN Revision Audio Date Filename Notes
10769
2009/10/28 SEQ_BGM_R_E_SP.sseq Completely different song from the final. It bears some resemblance to the theme used in the Unity Tower.
15915
2009/12/19 SEQ_BGM_R_E_SP.sseq Now resembles final, but lacks seasonal variations.
Final
2010/06/19 SEQ_BGM_R_E_SP.sseq Spring
SEQ_BGM_R_E_SU.sseq Summer
SEQ_BGM_R_E_AU.sseq Autumn
SEQ_BGM_R_E_WI.sseq Winter

White Forest

SVN Revision Audio Date Filename Notes
15915
2009/12/21 SEQ_BGM_C_10_W.sseq Different melody with same structure. Shorter, more similar to length of Black City.
Final
2010/06/19 SEQ_BGM_C_10_W.sseq

Undella Town

SVN Revision Audio Date Filename Notes
10377
2009/10/26 SEQ_BGM_T_05.sseq Completely different tune from the final, other seasonal variants were not yet planned for this revision. It's oddly similar to a Japanese pop song 幸せのものさし/ Measure of Happiness by Mariya Takeuchi, which came out in May 2008.
10591
2009/10/27 SEQ_BGM_T_05.sseq
Final
2010/06/19 SEQ_BGM_T_05_SP.sseq Spring/Autumn/Winter
SEQ_BGM_T_05_SU.sseq Summer

Battle! (Cynthia)

SVN Revision Audio Date Filename Notes
31895
2010/04/27 SEQ_BGM_VS_SHIRONA.sseq Identical to the version used in Pokémon Diamond, Pearl, and Platinum verbatim.
Final
2010/06/19 SEQ_BGM_VS_SHIRONA.sseq

Surf

SVN Revision Audio Date Filename Notes
5804
2009/07/23 SEQ_NAMINORI.sseq Recycled from Pokémon HeartGold and SoulSilver.
6137
2009/07/28 SEQ_NAMINORI.sseq
6341
2009/07/30 SEQ_NAMINORI.sseq
Final
2010/06/19 SEQ_BGM_NAMINORI.sseq

Village Bridge

SVN Revision Audio Date Filename Notes
11076
2009/10/28 SEQ_BGM_H_04.sseq Lacks the interactive music at this point, as it only has the synth lead taking place of the vocals in the final.
Final
2010/06/19 SEQ_BGM_H_04.sseq

Mystery Gift

SVN Revision Audio Date Filename Notes
2662
2009/02/23 SEQ_WB_WIFI_PRESENT.sseq
4284
2009/05/27 SEQ_WIFI_PRESENT.sseq
Final
2010/06/19 SEQ_BGM_WIFI_PRESENT.sseq

Congratulations on Entering the Hall of Fame!

SVN Revision Audio Date Filename Notes
16481
2010/01/05 SEQ_BGM_E_DENDOUIRI.sseq Faster; BPM is 178, but final is 170.
Final
2010/06/19 SEQ_BGM_E_DENDOUIRI.sseq

Wi-Fi Plaza (Unused)

SVN Revision Audio Date Filename Notes
4122
2009/05/26 SEQ_BLD_WIFIUNION.sseq
6475
2009/07/30 SEQ_BLD_WIFIUNION.sseq
Original
From Pokémon Platinum

Wi-Fi Plaza Minigame (Unused)

SVN Revision Audio Date Filename Notes
4122
2009/05/26 SEQ_WIFIGAME.sseq
6475
2009/07/30 SEQ_WIFIGAME.sseq
Original
From Pokémon Platinum

Wi-Fi Plaza Parade (Unused)

SVN Revision Audio Date Filename Notes
4122
2009/05/26 SEQ_WIFIPARADE.sseq
6475
2009/07/30 SEQ_WIFIPARADE.sseq
Original
From Pokémon Platinum

Other

Test Streamed Audio

Crunchy test streamed audio, featuring music from not Pokémon?

mh.swav rev 1505 pm_battle.swav rev 1505 pm_battle.swav rev 2102 poketari.wav rev 2102
Very low quality version of
The Prodigy - Firestarter
Monster Hunter - Proof of a Hero Pokémon Emerald - Battle! (Mew) Pokettari Monsttari. Used as a placeholder song for Pokémon Musical.